Jamus Hainard

Jozu Lightfeather's page

1 post. Alias of Death-Lok.


About Jozu Lightfeather

Jozu Lightfeather
Halfling paladin 1
LG Small humanoid (halfling)
Init +4; Senses Perception +1
Action Points: 5
--------------------
Defense
--------------------
AC 21, touch 13, flat-footed 19 (+6 armor, +2 Dex, +2 shield, +1 size)
hp 16 (1d10+6)
Fort +5, Ref +3, Will +2; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee longsword +4 (1d6+2/19-20) or
. . morningstar +4 (1d6+2)
Ranged sling +4 (1d3+2)
Special Attacks smite evil 1/day (+4 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +5)
. . At will—detect evil
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 14, Int 10, Wis 8, Cha 18
Base Atk +1; CMB +2; CMD 14
Feats Power Attack, Toughness, Dirty Fighting
Traits reactionary
Skills Acrobatics -3 (-11 to jump), Climb -3, Craft (sculpture) +6, Diplomacy +8, Lore (Undead) +4, Perception +1, Spellcraft +4; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
Other Gear chainmail, heavy steel shield, longsword, morningstar, sling, masterwork sculpting tools
--------------------
Special Abilities
--------------------
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.