Male Half-Elf Witch 6
LN Medium Humanoid
5'11", 180 lbs.
Init. +6; Perception +8; Low-light vision 60'
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Defense
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AC 12 (+2 Dex), touch 12, flat footed 10
HP: 41 (6 + (1+4+5+4+3) Rolls +6 Con +6 Favored Class +6 Toughness) Current HP: 41
Fort: +5, Ref: +6, Will: +7
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Offense
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Speed 30'
Melee Dagger +3 1d4 (19-20/x2)
Ranged Crossbow +5, 1d8 (19-20/x2) 80' Range
Spells Typically Prepared:
0-level (DC 16): Detect Magic, Read Magic, Dancing Lights, Prestidigitation
1-level (DC 17): Grease x2, Command, Mage Armor, Charm Person
2-level (DC 18): Glitterdust x2, Hideous Laughter x2, Lesser Restoration,
3-level (DC 19): Haste x2, Stinking Cloud
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Witch Hexes
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Fortune (Su): Standard Action; The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th and 16th level the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
Cackle (Su): Move Action; For targets within 30', duration of agony hex, charm hex, evil eye hex, fortune hex, misfortune hex, or ward hex caused by you are extended by 1 round.
Evil Eye (Su): Standard Action; Target you can see within 30' takes -2 penalty to AC, ability checks, attack rolls, saving throws, or skill checks for 9 rounds (Will save, DC 19, reduces to 1 round).
Flight (Su): The witch grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the witch can use Feather Fall at will and gains a +4 racial bonus to Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.
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Statistics
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STR 10, DEX 14, CON 12, INT 22 (17 +2 racial +1 level +2 headband , WIS 10, CHA 10
BAB: +3; CMB +3, CMD 15
Concentration Check: +18 = +6 level +6 Int +4 Feat +2 Trait
Languages: Common, Elven, Infernal, Giant, Orc, Draconic, Abyssal, Auran, Sylvan
Wealth: 974.2 gp
Bellis Honey Harvester - Your frequent exposure to bees - and their stings - makes all such creatures seem more like nuisances than actual threats. You gain DR 3/- against damage dealt by swarms and a +1 trait bonus on saving throws against distraction and poison from swarms.
Deperate Focus - +2 trait bonus on concetration checks
Gear:
Headband of Vast Intelligence +2 (Fly) (4000 gp)
Cloak of Resistance +2 (4000 gp)
2 Pearls of Power (1st) (2000 gp)
Wand of CLW (750 gp) 50 charges left
Wand of Enlarge Person (750 gp) 50 charges left
Wand of Ray of Enfeeblement (750 gp) 50 charges left
Handy Haversack (2000 gp)
2 Scrolls of Lesser Restoration (300 gp)
2 Scrolls of Delay Poison (300 gp)
Scroll of Obscuring Mist
Scroll of Mount
Scroll of Faerie Fire
Scroll of Unseen Servant
Jonin Sheld is a half-elf witch from outside of the town of Bellis in Andoran. His human father is a beekeeper and is known for making high quality honey in the area. His elven mother is known as a healer in the area and started instructing Jonin at an early age. He never attended a formal magic academy, but developed his talents on his own.
His familiar is a cat named Skaw. Jonin found him abandoned in the woods as a kitten when Jonin was nearing adulthood. He raised him while working at his father’s bee farm and studying under his mother.
Jonin’s father wanted him to join him as a beekeeper when he a man, but that life didn’t interest Jonin. He was skilled at making honey, but the task seemed so tedious and boring after a while. He wanted adventure in his life. He left home with Skaw as a young man and adventured a bit. He spent a bit of time on the sea on a fishing boat. He loved the open air. After that he felt a need to see what was up north in Andoran. He has made his way north towards the moutains…