Berserker Cannibal

Jt Squish's page

Goblin Squad Member. Organized Play Member. 65 posts (130 including aliases). No reviews. 1 list. No wishlists. 5 Organized Play characters. 1 alias.



Grand Lodge

made a half-orc bloodrager with the abyssal bloodline. looking at using armor spikes, plus claws, plus razortusk bite attack. any suggestions on how to optimize my natural attacks (which are all secondary attacks when I use my armor spikes) for both damage and to hit? I've got some ideas, but I'd like to see what the community comes up with. about to hit 6th level and trying to plan feats and equipment.

Grand Lodge Goblin Squad Member

I can't seem to find info about when the kickstarter rewards are coming out.

Grand Lodge

Don't Play With Drugs Kickstarter

I think this game has a lot of fun potential. It's easily transportable and quick to both learn and play. Something to do when you're waiting for the rest of the gaming crew to get here, when you're in line at the theater with your friends on opening night, when you're out at the bar with a few buddies, etc., etc. Check it out.

Grand Lodge

Why was this banned in society? What other ways are there to make up for the caster level loss when you splash a non caster level or take a prestige class that doesn't give full caster level advancement? I don't see it as an OP trait, am I missing something?

Grand Lodge

I love clerics. Have for a while and I don't see that changing anytime soon. But where has the "oomph" in the battle cleric gone? I loved my battle cleric in 3.5, and I know that the pathfinder cleric is a different beast, but where is the Gorumite archetype or PrC?

Grand Lodge

Does the prerequisite for a neutral god in versatile channeling mean the god had to be true neutral or just not be good or evil? Gorum is a CN god, can his clerics take the feat?

Grand Lodge

Even wizards get a small bump in their specialized school ability, why doesn't the cleric?

Grand Lodge

Here's the situation with my group. This last mission we were on was to get this artifact level sword away from a paladin that thought he was doing good with it. What we knew about the sword was that when the paladin struck something with it, the creature struck would often times start behaving opposite it's nature (ie: evil creatures started being good, good creatures started being bad). Our group consists of mostly good characters, including a paladin, so we choose to talk to the guy instead of beating him up and taking his stuff. When we talk to him he's convinced his god gave him this weapon to do this work (his god being an old d&d god named Trithereon(sp?), a CG god of individuality) and no matter what facts we gave him (including telling him the sword was technically taking away others "individuality") he would not listen to us in the slightest, not even a diplomacy check was asked for. Our wizard, who seems to know everything, decides that casting Legend Lore on it to prove the function of the sword to the paladin and prove that the research we did on it is correct and it's a weapon not of his god would be the best course. To cast the spell he had to touch the sword. The paladin refused to see anybody that was wearing magic items, offensive our otherwise, for fear they would try and take his sword as others have tried. The wizard agrees and convinces the paladin to let him see the sword. Upon touching the sword (and failing a will save as he rolled a 12 and without any magic items that got him a 19) his alignment immediately goes from LN to N because of a randomly rolled, via percentile dice, alignment shift. This shook up the character quite a lot since his extremely structured life and mindset was now compromised, so the party decided to regroup. Now it looks like the wizard may leave the group as his lawful nature was the main reason he stayed with the group in the first place (he had to rely on his lawful sense of duty to stay because of some members of the group being extremely volatile and endangering his life unnecessarily and constantly, ie: goblin alchemist). My questions after that necessarily long explanation are:

Do you think it is fair to leave alignment shifts like that up to percentile dice as you could just make a LG PC instantly CE?

Do you think the DM unnecessarily punished the wizard for going about the scenario the "goodly" way?

Do you believe it's ok for a DM to mess with a PC's personality like that? How about leaving it up to chance on how a character turns out?

I'm glad we didn't fight him in the end as our whole group could have gone through an extremely drastic change. As is there are already multiple characters leaving/looking to leave because of how the scenario turned out. Am I thinking too strongly on this subject?

Grand Lodge

Other than finding access on a chronicle sheet, that is.
22 fame gives you the ability to buy an item worth 8,000 gold or less. I'm assuming that because a +2 weapon is 8k + the cost of a masterwork weapon that I'd have to wait until 27 fame and be able to buy items worth 11,750 gp or less in order to upgrade my +1 weapon to a +2, correct? If 22 fame didn't give me access to exactly 8k items (only a few hundred short of that +2 cost) I wouldn't be asking, but I thought it would be worth a shot in case I was mistaken.

Grand Lodge

That is an amazing looking figure. Bravo! Great addition for a Friday the 13th blog.

Grand Lodge

We have some great games at some great venues here in the bay area but non in the city. The only problems I have is I live in the boondocks of SF, I don't drive and I work a lot, so it's very straining to get to them. If I could find a PFS game INSIDE the city it would reduce my commute to one source of public transportation and that would be a game I could make regularly! So where are all the local games?

Grand Lodge

I'm playing in a game that I'm pretty fed up with but feel obligated to play out and I'm making a new character for it because obviously role playing is not a goal for the GM. I'm making a wizard that's going to craft, he's 8th level, and I'm wondering if there's any feats or abilities out there that reduce the cost of crafting further than hedge magician does. I wouldn't be asking this normally but the people in this game seem to only concern themselves with optimization, so I don't feel bad cheesing it a bit as long as I'm not cheating. We're allowed any third party material so long as it's "in a book", so any advice would be welcome.