Init +1;
Senses Perception +0
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d6+2)
Fort +1,
Ref +1,
Will +2
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) or
. . longspear +2 (1d8+3/×3)
Ranged light crossbow +1 (1d8/19-20)
Sorcerer Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—black motes
Sorcerer (Wildblooded) Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—magic missile, shocking grasp
. . 0 (at will)—detect magic, light, open/close (DC 13), read magic
. .
Bloodline Void-touched
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Statistics
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Str 15,
Dex 13,
Con 13,
Int 10,
Wis 10,
Cha 17
Base Atk +0;
CMB +2;
CMD 13
Feats Combat Casting, Eschew Materials, Spell Focus (evocation)
Traits distance aptitude, rescued
Skills Acrobatics +2, Knowledge (arcana) +4, Spellcraft +4, Use Magic Device +7
Languages Common
Other Gear crossbow bolts (20), dagger, light crossbow, longspear, backpack, bedroll, belt pouch, flint and steel, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 18 gp
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Special Abilities
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Black Motes (1d4, 6/day, DC 13) (Sp) Summon shadow column in 30 ft (5 ft wide and 30 ft high) that deals cold dam (Ref neg).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Void-Touched The darkness between the stars calls to you.
Associated Bloodline: Starsoul**.
Bloodline Arcana: Whenever you cast an evocation spell, you may select one affected target that fails its save to suffer the choking airlessness of the void, silencing it (as silence, but affecting only the target) for 1 round. This is a supernatural ability.