Male Half-Orc Investigator (Mastermind) 6
stats:
HP: (42/42) AC 18 (FF 16, Touch 12) CMD 19 FS +5, RS +8, WS +6 (+4 vs poison), Initiative: +2 Perception: +9 (Darkvision) WreckTall wrote:
Just that we are glad to count on our friends when times are dire. When we are marching, Jonas will ride alongside Kilgore and suggest that we leave a small detachment of our best riders/survivalists to stay behind and monitor our abandoned town. If there is a small threat they can neutralize it. If there is a great threat they can find us en route to the star and inform us what happened. Good?
Male Half-Orc Investigator (Mastermind) 6
stats:
HP: (42/42) AC 18 (FF 16, Touch 12) CMD 19 FS +5, RS +8, WS +6 (+4 vs poison), Initiative: +2 Perception: +9 (Darkvision) Bluff to send secret message to Chief Kilgore: 1d20 + 18 + 1d6 ⇒ (19) + 18 + (5) = 42 Jonas starts fetching food for the new arrivals, catching Kilgore's glance and nodding secretly. Secret Message to Kilgore, DC 42 Sense Motive for others to catch the interaction: We will share our food, and move our tribe Northward with the Ironbacks.
Male Half-Orc Investigator (Mastermind) 6
stats:
HP: (42/42) AC 18 (FF 16, Touch 12) CMD 19 FS +5, RS +8, WS +6 (+4 vs poison), Initiative: +2 Perception: +9 (Darkvision) WreckTall wrote:
Chief Kilgore does not fear to meet you, nor does he refuse to meet with you should the opportunity arise. Our people have established a permanent settlement and the Chief does not want to abandon our home, or leave it undefended. He sends us to investigate the star, and if soldiers are needed, the Longtusks will answer the call. We cannot uproot our entire tribe for mere curiosity. Surely, you understand? As we just recently agreed to an alliance, I had hoped for a warmer reception. Diplomacy: 1d20 + 18 + 1d6 ⇒ (4) + 18 + (3) = 25
Male Half-Orc Investigator (Mastermind) 6
stats:
HP: (42/42) AC 18 (FF 16, Touch 12) CMD 19 FS +5, RS +8, WS +6 (+4 vs poison), Initiative: +2 Perception: +9 (Darkvision) Hail, Chief Czolgosz! Chief Kilgore sends us to investigate the star, and whatever portents it shows. If we could ride with you and share your food and drink, we will serve as outriders for you, should you have need.
Male Half-Orc Investigator (Mastermind) 6
stats:
HP: (42/42) AC 18 (FF 16, Touch 12) CMD 19 FS +5, RS +8, WS +6 (+4 vs poison), Initiative: +2 Perception: +9 (Darkvision) GM, note that I don't want to leave entirely alone, I'd like to take a handful of decent survivalists/riders (maybe 3?)with me if we have them. We'll go NW, then N to join up with our new friends the Ironbacks.
Male Half-Orc Investigator (Mastermind) 6
stats:
HP: (42/42) AC 18 (FF 16, Touch 12) CMD 19 FS +5, RS +8, WS +6 (+4 vs poison), Initiative: +2 Perception: +9 (Darkvision) WreckTall wrote: Jonas you can't use diplomacy against a PC to improve attitude. However, you both are welcome to RP it. Yeah, I just thought it was a good representation of how "diplomatic" Jonas can be. I know I can't mind control him or anything. :-) It was just an RP sort of thing (maybe could impress any of his lieutenants/advisors he has with him).
Male Half-Orc Investigator (Mastermind) 6
stats:
HP: (42/42) AC 18 (FF 16, Touch 12) CMD 19 FS +5, RS +8, WS +6 (+4 vs poison), Initiative: +2 Perception: +9 (Darkvision) When the Omens arrive... Jonas wakes with a start, sweating despite the cool night breeze. He dresses quickly, running to the chief's dwelling and waving aside his door guards with annoyance. Chief Kilgore--we can ignore the portents no longer. I know not what they signify, but I must see for myself. Give me four of our best riders and we will send word when we learn anything noteworthy. I would leave tonight, as soon as possible.
Male Half-Orc Investigator (Mastermind) 6
stats:
HP: (42/42) AC 18 (FF 16, Touch 12) CMD 19 FS +5, RS +8, WS +6 (+4 vs poison), Initiative: +2 Perception: +9 (Darkvision) Before the omens and portents, a meeting between the Longtusks and Western Ironbacks Knowledge History, Ironback History: 1d20 + 9 + 1d6 ⇒ (17) + 9 + (5) = 31 Knowledge Local (Ironback customs): 1d20 + 14 + 1d6 ⇒ (5) + 14 + (3) = 22 The messenger approaches the tent of the chieftain, showing his own chief's totem hanging from his spear as a means of identification. Upon being ushered inside the messenger takes a knee, and motions to his companions to bring forth their parcels. Greetings, Chief Czolgosz. I am Jonas Longtusk, advisor to the great Chief Kilgore of the Longtusk Tribe. He sends his regrets he could not be here and gives me leave to speak with his own voice. I give you these, gifts of grain and iron, as a peace offering and a sign of the prosperity our two peoples can achieve together. I am honored to be here, and I congratulate you on the success of your tribe. Chief Voltha would be proud of your accomplishments. Diplomacy to improve attitude of Chief Czolgosz: 1d20 + 16 + 2 + 1d6 ⇒ (7) + 16 + 2 + (5) = 30 Later, assuming their alliance is accepted, Jonas whispers a few words to one of his soldiers, asking him to spread word of the tribe's prosperity. Diplomacy of lackey using a Quiet Word: 1d20 + 10 + 1d6 ⇒ (8) + 10 + (1) = 19
Male Half-Orc Investigator (Mastermind) 6
stats:
HP: (42/42) AC 18 (FF 16, Touch 12) CMD 19 FS +5, RS +8, WS +6 (+4 vs poison), Initiative: +2 Perception: +9 (Darkvision) Hello everyone! Jonas has made it his mission to branch out to other tribes as well as human communities. If anyone wants to have already spoken with the Longtusks, let me know. If anyone thinks they'd like to ally with other tribes instead of going solo, let me know. I have good Knowledge (Local) so I imagine I've heard of at least some of the tribes, unless they are very obscure. |