Str 16 (+3), Dex 13 (+1), Con 12 (+1), Int 12 (+1), Wis 13 (+1), Cha 14 (+2)
Base Atk +1; Grp +4; CMB +4
Feats Dodge (+1 dodge bonus to AC), Step Up (May 5' step as an immediate action if foe 5' steps away - counts towards movement for next round).
Skills
Diplomacy +6 (+1 rank, +3 class, +2 CHA)
Heal +5 (+1 rank, +3 class, +1 WIS)
Knowledge(Religion) + 5 (+1 rank, +3 class, +1 INT)
Sense Motive +5 (+1 rank, +3 class, +1 WIS)
Class Features
Weapon and Armor Proficiency: Paladins are proficient
with all simple and martial weapons, with all types of
armor (heavy, medium, and light), and with shields (except
tower shields).
Aura of Good (Ex): The power of a paladin’s aura of good
(see the detect good spell) is equal to her paladin level.
Detect Evil (Sp): At will, can use detect evil, as
the spell. As a move action, may concentrate on
a single item or individual within 60 feet and determine
if it is evil, learning the strength of its aura as if having
studied it for 3 rounds.
Smite Evil (Su): Once per day, as a swift action gain +2 bonus to attack rolls and +1 to damage rolls made against the target
of her smite. If the target of smite evil is an outsider with
the evil subtype, an evil-aligned dragon, or an undead
creature, the bonus to damage increases to +2. Regardless of the
target, smite evil attacks automatically bypass any DR the
creature might possess.
In addition, while smite evil is in effect, gain a +2 deflection bonus to her AC against attacks made by the target of the
smite. If target is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the
smite is dead or the next time the paladin rests and regains
her uses of this ability.
Languages Common(Taldane), Skald.
Favored Class Paladin (+1 HP)
TRAITS
Sacred Touch: Stabilize a dying creature as a standard action by touching them.
Charming: +1 trait bonus to Bluff and Diplomacy, against creatures that may be attracted to you. +1 trait bonus to DC of any language dependent spell or effect against such creatures.