About Hoffelgar Honeybeard
Str 14 Dex 12 Con 14 Int 12 Wis 15 Cha 10
Deity Jamboor, focuses on the Dwarven Ancestors and History
Background Sage.
HP:10
Proficiencies: All Simple Weapons plus Warhammer, Light Hammer, Battle axe and Hand Axes; Light and Medium Armor and Shields
Saves: Wisdom and Charisma
Skills:Arcana*,History*,Nature**,Religion**, Medicine*, Insight*
Languages: Common, Dwarven, Giant, Celestial, Draconic, Goblin, Orc
Equipment: Warhammer, Scale Mail,Light Crossbow 20 bolts, Shield and Holy Symbol, A bottle of ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10gp Clerics Pack:Backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.
Ability Score Increase. Your Constitution score increases by 2.
Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.
Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Mountian Dwarf:
Ability Score Increase. Your Strength score increases by 2.
Dwarven Armor Training. You have proficiency with light and medium armor.
Sage: Specialist: Scribe
Ability: Researcher
Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Traits: I am horribly, horribly awkward in social situations, and there is nothing like a good mystery
Ideals: The Path to power and self-improvement is through Knowledge, and the goal of a life of study is betterment and self-improvement
Bonds: I've been searching my whole life for the answer to a certain as-yet-unanswered question
Flaw: I am easily distracted by the idea of getting information, and when I speak without verifying my words before I say them, which may result in an insult.
Cleric:
Ritual Casting: can cast a spell with this tag that does not expend a spell slot.
Spell Focus: Holy Symbol
Divine Domain: Knowledge
Blessings of Knowledge
At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.
Your proficiency bonus is doubled for any ability check you make that uses either of those skills
Cantrips:3 Guidance, Sacred Flame, Spare the Dying
Spells:1st:2
Spells: Attack+4 DC12
Identify(R)*, Command*, Cure Wounds, Guiding Bolt, Healing Word
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