Abra Lopati

Jon Hawthorne's page

19 posts. Organized Play character for Deane Beman.


About Jon Hawthorne

Lord Jon Hawthorne
Human (Taldan) ranger (urban ranger) 12 (Pathfinder RPG Advanced Player's Guide 129)
LN Medium humanoid (human)
Init +5; Senses Perception +17
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Defense
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AC 29, touch 18, flat-footed 24 (+9 armor, +2 deflection, +5 Dex, +1 insight, +2 natural)
hp 124 (12d10+48)
Fort +13, Ref +15, Will +9
Defensive Abilities evasion
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Offense
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Speed 30 ft.; push through
Melee cold iron dagger +15/+10/+5 (1d4+3/19-20)
Ranged +2 adaptive seeking darkwood composite longbow +22/+17/+12 (1d8+6/×3)
Special Attacks combat style (archery), favored enemies (constructs +4, goblinoids +2, humans +4), quarry
Ranger (Urban Ranger) Spells Prepared (CL 9th; concentration +11)
. . 3rd—instant enemy[APG]
. . 2nd—eagle eye[APG], protective spirit[APG], ricochet shot[UC]
. . 1st—abundant ammunition[UC], feather step[APG] (DC 13), longstrider
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Statistics
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Str 16, Dex 20, Con 16, Int 10, Wis 14, Cha 12
Base Atk +12; CMB +15; CMD 33
Feats Combat Reflexes, Deadly Aim, Improved Precise Shot, Manyshot, Point Blank Master[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Snap Shot[UC], Weapon Focus (longbow)
Traits indomitable faith, suspicious
Skills Climb +12, Disable Device +26, Knowledge (dungeoneering) +9, Knowledge (geography) +9, Knowledge (local) +9, Perception +17, Ride +7, Sense Motive +18, Stealth +18, Survival +13 (+15 to avoid becoming lost), Swim +5
Languages Common
SQ blend in, favored communities (Absolom +4, Riddleport +2), hunter's bond (companions), swift tracker, track +6, trapfinding +6, wild empathy +13
Combat Gear adamantine arrows (50), cold iron arrows (50), ghost salt cold iron arrows (50), wand of cure light wounds, wand of endure elements (50 charges), wand of gravity bow (50 charges), alchemist's fire, caltrops, weapon blanch (ghost salt) (5); Other Gear celestial armor, +2 adaptive seeking darkwood composite longbow, blunt arrows[APG] (20), cold iron dagger, amulet of natural armor +2, belt of physical perfection +2, boots of speed, bracers of archery, greater, cloak of resistance +2, dusty rose prism ioun stone, efficient quiver, ring of protection +2, wayfinder[ISWG], backpack, belt pouch, masterwork thieves' tools, silk rope (50 ft.), 10,800 gp, 5 sp
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Special Abilities
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Blend In (Ex) Stealth can replace Disguise within a favored community for the purpose of blending into a crowd.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Community (Absolom +4) (Ex) +4 to rolls when in absolom terrain.
Favored Community (Riddleport +2) (Ex) +2 to rolls when in riddleport terrain.
Favored Enemy (Constructs +4) (Ex) +4 to rolls vs. constructs foes.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. goblinoids foes.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. humans foes.
Hunter's Bond (Companions) (2 rounds) (Ex) As a move action, grant half favored enemy bonus to allies in 30 ft.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Push Through (Ex) Not slowed by difficult terrain within a favored community, and may move through citizen's spaces as allies.
Quarry (Ex) +2 to hit and other bonuses vs. designated quarry.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +6 Add the listed bonus to Survival checks made to track.
Trapfinding +6 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +13 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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