Neolandis Kalepopolis

Jonah Wing's page

18 posts. Alias of Truin.


About Jonah Wing

Name Jonah Wing ....................Race Human
Classes/Level Commoner 0 ...........Gender Male
Campaign Homebrew ..................Homeland Hibernia Medieval Ireland
Alignment Chaotic Neutral ..........Deity Besmara
Size Medium ........................Age 18
Hair Brown .........................Eyes Brown
Height 6'0" ........................Weight 190
Skin Tan .......................... Languages Common, Giant, Gnome

Character Traits

Poverty-Stricken Your childhood was tough, and your parents always had to make every copper piece count. Hunger
was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 bonus on
Survival checks, and Survival is always a class skill for you.
Vagabond Child You grew up among the outcasts and outlaws of your society, learning to forage and
survive in an urban environment. Select one of the following skills: Disable Device, Escape Artist, or Sleight of
Hand. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.

Spoiler:
Offense

Init +2 Base Attack: +0 CMB: -1
Weapon Wooden Stake attack bonus -5 critical *2 type P range 10 damage 1d4
Weapon Club attack bonus -1 critical *2 type B damage 1d6
Weapon Quarterstaff attack bonus -5 critical *2 type B damage 1d6/1d6
Weapon Sling attack bonus -4 critical *2 type B range 50 ammunition 0 damage 1d3 or 1d4
Weapon Unarmed Strike attack bonus -1 critical *2 type B damage 1d3

Defense

HP 3/3(4-1)
CMD 9
AC 10, Touch 10, Flat-Footed 10
Fort Save: -1, Ref Save: +0, Will Save: +6
Spell Failure Chance 0%

Statistics:

Ability Scores: STR 9(-1), DEX 9(-9), CON 8(-1), INT 14(+2), WIS 19(+4),CHA 11(+0)
Feats:
Iron Will: You are more resistant to mental effects.
Benefit: You get a +2 bonus on all Will saving throws.
Defiant Luck: You can sometimes defiantly shrug off spells and attacks that would kill a lesser creature.
Prerequisite: Human.
Benefit: Once per day, after you roll a natural 1 on a saving throw or a critical hit is confirmed against you, you can either reroll that saving throw, or force the creature that confirmed the critical hit against you to reroll the critical confirmation roll. This does not stack with other effects that allow you to reroll a saving throw or an attack roll. You may only make one reroll.
Special: If you are using the optional hero point system, you can also spend 1 hero point when a critical hit is confirmed against you to have the opponent reroll the critical hit confirmation roll.
Class Features:
Weapon and Armor Proficiency: The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shield.
Skills:
............Total.....Abiltiy..Ranks..Misc.
[]Acrobatics .....................-1=DEX-1+0+0
[]Appraise .......................+2=INT+2+0+0
[]Bluff ..........................+0=CHA+0+0+0
  • Climb .........................-1=STR-1+0+0
  • Craft (Alchemy) ...............+2=INT+2+0+0
  • Craft (Carpentry) .............+2=INT+2+0+0
  • Craft (Leather) ...............+2=INT+2+0+0
    []Diplomacy ......................+0=CHA+0+0+0
  • Disable Device ................--=DEX-1+0+1
    []Disguise .......................+0=CHA+0+0+0
    []Escape Artist ..................+0=DEX+0+0+0
    []Fly ............................-1=DEX-1+0+0
  • Handle Animal .................--=CHA+0+0+0
    []Heal ...........................+4=WIS+4+0+0
    []Intimidate......................+0=CHA+0+0+0
    []Knowledge (Arcana) .............--=INT+2+0+0
    []Knowledge (Dungeoneering) ......--=INT+2+0+0
    []Knowledge (Engineering) ........--=INT+2+0+0
    []Knowledge (Geography) ..........--=INT+2+0+0
    []Knowledge (History) ............--=INT+2+0+0
    []Knowledge (Local) ..............+3=INT+2+1+0
    []Knowledge (Nature) .............--=INT+2+0+0
    []Knowledge (Nobility) ...........+3=INT+2+1+0
    []Knowledge (Planes) .............--=INT+2+0+0
    []Knowledge (Religion) ...........--=INT+2+0+0
    []Linguistics ....................--=INT+2+0+0
  • Perception ....................+4=WIS+4+0+0
    []Perform (String Instument) .....+0=CHA+0+0+0
    []Perform (Wind Instrument) ......+1=CHA+0+1+0
  • Profession (Brewer) ...........--=WIS+4+0+0
  • Profession (Soldier) ..........--=WIS+4+0+0
  • Ride ..........................-1=DEX-1+0+0
    []Sense Motive ...................+4=WIS+4+0+0
    []Sleight of Hand ................+1=DEX+0+1+0
    []Stealth ........................-1=DEX-1+0+0
    []Survival .......................+5=WIS+4+0+1
  • Swim ..........................+3=STR-1+1+3
    []Use Magic Device ...............--=CHA+0+0+0
  • Racial Abilities:

    +2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
    Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
    Normal Speed: Humans have a base speed of 30 feet.
    Bonus Feat: Humans select one extra feat at 1st level.
    Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
    Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

    Equipment:

    Backpack ................2 lb.
    Bedroll .................5 lb.
    Caltrops ................2 lb.
    Club ....................3 lb.
    Flawed Bow ..............2 lb.
    Flint and Steel .........0 lb.
    Fishing Line & Hook .....0 lb.
    Grappling Hook ..........4 lb.
    Hemp Rope (50 ft.)......10 lb.
    Hunting Knife ...........1 lb.
    Quarterstaff ............4 lb.
    Sling ...................0 lb.
    Trail Ration (1) ........1 lb.
    Waterskin ...............4 lb.
    Whetstone ...............1 lb.
    Wooden Stake ............1 lb.

    Coins ................0.06 lb.

    Total ............36.06 lb.

    Light Load 30 lb. Medium Load 60 lbs. Heavy Load 90 lb. Lift Over Head 90 lb. Lift Off Ground 180 lb. Drag Or Push 450 lb.

    Money

    CP
    SP
    GP 3
    PP