Count Haserton Lowis IV

Jonah Doel's page

20 posts. Alias of Shizzle69.


Full Name

Jonah A. Doel

Race

Tengu

Classes/Levels

Bard(street performer) 5

Gender

M

Size

Medium

Age

21

Alignment

N

Deity

Cayden Cailean

Languages

Tengu, Tien(common?), Elf, Orc, Ignan, Aquan, Auran, Terran, Infernal, Celestial, Abyssal, Draconic, Dwarven, Giant

Occupation

Madman

Strength 14
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 9
Charisma 16

About Jonah Doel

Combat:

HP:33
BAB:3
Melee: Elven Curve Blade +5(1d10+3 18-20x2) and Bite +0(1d3+2)
or Silver Pipe Dagger +6(1d4+1) and Bite +0(1d3+2)
Ranged: Comp Shortbow +7(1d6+3)
or Rapid Shot +5/+5(1d6+3)

AC:19 10+3(dex)+5(armor)+1(shield)
Move:30
Ini: 3
CMB:5 3+2
CMD:19 10+3+2+4

+4(bardic perform, sonic, language-dependant)
Fort:3 1+0+2(feat) +2(drug/poison) +4(alcohol)
Refl:7 4+3
Will:3 4-1 +2(mind effect)

Spellcasting:

Caster Level:5 Concentration:+8
0th:
Prestidig, Summon Instrument, Unwitting Ally, Spark, Detect Magic, Mage Hand

1st: 5/day
Vanish
Cure Light Wounds
Enhance Water
Play Instrument

2nd: 3/day
Mirror Image
Invisibility
Alter Self


Alter Self Forms:

Bugbear:Med, DV 60, Scent, +2 Str
Boggard:Med, DV 60, LLV, Swim 30, +2 Str
Strix:Med, DV 60, LLV, +2 Str
Derro/Goblin:Sm, DV 60, +2 Dex
Spriggan:Sm, LLV, +2 Dex
Charau-Ka:Sm, DV 60, LLV, Scent, +2 Dex

Equipment:

Str:14(+1) L:66 lbs. or less M:67–133 lbs. H:134–200 lbs.

Equipment:294G

Weight:58 lbs
Hat of Disguise
+1 Shortbow, composite(+2 str)2525 gp 1d4 1d6 x3 70 ft. 2 lbs.
MW Curve blade, elven 380 gp 1d8 1d10 18–20/x2 — 7 lbs.
+1 Mith Chain shirt 2100 gp +5 max dex +6 13.5 lbs.
MW Buckler 155 gp +1 5 lbs.
MW Backpack 50g 4lbs
Grappling Arrow 1g 1/2 lb
Silk Rope 50ft 10g 5lbs
Whistle 1g
2x spring wrist sheath 10g 1lb each
(in one sheath) MW Silver Pipe Dagger(sword cane) 365g 1d4-1 1lb
Ink 8g
Pen x10 1g
chalk x1 1g
Pickpocets Outfit 0g
Scarf,Pocketed 8g 1/2lb
Blanket Winter 5s 3lbs
2x Spell comp pouch 10g 2lb each
Mirror 10g 1/2lb
Disguise Kit 50g 8lbs
Flayleaf 10g 1lb (hidden on person)
Tobacco 5s 1lb
Cool Shades 5g
Lix(the vision toad) 10g 1/2lb

Instruments:
MW Drum Set
MW Base
MW Banjo
MW Bongos
MW Ukulele

Skills:

Acrobatics:9------ 3+3+3
Bluff:13---------- Same As String +2(SW)
Diplomacy:11------ Same As String +2(SW crowds/gather info)
Disguise:13------ 5+3+3 +2(SW)
Escape Artist:8----- 2+3+3
Know(arc):6------ 1+2+3
Know(geo):6------ 1+2+3
Know(loc):8------ 1+2+3 +2(SW)
Know(plane):6----- 1+2+3
Linguistics:14----- 5+2+3 +4(racial)
Perception:5------- 1-1+3 +2(racial)
Perform(Drums):11---- 5+3+3
Perform(String):11---- 5+3+3
SoH:13----------- 5+3+3 +2(SW)
Stealth:13-------- 5+3+3 +2(racial)

Feats/Traits:

Feats
1:Point-Blank Shot
3:Great Fortitude
5:Rapid Shot

Traits:
Iron Liver(aka Party Animal):+2 fort vs drugs/poison +4 vs Alcohol
Fortified Drinker(cayden Cailean) +2 vs mind effecting for 1 hour when drink

Bardic Performance:

Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Disappearing Act (Su): A street performer can use performance to divert attention from an ally. All creatures within 30 feet that fail a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) treat one creature chosen by the bard as if it were invisible. This performance affects one additional creature at 5th level and every 6 levels thereafter. If the targets take any action that would cause them to become visible, they become visible to everyone. The bard cannot use this ability on himself. This ability is a mind-affecting effect that requires visual components.

This performance replaces inspire courage.

Harmless Performer (Su): At 3rd level, a street performer can use performance to appear meek and unworthy of being attacked. While using this performance, whenever an enemy targets the street performer, the enemy must succeed at a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha bonus) or be unable to attack the bard this round, as per sanctuary. The enemy loses the attack that targeted the bard, but may spend additional attacks targeting other creatures. If the opponent was targeting the street performer with a spell, it must succeed at a concentration check at the same DC or lose the spell. If this check succeeds, it may target another creature with the spell instead. This mind-affecting ability requires audible or visual components.

This performance replaces inspire competence.

Other Abilities:

Abilities:Low-Light Vision
Swordtrained:proficient with all sword-like weapons
Bardic Performance: Standard 15 rnd/day
Versitile Performance:String(bluff/diplomacy) level 6 Percussion(handle animal/intim)
Gladhanding: earn x2 on perform, standard use bluff to improve atitude for 1 min
Streetwise: Bonus of 1/2 level on bluff, disguise, know(loc), SoH, Dip/Int crowds
Quick Change: standard disguise for -5 check, take 10 on bluff/disguise, use bluff to hide as swift action, take 20 on bluff/disguise 1/day+1/6levels after 5

Backround:

Not much is known about Jonah Doel, if that is his real name. One thing is for certain though. He likes to have a good time and jam out on pretty much anything he can get his hands on. Those who've seen him describe many different things about his physicality and sexuality. They all agree on 3 details. He always, always wears a hat. He Always sports an impressive beard. He Looks damn good in those shades.