| JohnRulz |
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My friends and I are planning a game of pathfinder, with most of us being inexperienced, including myself.
We're not really worried about min/maxing focusing more on fluff instead. and I'd like to make a non-lethal character, ideally one who doesn't use magic (I've never really liked magic). We may not be striving for the most effective characters, but I don't want to drag my party down at any point, and I know I am putting myself at disadvantage already by focusing on nonlethal. I've encountered a few problems so far:
-Diplomacy seems like it would be useful for this, but charisma is otherwise useless for non-magic characters
-Nonlethal close combat builds seem fine early on, but begin to flounder with age.
-A lot of Ultimate Combat rules and feats seem useful (called shot, sap adept/master, stage combatant, bludgeoner), but I don't want to over-complicate things for my group.
-Nonlethal bow builds seem to age better (and sounds cooler from a fluff perspective), but require at least three levels before they start being feasible.
Right now I am considering a half-elf Fighter (archer) / monk (zen archer) build, getting three levels in fighter first for disarming with bow, then focusing more on zen archer. I have no idea how feasible this would be.
I acknowledge some of my conditions will probably have to be broken to make this work. Any sort of help and input is appreciated.