Jolar Rahven's page

4 posts. Alias of JolarEQ.



Grand Lodge

Looking to build a support type sorcerer, one that can buff/debuff as needed, help control the battlefield a bit, and do some damage if the need arises, although the damage part isn't her main goal. I'm trying to figure out a good bloodline for her, something that gives good bonus spells and bloodline abilities for a support type roll. So, coming here to look for advice! Any help would be much appreciated!!

Grand Lodge

According to the rules, "if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours." My question is, is the item unable to be used by anybody, or is it just unable to be used by the person that failed to use it and rolled the nat 1?

Grand Lodge

I have a question about the critical fumble deck. A few of the cards have something like (DMG 237) or some such after the description of the fumble. Can anybody tell me what, exactly, that means? At first I thought it meant "damage" but I'm seeing it on a few that don't necessarily deal with damage.

Grand Lodge

I have a question about how Animal Companions work, when it comes to tricks. I'm going to be playing a Mad Dog, with a wolf as a companion. Now, since she has 2 Int, I know she gets 6 tricks, plus 1 bonus trick. My question about the tricks is, does she know them already, or do I have to train her before she can use them? I know the bonus trick doesn't need any training time, but what about the first 6?

Also, when having her do one of her tricks, whether it be attack or flank or whatever, do I need to do the Handle Animal check to get her to do any of those tricks? Again, I know the bonus trick can be done without the check, but wanted to double check about the original 6.

Thanks!

Grand Lodge

From the rules:

Dazed - The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

It doesn't mention if daze can be broken, though. I'm prepping a module for my first time GMing, and it includes a necrophidius. It does a Dance of Death that can daze the PCs for 2d4 rounds. It also says that it is a mind-affecting compulsion effect. My question is, if the monster hits one of the dazed PCs, will that PC remained dazed, or does it break out of it? Not sure how attacks affect mind-affecting compulsion effects.

Thanks!

Grand Lodge

Last night was my first night playing a wizard, and I chose arcane familiar. As I needed a bump to my will save, I decided to go with a hedgehog. I use Hero Lab to take care of all my characters, and according to Hero Lab, my hedgehog only has 1 HP. Now, according to the the Familiars rules, he should have half my wizard's HP. My wizard has 11 HP, so I'm thinking he should have 5. Is this an issue with Hero Lab, or would he only have 1 HP?

Again, I'm new to a wizard, and any class that has a familiar, so I'm not too up on what things should be. Since Hero Lab is usually correct in most cases (I have found a couple here and there where it was wrong, but I was able to figure out what it should be) I'm not sure if I'm just not understanding something about how it works.

Grand Lodge

9 people marked this as FAQ candidate. Answered in the FAQ.

Yes, I know this has been discussed, and yes, I know how it works. However, I use Hero Lab, which I know a lot of other people do, too, and it shows up wrong in Hero Lab. Unfortunately, they will not fix it until there is an official response about it, so I ask it here, in the hopes there will be an official response, and they will fix this once and for all.

Power Attack gives you a bonus to damage, but that bonus is halved when using an offhand weapon.
Double Slice allows you to use your full strength mod when dealing damage with your offhand.

When you use both, does the damage penalty for offhand Power Attack disappear, or is it still halved?

Again, while I know the answer to this question, and I have linked the other thread about this same issue over on Hero Lab's forums, they have stated multiple times that they need an official response. So, any non-official responses, while appreciated by me, will not sway them in the slightest.

So, just humbly asking for an official response to this. Does the offhand penalty to the Power Attack damage disappear if you also have Double Slice?

Grand Lodge

I have a couple questions about shields, and I'm hoping someone can help me!

I am playing a fighter that uses a sword and a light shield. I have taken Two-Weapon Fighting. I have Double Slice so I can use my full strength bonus (+5 currently) for damage on my shield bash.

The shield I am using is a +1 bashing light shield. So, with the Bashing, I go from 1d3+5 damage to 1d6+6. Now, when I take Shield Master, would my damage and hit increase? Aside from the removal of the TWF penalty, that is. It says for Shield Master "Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus." Would that increase my hit from +17 (current hit) to +18, and my damage to 1d6+7, since it's a +1 shield? Would it count as +2, due to the +1 and the Bashing? Or would it not bring any of that into account?

Second question. Is there a way to reduce the weight rating of a shield? I know that mithral armor is one category lighter, so a heavy armor counts as medium. Is the same similar for shields? Can I get a mithral heavy shield, and it would count as a light shield? Or does that not work that way? I'm thinking it doesn't, but I thought I'd ask anyway, just to make sure.

Sorry if this was a little rambling, just trying to get all my thoughts out. Thanks for any help in advance!

Grand Lodge

My group is running Jade Regent, and I am in charge of the caravan. To keep track of everything, I am using the Excel spreadsheet created found on the forums here, but for the rest of the party, I want to fill out the caravan sheet found on the last page of the player's guide. We play remotely, so it's not something I could just hand out to people, I need to have it in PDF format, so i can send it to them. However, I can't extract the last page of the guide, either by using tools in Adobe Acrobat Pro, or printing just the last page to a PDF. I would print it out and write everything in and then scan it, but my handwriting is not close to being legible, so that wouldn't work out too well. Does anybody have a copy of sheet in PDF format? Any help would be appreciated!

Grand Lodge

I'm going to be starting Rise of the Runelords, playing over MapTool, so I'm trying to get my maps together. I have the map folio, but right off the bat, I notice the first few encounters, Swallowtail Festival and Die, Dog, Die don't have maps for them. According to my book here, the Town Square flip-mat should be used. My question is, if I grab the PDF of that flip-mat, will I be able to use them in MapTool? I don't want to buy it yet, if it won't work.

Any help would be much appreciated!

Grand Lodge

Ok, I so have a level 1 human fighter. As one of the bonus feats, I took Improved Shield Bash. Now, I'm aware that when I use Shield Bash, I'll take a -6 penalty to main hand attack and -10 to the bash. If I take Two-Weapon Fighting, it will reduce both to -4.

My question is, after his long climb to higher levels, if he takes Shield Master, will that reduce the attack penalty on the main hand weapon? Shield Master removes penalties to attack rolls made with a shield while wielding another weapon, but it doesn't say anything about the main hand.

Thanks in advance!

Grand Lodge

I am new to tabletop RPGs, mostly. I've been around for quite a while, owning the old Basic and Expert D&D sets, and AD&D books from editions 1 through 3, I believe. I have played CRPGs from the days of Wizardy, Bard's Tale, Ultima, etc., and have played a number of MMORPGs. However, I have never actually played any tabletop game.

In my youth, I tried. I really wanted to. Like I said, I bought the sets and the books! The problem was, nobody I knew played. And when I did meet those that wanted to, nobody had a clue HOW to, so nothing ever happened. I even joined a club back in high school, and I think we met two or three times, and it fell through. We never even played once!

Flash forward to now. I'm married, and moved to a new town (hell, a new country!) and it seems the town I live in has a gaming group, and they play Pathfinder! Or, they DID play, but now, they only play Magic and Warhammer. I don't want to play those, I want to play something like D&D or Pathfinder, but no, they don't really do that anymore, because nobody really wants to.

So, here I sit, with my Pathfinder Core Rulebook, with nobody to play with. At this point, I don't know if I'd even be any good, but still, I would love to give it a shot.

I have looked through the forums here, and noticed that people do play online, when they can't do it in person, for whatever reason. I see that they use Skype or Vent or TeamSpeak to do so, along with some RPG specific whiteboard type apps (which I haven't downloaded yet, but I plan to, cause they sound rather cool.)

My question is, how likely am I to find a group that would be willing to have someone that has never played before? I understand the basics, obviously, but I really don't know how I would do in a real game, and would love to find people that would be a little more patient. I'd also want to start at the beginning, level 1, and learn as I go. I know some people start new games (encounters? adventures? not sure what exactly you would say here) but start off as higher level, and I'm not really looking for that.

Sorry about the giant wall of text here, but I wanted to try and get down most of what I was thinking. If anybody could point me where I should go, or is someone that wants to start something new, and doesn't mind a complete newbie coming along, who may ask a few questions here and there, please let me know!

I'd love to play, would love to get involved, and hope that the community out there can help!

Thank you in advance!

Grand Lodge

Hi there! I had posted a while back, asking for some help on a rule that I couldn't quite figure out, and I introduced myself there. However, considering the nature of my inquiry today, I thought it would be wise to do it again, in a larger area.

I am new to tabletop RPGs, mostly. I've been around for quite a while, owning the old Basic and Expert D&D sets, and AD&D books from editions 1 through 3, I believe. I have played CRPGs from the days of Wizardy, Bard's Tale, Ultima, etc., and have played a number of MMORPGs. However, I have never actually played any tabletop game.

In my youth, I tried. I really wanted to. Like I said, I bought the sets and the books! The problem was, nobody I knew played. And when I did meet those that wanted to, nobody had a clue HOW to, so nothing ever happened. I even joined a club back in high school, and I think we met two or three times, and it fell through. We never even played once!

Flash forward to now. I'm married, and moved to a new town (hell, a new country!) and it seems the town I live in has a gaming group, and they play Pathfinder! Or, they DID play, but now, they only play Magic and Warhammer. I don't want to play those, I want to play something like D&D or Pathfinder, but no, they don't really do that anymore, because nobody really wants to.

So, here I sit, with my Pathfinder Core Rulebook, with nobody to play with. At this point, I don't know if I'd even be any good, but still, I would love to give it a shot.

Which brings me to my inquiry, about playing online. I have looked through the forums here, and noticed that people do play online, when they can't do it in person, for whatever reason. I see that they use Skype or Vent or TeamSpeak to do so, along with some RPG specific whiteboard type apps (which I haven't downloaded yet, but I plan to, cause they sound rather cool.)

My question is, how likely am I to find a group that would be willing to have someone that has never played before? I understand the basics, obviously, but I really don't know how I would do in a real game, and would love to find people that would be a little more patient. I'd also want to start at the beginning, level 1, and learn as I go. I know some people start new games (encounters? adventures? not sure what exactly you would say here) but start off as higher level, and I'm not really looking for that.

Sorry about the giant wall of text here, but I wanted to try and get down most of what I was thinking. If anybody could point me where I should go, or is someone that wants to start something new, and doesn't mind a complete newbie coming along, who may ask a few questions here and there, please let me know!

I'd love to play, would love to get involved, and hope that the community out there can help!

Thank you in advance!

Grand Lodge

First, the introduction! I'm new to Pathfinder, and, to be honest, tabletop RPG games in general. Now, I've been around for a bit, even had the Basic and Expert D&D sets, way back in the day, and have AD&D books up to 3, I believe. The problem is, I never got to play. I never found anybody to play with, and when I did, it seems that they didn't know how to play. So, I've been out of luck with tabletop. I've played more than my share of computer RPGs, whether or not based on D&D rules, but still, I've always wanted to get into playing.

I recently moved, and there is a gaming society in my town. They mostly play MTG and Warhammer, but someone is going to be starting up a Pathfinder group. So, I'm here, gathering what info I can, learning what I can. I decided to create a character, just to get the feel of doing it. I've had some issues figuring some things out, but, between the core rulebook and the Hero's Handbook, I've figured most stuff out. However, I have a question about weapon size.

In the spoiler tag is the section about Weapon Size from the PRD:

Weapon Size:
A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.

I guess my question is, what does this mean? How do I know what the weapon size is? If I'm a medium sized race, does that mean a 1 handed weapon is small, if I'm using one?

I'm sure I'll have other questions here and there, but this one, I just can't figure it out, no matter how I think about it. Any help would be so very much appreciated!