Vailea

Jora Penn's page

21 posts. Alias of Michelle A.J. (Contributor).


Full Name

Jora "Penn" Pontius

Race

Undine

Classes/Levels

Undine Adept/Field Agent 1

Spoiler:
HP 9/9 | AC 15 TO 13 FF 12 | F +3 R +5 W +7 | CMD 13 | Init +3 | Perc +8 |

Gender

Female

Size

Medium

Age

22

Alignment

NG

Deity

The Green Faith, the Ascended

Languages

Common, Aquan, Azlanti, Druidic, Elven

Strength 10
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 19
Charisma 13

About Jora Penn

Background:
Jora was born in a small port town on the Isle of Kortos. Growing up, she never knew much about her family history. All she had were stories her mother used to tell about her distant ancestor, the Pathfinder, and an old compass that had been passed down for generations. For years, she dreamed of being just like her, travelling the world, facing down monsters, and solving ancient mysteries. As soon as she was old enough to travel on her own, she left the small coastal town where she grew up for Absalom.

Unfortunately, once she started on the road towards becoming a Pathfinder, it wasn’t long before she discovered the truth about her ancestor. Among the Society, the name “Pontius” was synonymous with gross negligence and fatal misinformation. Disillusioned with her childhood hero, Jora nearly gave up her dreams altogether. Instead, Jora resolved that instead of trying to live up to the legacy of her ancestor, she would create her own.

She could think of no better opportunity than diving into ancient Azlanti ruins.

Personality:
Jora is naturally curious and adventurous. While she appreciates the merits of careful planning, she's often the first to dive into the unknown. She has an unquenchable thirst for knowledge, but is not satisfied with learning from just books or libraries. Jora is only interested in what she can see and experience first hand.

While Jora primarily follows the Green Faith, she pays homage to all of the Ascended gods. She does not favor any one of them over the others, but calls on whichever suits the situation at hand.

Stats:
Jora Pontius
Female Undine Adept
NG Medium outsider (native)
Init 3; Perception +8; Darkvision 60 ft

Defense

AC 15; Touch 13; Flat-Footed 12; (+2 armor, +3 dex)
HP 9 (1d8+1)
Fort +3; Ref +5; Will +7
Resistance Cold 5

Offense

Speed 30 ft; Swim 30 ft
Space 5ft; Reach 5ft
Melee spear (1d8/x3)
Ranged

Statistics

Str 10, Dex 16, Con 10, Int 12, Wis 19, Cha 13
Base Atk +0; CMB +0; CMD 13
Feats Steam Caster
Traits Dalania Pontius Scion Trait: Bluff is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.
Azlanti Scholar: You gain a +1 trait bonus on Knowledge (history), Knowledge (local), and Use Magic Device checks, and one of these skills is a class skill for you. In addition, you gain Azlanti as a bonus language.

Worldly: You have acquired an unusual breadth of life experience—more than others of your age, race, or culture. Once per day when attempting a skill check for a skill you’re untrained in, you can roll twice and take the better result.

Skills Bluff +8, Diplomacy r1 +10, Disable Device r1 +8, Perception r1 +8, Sense Motive r1 +8, Spellcraft r1 +5, Survival r1 +10, Swim r1 +4
Background Skills Kno (geography) br1+5, Kno (History) br1 +5
Languages Common, Aquan, Azlanti, Elven, Druidic
Combat Gear spear, leather armor, potion of cure light wounds
Other Gear 16 gp, druid's kit, waterproof bag, chain belt, potion sponge(clw), Pontius’s Wayfinder (Mulberry Pentacle (Ioun Stone) - '+5 Bluff & Diplomacy, Amber Spindle (Ioun Stone) - '+1 All Saves.)

Racial Traits
• Spell-Like Ability (Sp): Undines can use hydraulic push 1/day (caster level equals the undine’s level).
• Hydrated Vitality: An undine with this racial trait gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. The undine can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces water affinity.

Class Features
Nature Bond - Ocean Domain:
Surge (Su): As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature. Make a combat maneuver check against the target, using your cleric level + your Wisdom modifier as your CMB. If successful, you may pull or push the creature as if using the bull rush or drag combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.
Nature Sense: A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy
Field Training: Trapfinding – A field agent adds 1/2 her level to Perception skill checks made to locate traps and to Disable Deviceskill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.