About Jove VanegaleJove Vanegale was born for the sea. He was born in Port Peril and at his first cry, a gust of wind blew through the house and ruffled everyone's hair and clothes. He grew up child of a sylph mother and undine father, and his parents hoped he would live a life at sea like his father. He learned the ropes on his father's ship, Besmara's Rose, as cabin boy. His father, Ventus Vanegale, was a cleric of Besmara and trained his son in her ways, but despite promising piety on Jove's part, Besmara bestowed no measure of divine power on him, though he had inherited an uncommon sylph's knack for predicting the weather, which saved the ship a lot of trouble. Even so, arcane power began growing in Jove. Ventus, in an attempt to assuage the fears of the superstitious sailors, was able to teach Jove how to channel his arcane power through a holy symbol of Besmara, which enabled him to eschew the most common material components of arcane magic. After a few years of this, however, it became clear that Jove's magic needed more focused training that couldn't be obtained while working on a ship. Jove instead bid his father good-bye in Magnimar, where he studied under a wizard of the Pathfinder Society lodge there for many years. At the end of his apprenticeship, he boarded a ship to sail for Port Peril to see his family once more. A few months into his visit, one evening he decided to spend some time alone near the docks, maybe get a drink at The Formidably Maid... Appearance:
Jove is tall, fair-skinned, and has platinum blonde hair which flows as though in a breeze all the time. He has seagreen eyes and his skin is marked with faint blue lightning patterns which seem to glow when he casts electricity spells or uses Lightning Flash. He dresses in practical sailor's clothes, not in the robes of a wizard, and sports a holy symbol of Besmara. Crunch:
JOVE VANEGALE
Male Sylph wizard (Wind Listener) 1 CN Medium Outsider (native) Init +5; Senses Perception +5, Darkvision 60 feet Favored Class Wizard -------------------- DEFENSE -------------------- AC 13, touch 13, flat-footed 10, CMD 11. . (+3 Dex) hp 7 (1d6+1) Fort +1, Ref +3, Will +2 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Dagger -2 (1d4-2 P or S/19-20/x2) Ranged Dagger +3 (1d4-2 P or S/19-20/x2/10 ft) Ray of Frost +3 (1d3 cold/x2/close rng) -------------------- STATISTICS -------------------- Str 7, Dex 16, Con 12, Int 20, Wis 11, Cha 7 Base Atk +0; CMB -2; CMD 11 Feats Scribe Scoll (B), False Focus (1) -------------------- SKILLS (1 FC Skill Pt) -------------------- Appraise +9 (5 Ability + 1 Rank + 1 Trained) Fly +5 (3 Ability + 2 Enhancement) Knowledge (arcana) +9 (5 Ability + 1 Rank + 3 Trained) Knowledge (nature) +9 (5 Ability + 1 Rank + 3 Trained) Knowledge (religion) +9 (5 Ability + 1 Rank + 3 Trained) Perception +5 (0 Ability + 1 Rank + 3 Trained + 1 Trait) Profession (sailor) +5 (0 Ability + 1 Rank + 3 Trained + 1 Trait) Spellcraft +9 (5 Ability + 1 Rank + 3 Trained) Swim -1 (-2 Ability + 1 Rank) Languages Common, Auran, Aquan, Draconic, Dwarven, Elven, Halfling SQ Air Supremacy, Breeze-Kissed, Darkvision 60', Electricity Resistance 5, Lightning Flash, Weather Savvy Combat Gear dagger x1 (1 lb.) Other Gear traveler's outfit (5 lbs), waterproof bag (0.5 lbs), belt pouch (0.5 lb), flask (1 lb), inkpen & ink, chalk, silver holy symbol of Besmara (1 lb), spellbook (3 lbs) Money on Hand 33 gp 3 sp 0 cp Total Weight Carried 12 lbs (light load) Light Load 23- lbs Medium 47- lbs Heavy 70- lbs Lift Above Head 70- lbs Lift off Ground 140- lbs Drag & Push 350- lbs -------------------- SPECIAL ABILITIES --------------------
-------------------- SPELLBOOK (100 Pages: 68 blank, 32 used) Specialty School: Air (+1 spell per level per day) Opposed School: Earth (2 spell slots expended to prepare spell once) -------------------- Cantrips (3 per day) All wizard, except Acid Splash. (DC 14) (24 pages) 1st Level (2+1 per day) Color Spray, Detect Secret Doors, Mage Armor, Magic Missile, Secluded Grimoire, Shocking Grasp, Snowball, Touch of the Sea (DC 15) (8 pages) -------------------- SPELLS PREPARED -------------------- Cantrips Mage Hand, Prestidigitation, Ray of Frost 1st Level Mage Armor, Secluded Grimoire, Shocking Grasp, Touch of the Sea, Status:
AC: 13/15* [17/19*]; Flat-Footed: 10/12* [14/16*]; Touch: 13/15* [brackets indicate Mage Armor value; * indicates Breeze-Kissed] Breeze-Kissed: On* (+2 racial bonus to AC against nonmagical ranged attacks) Hit Points: 7/7 Speed: 30 ft In Hand nothing Spells Prepared
Spell Effects:
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