
| Full Name |
Juana Jones |
| Race |
Nosferatu |
| Classes/Levels |
Cat Lady |
About Juana Jones
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Attributes
Physical
Strength........... ● ● ● ○ ○
Dexterity.......... ● ● ● ○ ○
Stamina............ ● ● ● ● ○
Social
Charisma......... ● ○ ○ ○ ○
Manipulation... ● ● ○ ○ ○
Composure...... ● ● ○ ○ ○
Mental
Intelligence...... ● ● ○ ○ ○
Wits................... ● ● ● ○ ○
Resolve............. ● ● ○ ○ ○
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Health......... ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◼ ◼
Willpower... ▣ ▣ ◻ ◻ ◼ ◼ ◼ ◼ ◼ ◼
Hunger........ ▣ ▣ ◻ ◻ ◻
Humanity... ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◼ ◼ ◼
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Skills
Physical
Athletics.......... ● ● ○ ○ ○
Brawl............... ● ● ● ○ ○
Craft................ ● ○ ○ ○ ○
Drive................ ○ ○ ○ ○ ○
Firearms.......... ○ ○ ○ ○ ○
Melee............... ○ ○ ○ ○ ○
Larceny............ ● ○ ○ ○ ○
Stealth............. ● ● ○ ○ ○
Survival........... ● ● ○ ○ ○
Socials
Animal Ken..... ● ● ● ○ ○
Etiquette......... ○ ○ ○ ○ ○
Insight............. ● ○ ○ ○ ○
Intimidation.... ● ● ● ○ ○
Leadership...... ● ○ ○ ○ ○
Performance... ○ ○ ○ ○ ○
Persuasion...... ○ ○ ○ ○ ○
Streetwise........ ● ● ○ ○ ○
Subterfuge....... ● ○ ○ ○ ○
Mentals
Academics........ ○ ○ ○ ○ ○
Awareness........ ● ● ○ ○ ○
Finance............. ○ ○ ○ ○ ○
Investigation.... ● ○ ○ ○ ○
Medicine........... ○ ○ ○ ○ ○
Occult................ ○ ○ ○ ○ ○
Politics............... ● ○ ○ ○ ○
Science.............. ○ ○ ○ ○ ○
Technology....... ○ ○ ○ ○ ○
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Disciplines
Animalism... ● ● ○ ○ ○
Potence........ ● ○ ○ ○ ○
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Animalism 1
Sense the beast
The vampire can sense the Beast present in mortals, vampires, and other supernaturals, gaining a sense of their nature, hunger, and hostility.
◼◼Cost: Free
◼◼Dice Pools: Resolve + Animalism vs Composure + Subterfuge
◼◼System: Roll Resolve + Animalism vs Composure + Subterfuge. A win allows the user to sense the level of hostility in a target: whether the person is prepared or even determined to do harm. Winning also determines whether the target harbors a supernatural Beast, marking them as a vampire or werewolf. A critical win give the user information on the exact type of creature, as well as their Hunger or Rage levels. This power can be used both actively and passively, warning the user of aggressive intent in their immediate vicintiy.
◼◼Duration: Passive
Animalism 2
Feral whispers
The vampire can commune with the beasts of the wild and the city. Feral Whispers allows two-way communication with animals. A cat may not be interesting in debating Matisse's use of color but happily discusses the lack of prey around the brownstone building across the street. Depending on the vampire's skill, they can even persuade animals to perform services. However, like humans, animals seldom agree to things that go against their nature or endanger them. Vampires can also use Feral Whispers to summon any type of animal, but the animal must be in the neighborhood to answer. Nothing prevents a vampire from trying to summon an orca in Central Park, but success seems unlikely. Summoned animals listen to the summoner, but scatter or attack if endangered.
◼◼Dice Pools: Manipulation + Animalism, Charisma + Animalism
◼◼Cost: One Rouse Check per type of animal chosen for the scene. Allows one summing and unlimited communication.
◼◼System: Simple communication requires no dice pool test. Persuading an animal to perform a service requires a Manipulation + Animalism roll, Difficulty depending on the task required. Having a bird keep an eye out for anyone entering the park at night is Difficulty 3, while ordering any animal to defend a place with their lives is Difficulty 6. Summoning animals uses a Charisma + Animalism roll, Difficulty depending on the scarcity of the animals summoned. The number of the animals summoned depends on the margin of the test; a critical win summons most, if not all, animals of the type in the area.
◼◼Duration: One Scene.
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Potence 1
Lethal body
Using this power, the user is capable of causing horrendous damage to mortals, tearing skin and breaking bone with bare fingers.
◼◼Cost: Free
◼◼System: The user's unarmed attacks can now do Aggravated Health damage to mortals, if desired. They also ignore one level of armor per Potence level of the user.
◼◼Duration: Passive
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