Consortium Agent

Jonas Deepdelver's page

50 posts. Alias of Cantriped.


Race

HP 19/19 | Init +2 | AC 15; T 12; F 13 | BAB +2; CMB +5; CMD 17 | Fort +3; Ref +4; Will +0 | Perception +5 (+6 vs. Traps) | Speed 30 ft. | Light Load

Classes/Levels

RESOURCES:
Acid (1), Oil (1), Healer's Kit (10), Bear Trap (1/1), Tripwire Trap (1/1),

Gender

Neutral Evil Adult Male Human Slayer 2 |

About Jonas Deepdelver

Jonas Deepdelver - Ptolus Dungeoneer
Neutral Evil Adult Male Human Slayer 2

Description
This human is over six feet tall, broad shouldered, and quite muscular. He is fairly handsome, with short, straight black hair, cold grey eyes, and almost perpetual stubble. His manner of dress is reminiscent of the iconic scoundrel, as he prefers black leathers and dark grey fabrics over all others. When dressed for an adventure he wears a blackened suit of studded leather armor and carries an impressive assortment of weaponry; including: A broad claymore around whose sheath he wraps his blanket and bedroll and which he carries by a strap over his left shoulder. A sap, a tonfa, and a pair of throwing axes hang from loops on the right-hand side of his belt. A pair of daggers and wooden stakes are strapped horizontally to the back of his belt. Finally, a sling is artfully wrapped around his gloved left hand like a bracelet. Strapped to his left thigh are his "tools of the trade". Draped from his shoulder is a bandolier whose pouches hold various odds and ends he prefers to keep handy. The rest of his belongings are carried in a waterproof leather duffle bag which can easily be dropped if it becomes too heavy for him to carry easily. This bag usually contains assorted kits useful to adventurers, as well as a few traps he uses for "hunting".

OUTLINE:
Race: Human (Advanced Race Guide 70).
Racial Features: +2 to Strength, Extra Feat, Skilled.
Class: Slayer (Advanced Class Guide 53).
Class Features: Studied Target I, Track (+1), Slayer Talent (Trapfinding*), *Trapfinding (+1) (Core Rulebook 68), *Trap Sense (+1) (3rd) (Core Rulebook 68), Sneak Attack +1d6 (3rd), Slayer Talent (Trap Spotter) (4th) (Core Rulebook 69), Slayer Talent (Rogue Talent (Combat Trick): Vital Strike) (6th) (Core Rulebook 68 & 136), Sneak Attack +2d6 (6th).
Favored Class: Slayer (+2 HP)
Ability Scores (25-points): Str 17 (+3), Dex 14 (+2), Con 13 (+1), Int 14 (+2), Wis 10 (+0), Cha 14 (+2).
Feats: Quick Draw (Core Rulebook 131), Power Attack (Core Rulebook 131), Extra Slayer Talent (Combat Style (Deceptive): Improved Feint) (3rd) (Advanced Class Guide 147, Ultimate Intrigue 40, & Core Rulebook 127), Ranged Feint (5th) (Ultimate Intrigue 89).
Trait: Armor Expert (Ultimate Campaign 51) | Drawback: None.
Adventuring Skills (18 SP): Acrobatics (2), Bluff (2), Climb (1) Disable Device (2), Heal (1), Intimidate (1), Knowledge (Local) (2), Perception (2), Sense Motive (1), Stealth (2), Survival (1), Swim (1).
Background Skills (4 SP): Appraise (2), Craft (Trap) (2)
---Class Skills: Acrobatics, Bluff, Climb, Craft, Disable Device, Disguise, Heal, Intimidate, Knowledge (geography), Knowledge (local), Perception, Profession, Ride, Sense Motive, Stealth, Survival, and Swim.
Languages: Common, Dwarven, and Elvish.

COMBAT STATISTICS:

Neutral Evil Medium Humanoid (Human)
Ability Scores: Str 17 (+3), Dex 14 (+2), Con 13 (+1), Int 14 (+2), Wis 10 (+0), Cha 14 (+2).
Hit Points: 19 (2d10+4) | Initiative: +2
AC 15 (+3 Armor, +2 Dex), Touch 12, Flat-Footed 13
BAB +2; CMB +5; CMD 17 (+2 BAB, +3 Str, +2 Dex)
Fortitude +3, Reflex +4, Will +0
Base Speed: 30 ft.
Senses: Perception +5 (+6 vs. Traps)
Carrying Capacity: Light = 86 lbs. | Medium = 173 lbs. | Heavy = 260 lbs. | Over Head = 260 lbs. | Off Ground = 520 lbs. | Drag or Push = 1,300 lbs.
---Current Load: Light (84.4 lbs.)
Feats: Quick Draw, Power Attack.
Traits: Armor Expert.
Skills: Acrobatics +7, Appraise +5, Bluff +7, Climb +7, Craft (Traps) +7, Diplomacy +2, Disable Device +8, Disguise +2, Escape Artist +2, Fly +2, Heal +4, Intimidate +6, Knowledge (Any; Untrained) +2, Knowledge (Local) +7, Perception +5, Perform (Any) +2, Ride +2, Sense Motive +4, Sleight of Hand (Untrained) +2, Stealth +7, Survival +4 (+5 to Follow Tracks), Swim +7.
---Armor Check Penalty: -0
Proficiencies: Proficient in the use of all simple and martial weapons, as well as light armor, medium armor, and shields.
Languages: Common, Dwarven, and Elvish.

Melee Attacks:
---Mwk Greatsword +6 (2d6+4 S | 19-20)
---Sap +5 (1d6+3 B | Nonlethal)
---Tonfa +5 (1d6+3 B)
---Dagger +5 (1d4+3 S or P | 19-20)
---Throwing Axe +5 (1d6+3 S)
---Wooden Stake +5 (1d4+3 P)
---Unarmed Strike +5 (1d3+3 B | Nonlethal, May Provoke)

Ranged Attacks:
---Dagger (Thrown) +4 (1d4+3 S or P | 19-20 | 10 ft.)
---Throwing Axe (Thrown) +4 (1d6+3 S | 10 ft.)
---Wooden Stake (Thrown) +4 (1d4+3 P | 10 ft.)
---Sling +4 (1d3+3 B | 50 ft.)

EQUIPMENT, POSSESSIONS, AND WEALTH:
Equipment: Explorer's Outfit (Free) (10 gp, 8 lbs.), Studded Leather (25 gp, 20 lbs.), Mwk Greatsword (350 gp, 8 lbs.), Sap (1 gp, 2 lbs.), Tonfa (1 gp, 1 lb.), 2 Daggers (2 gp, 1 lb.), 2 Throwing Axes (8 gp, 2 lbs.), 2 Wooden Stakes (1 lb.), Sling, Mwk Thieves Tools (100 gp, 2 lbs.), Mwk Artisan's Tools (Craft (Trap)) (55 gp, 5 lbs.), Blanket (5 sp, 3 lbs.), Bedroll (1 sp, 5 lbs.), Imperial Identification Papers. Bandolier (5 sp) containing: Compass (10 gp, 0.5 lbs.), Flint and Steel (1 gp), Ioun Torch (75 gp), Acid (10 gp, 1 lb.), Oil (1 sp, 1 lb.), 45 Coins (0.9 lbs.). Weight: 65.4 lbs.
Possessions: Waterproof Bag (5 sp, 0.5 lb.) containing: Mess Kit (2 sp, 1 lb.), Healer's Kit (50 gp, 1 lb.), Surgeon's Tools (20 gp, 5 lbs.), Bear Trap (2 gp, 10 lbs.), Tripwire Trap (Wire + 2 Pitons) (5.2 gp, 1.5 lbs.) Weight: 19 lbs.
Total Weight: 84.4 lbs.
Wealth: 26 pp, 7 gp, 9 sp