Jora Pontius
Female Undine Adept
NG Medium outsider (native)
Init 3; Perception +8; Darkvision 60 ft
Defense
AC 15; Touch 13; Flat-Footed 12; (+2 armor, +3 dex)
HP 9 (1d8+1)
Fort +3; Ref +5; Will +7
Resistance Cold 5
Offense
Speed 30 ft; Swim 30 ft
Space 5ft; Reach 5ft
Melee spear (1d8/x3)
Ranged
Statistics
Str 10, Dex 16, Con 10, Int 12, Wis 19, Cha 13
Base Atk +0; CMB +0; CMD 13
Feats Steam Caster
Traits Dalania Pontius Scion Trait: Bluff is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.
Azlanti Scholar: You gain a +1 trait bonus on Knowledge (history), Knowledge (local), and Use Magic Device checks, and one of these skills is a class skill for you. In addition, you gain Azlanti as a bonus language.
Worldly: You have acquired an unusual breadth of life experience—more than others of your age, race, or culture. Once per day when attempting a skill check for a skill you’re untrained in, you can roll twice and take the better result.
Skills Bluff +8, Diplomacy r1 +10, Disable Device r1 +8, Perception r1 +8, Sense Motive r1 +8, Spellcraft r1 +5, Survival r1 +10, Swim r1 +4
Background Skills Kno (geography) br1+5, Kno (History) br1 +5
Languages Common, Aquan, Azlanti, Elven, Druidic
Combat Gear spear, leather armor, potion of cure light wounds
Other Gear 16 gp, druid's kit, waterproof bag, chain belt, potion sponge(clw), Pontius’s Wayfinder (Mulberry Pentacle (Ioun Stone) - '+5 Bluff & Diplomacy, Amber Spindle (Ioun Stone) - '+1 All Saves.)
Racial Traits
• Spell-Like Ability (Sp): Undines can use hydraulic push 1/day (caster level equals the undine’s level).
• Hydrated Vitality: An undine with this racial trait gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. The undine can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces water affinity.
Class Features
Nature Bond - Ocean Domain:
Surge (Su): As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature. Make a combat maneuver check against the target, using your cleric level + your Wisdom modifier as your CMB. If successful, you may pull or push the creature as if using the bull rush or drag combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.
Nature Sense: A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy
Field Training: Trapfinding – A field agent adds 1/2 her level to Perception skill checks made to locate traps and to Disable Deviceskill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.