Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 24 The hour is The Waxworks - At the start of your turn, discard a blessing or suffer the scourge Exhausted. Quinn has no blessing in his hand, so would become exhausted, which would pretty much rule out Quinn doing anything on his turn - he uses multiple boons for practically everything he does. There's one way to avoid this. From the PACS Guide:
I do have (and even use) the Character Mats; proof of this was submitted some time ago (for Outpost II, I believe). And two of the five unknown cards on the top of Quinn's deck are blessings. I get to choose the order in which all the "Start of turn" things happen, so: SOT: Reveal Ring of Regeneration to recharge only discard (Blessing of Kofusachi). SOT: Exchange Ring of Regeneration (hand) with Helpful Haversack (kit).
SOT: Reveal Helpful Haversack to examine top card of deck - Ring of Energy Resistance. Recharge. SOT: Use character mat power to discard a card (Helpful Haversack) and draw a card - Blessing of Abadar. Yes!! SOT: Discard Blessing to the hour power. SOT: (Wounded) Discard top card of deck - Shy Ratani Now to get rid of the last obstacle between us and Kazavon! Explore, encountering Grey Maiden Footsoldier. Reveal Meteor Hammer; reload Blackjack's Rapier to fight using Knowledge+4 in place of Acrobatics; discard weapon to add an additional d6.
1d10 + 6 + 4 + 1d10 + 3 + 1d6 ⇒ (5) + 6 + 4 + (3) + 3 + (5) = 26 Footsoldier defeated. The way to Kazavon is clear! End Turn. Reset, drawing Blackjack's Rapier, Ring of Splendid Security, Blackjack's Gear, Eagle, Blackjack's Daggers, Blessing of Yaezhing, Venture Captain, Boots of Alacrity & Wayfarer. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Gem of Mental Acuity, Cloak of Daggers, The Publican, Blessing of the Quartermaster, Shocking Sawtooth Saber, Investigator's Lamp, Blessing of Kofusachi, Ring of Energy Resistance, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Off turn activities: On Koren's turn, recharge Blessing of the Quartermaster and reload Eagle. Turn 19 The Hour is Irori's Mastery - On your blessed check, you may reroll any dice showing 1. SOT: Examine top card of Ancient Black Dragon:
Monster 6
Traits: Acid Dragon To Defeat: Combat 28 OR Diplomacy 18 Immune to Acid. All damage is Acid. Before acting, each local character must succeed at a Dexterity or Acrobatics 11 check or suffer 1d4 damage and the scourge Wounded. SOT: reveal Haversack to examine top card of deck: Meteor Hammer +3. Reload. SOT: Exchange Helpful Haversack (hand) and Blessing of Kofusachi (kit). Explore, encountering Ancient Black Dragon. [BA check: Reload Ring of Splendid Security to add 7; scenario adds a d4
Reveal then discard Sawtooth Saber; reload Blackjack's Gear to fight using Knowledge + 4 Combat 28: 1d10 + 6 + 4 + 2d8 + 1d8 + 6 ⇒ (3) + 6 + 4 + (7, 8) + (6) + 6 = 40 Defeated. With no way to explore again other than the Blessing of Kofusachi (which is better used to get the Investigator's Lamp back), Quinn ends his turn. EOT: Reveal RR to recharge only discard - Shocking Sawtooth Saber. EOT: Examine to card of Reset, drawing Blackjack's Gear, Ring of Splendid Security, Eagle, Meteor Hammer +3, Writhing Armor Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ring of Energy Resistance, Blessing of Yaezhing, Blessing of Abadar, Shy Ratani, Blackjack's Daggers Recharged: Venture-Captain, Boots of Alacrity, Wayfarer, Gem of Mental Acuity, Cloak of Daggers, The Publican, Blessing of the Quartermaster, Shocking Sawtooth Saber, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Quinn apparently got breathed on by a Dragon on Brielle's turn. Recharge Gem of Mental Acuity to roll a d10; Discard The Publican to bless (twice); Scenario also adds a d4.
Turn 14
SOT: Examine top card of SOT: Reveal RR to recharge Random Discard: 1d2 ⇒ 2 - Cloak of Daggers Explore, encountering Labyrinth.
Quinn has no way to explore again, so ends his turn. EOT: Reveal RR to recharge only discard - The Publican. SOT: Examine top card of Reset, drawing Blackjack's Gear, Ring of Splendid Security, Blessing of the Quartermaster, and Helpful Haversack. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Yaezhing, Ring of Energy Resistance, Shy Ratani, Meteor Hammer +3, Writhing Armor, Blessing of Abadar, Blackjack's Daggers Recharged: Venture-Captain, Boots of Alacrity, Wayfarer, Gem of Mental Acuity, Cloak of Daggers, The Publican, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Note:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Correction to last turn; Enora had already dealt with Curse of the Worm. If we just ignore Quinn's first encounter, and have Quinn elect to end his turn as soon as he locates Kazavon, we basically get to the same point (except Quinn will not have used his in-hand blessing to explore again, so would not have drawn a new card - also a blessing - when he reset his hand).
Off turn (when Koren encounters Kazavon) BA check to avoid taking damage; reload Ring of Splendid Security to add 7 to the check.
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 9 The hour is The Snakebite - On your combat check, you may add the Poison trait;
SOT: Examine top card of Siege Pile - Curse of the Worm (Barrier 5 ) SOT: Reveal RR to recharge Random Discard: 1d3 ⇒ 2 - Boots of Alacrity Explore, encountering Curse of the Worm.
Reload Eagle to examine top card of Siege Pile - Proxy B (Cultist)
Discard The Publican to explore, encountering Cultist. Reveal Shocking Sawtooth Saber; Reload Ring of Splendid Security to fight using Knowledge+7.
End turn. EOT: Reveal RR to recharge Random Discard: 1d3 ⇒ 2 - Wayfarer. EOT: Examine top card of Siege Pile - Kazavon! Reset, drawing Ring of Splendid Security, Eagle, Blackjack's Gear, & Blessing of the Quartermaster. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Blackjack's Daggers, Blessing of Yaezhing, Helpful Haversack (Core), Ring of Energy Resistance, Shy Ratani, Meteor Hammer +3, Writhing Armor Recharged: Venture-Captain, Boots of Alacrity, Wayfarer, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 4 The hour is Zon-kuthon's Pain - After discarding any number of cards as damage, draw a card. I think I'll just work on the siege pile for now SOT: Exchange Salvator Scream (hand) with Cloak of Daggers(Kit). Explore, encountering Warsworn Before acting, suffer 2 combat damage - discard Cloak of Daggers & Boots of Alacrity. Unfortunately Quinn can't reduce the damage to zero, se we need to banish cards ... (Hour Power) draw Gem of Mental Acuity. Reveal Shocking Sawtooth Saber; reload Gem of Mental Acuity to fight using Knowledge+2; freely reload Ring of Splendid Security to add 7; Arcane Cannonade adds 1d6
Discard Wayfarer to explore again, encountering Cultist. Reveal Shocking Sawtooth Saber; reload Investigator's Lamp to fight using Knowledge; Wayfarer adds 2d6; Arcane Cannonade adds 1d6
Discard Venture Captain to explore again, encountering Fury Devil. Before Acting: (Venture Captain adds 2d6)
Reveal then reload Shocking Sawtooth Saber to fight using Knowledge+6; Arcane Cannonade adds 1d6
Quinn's rapidly running out of cards - that's enough for now! End turn. EOT: Examine top card of location - Phantasmal Apparition.
Defeating the apparition allows Quinn to examine the top two cards of his location.
EOT: Reveal Ring of Regeneration to recharge Random Discard: 1d4 ⇒ 1 Venture Captain. Reset, drawing Blackjack's Rapier, Shocking Sawtooth Saber, Investigator's Lamp, Ring of Splendid Security, Gem of Mental Acuity, Eagle, and Blackjack's Gear. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Helpful Haversack (Core), Blessing of Abadar, Ring of Energy Resistance, Blessing of the Quartermaster, Writhing Armor, Shy Ratani, Blessing of Yaezhing, Blackjack's Daggers, Meteor Hammer +3 Recharged: Venture-Captain, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Thanks to Raheli's generosity, Quinn will be taking the Ring of Splendid Security.
He will start at the Boat, but may well move to the Base on his turn to try to get supporters into play. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Yaezhing, Blessing of Abadar, Meteor Hammer +3, Blessing of the Quartermaster, Ring of Energy Resistance, Eagle, Blackjack's Gear, Gem of Mental Acuity, Writhing Armor, Blackjack's Daggers, Helpful Haversack (Core), Shy Ratani Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Thanks for that. Quinn will (hopefully) be using it to try and prevent taking damage whenever Kazavon is encountered, as well as being able to use it on his turn to get the maximum bonus on his combat checks.
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Security: 1d1000 ⇒ 175 Unlikely ...
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Hero point banked. 4 remaining, I believe. Not competing for deck upgrades. Is quite happy to play the capstone. Boon: 1d20 ⇒ 19 Close ... Who wouldn't be interested in taking that Loot item? Quinn certainly is ... If he gets it, he will swap out his Gem of Mental Acuity.
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Correction - I misunderstood. Quinn was supposed to explore, hoping for the villain. With the BR's approval, we'll rewind to just before the moment when Quinn ended his turn. Quinn will then explore. Explore Fishery. Top two cards are Immortal Ichor, and Queen Ileosa!
Brielle can reveal Serithtial, so the encounter can proceed. I believe the following steps then need to be taken in this order: 1) Koren and/or Enora attempt to guard the Repository. 2) Brielle deals with the BA encounter with Taniniver 3) Brielle and Quinn deal with the villain. Quinn has Sage's Journal in his hand, which can be buried to add 1d10+6 to a local check against a bane.
Brielle takes the first (Wisdom) check. Finally, Quinn fights the villain. Reveal & discard Shocking Sawtooth Saber to fight, using Acrobatics+3d8+6.
Combat 22+4=26?: Note: The difficulty may need to be increased by 1d12 1d10 + 12 + 3d8 + 6 + 1d4 + 1 + 1d4 ⇒ (7) + 12 + (4, 5, 2) + 6 + (2) + 1 + (2) = 41 That's good enough!
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Off turn: Discard Blessing of Abadar to assist Enora. Turn 25 The hour is The Joke - On your check against a barrier, you may recharge a card to add your Intelligence die. Quinn is Plagued:
Koren is already Plagued, but Enora needs to make the check. SOT: Reveal Ring of Regeneration to recharge only discard (Blessing of Abadar) SOT: Reveal Helpful Haversack to examine top card of deck - Wayfarer. Reload. SOT: Exchange Blackjack's Daggers (hand) and Shocking Sawtooth Saber (kit) Move to Fishery to support Brielle. End Turn. EOT: Plagued - fail check; bury top card of deck (Wayfarer) Reset, drawing Boots of Alacrity. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cloak of Daggers, Ring of Energy Resistance, Blackjack's Gear, Salvator Scream Recharged: Investigator's Lamp, The Betrayal, Blessing of Kofusachi, Shy Ratani, Boneshatter, Venture-Captain, Blessing of the Quartermaster, Blessing of Abadar, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Off-turn: Reload Blackjack's Daggers to assist Brielle.
SOT: Koren is already Plagued.
Display Wyvern Poison. Explore, encountering False Heroes.
Reload Blackjack's Rapier to add Perception; add 1d4 to Charisma checks.
Koren must also summon and encounter a Story Bane. Bury Aerilaya to explore again, encountering Meteor Swarm. Recharge Blessing of the Quartermaster to bless; ask Koren to assist.
Reload Eagle to examine top card of Caves - it's another henchman! End turn.
EOT: Examine top card of location - Angelic Armor. Reset, drawing Blackjack's Rapier, Blackjack's Daggers, Helpful Haversack, & Gem of Mental Acuity Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cloak of Daggers, Ring of Energy Resistance, Boots of Alacrity, Blackjack's Gear, Salvator Scream, Wayfarer Recharged: Investigator's Lamp, The Betrayal, Blessing of Kofusachi, Shy Ratani, Boneshatter, Venture-Captain, Blessing of the Quartermaster, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 15 The hour is The Brass Dwarf - The first time you discard cards as damage this turn, recharge 1 of them instead. SOT: Examine top card of location - Bloodbug Swarm Bloodbug Swarm:
Monster 4
Traits: Animal Swarm To Defeat: Combat 10 THEN Combat 11 THEN Combat 12 Vulnerable to Attack. If the difficulty of any check is not exceeded by at least 4, the character who attempted the check suffers the scourge Wounded; after the encounter, shuffle this monster into its location. SOT: Exchange Pole (hand) with Blackjack's Daggers (Kit) Discard pile is empty, so nothing available to be recharged Explore, encountering Bloodbug Swarm. Reveal Meteor Hammer; reload Sawtooth Saber to fight using Knowledge+6
Reload Eagle to examine top card of location - Wyvern Poison (Item 5) Discard Venture Captain to explore again, encountering Wyvern Poison.
Intelligence 12: 1d10 + 4 + 2d6 ⇒ (8) + 4 + (1, 3) = 16 Acquired. End turn. EOT: Reveal RR to recharge only card in discards - Venture Captain. EOT: Examine top card of location - Beirawash (a closing henchman) Reset, drawing Eagle and Sawtooth Saber. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cloak of Daggers, Wayfarer, Helpful Haversack (Core), Pole, Ring of Energy Resistance, Salvator Scream, Gem of Mental Acuity, Blackjack's Gear, Boots of Alacrity Recharged: Investigator's Lamp, The Betrayal, Blessing of Kofusachi, Shy Ratani, Boneshatter, Venture-Captain, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 10 The hour is Abadar's Law - On your check to close or to guard, add 1d4. SOT: Examine top card of location - Ileosa's Fury (closing henchman). After some discussion, it was agreed that Quinn should attempt to close the location SOT: Reveal RR to recharge only discard (Blessing of Kofusachi) Explore, encountering the henchman. Ileosa's Fury:
Traits: Devil Outsider
To Defeat: Combat 24 Immune to Fire and Poison. Resistant to Acid and Cold. Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourge Frightened. After acting, each local character suffers 1d4 Force damage. Quinn can't make the Before Acting check, but with any luck that doesn't matter too much.
Reveal Sawtooth Saber; reload Rapier to use Knowledge+4 to fight. Ask Koren to assist.
After acting, take 1d4 ⇒ 4 damage.
Closing check; encounter the danger.
Reveal Sawtooth Saber; reload it to use Knowledge+6 to fight. Ask Koren to assist again.
When the location closes, we have to shuffle a new monster into another location. It doesn't say a random location; where would we like it to go? Quinn and Koren get to move; Koren can decide where we go End turn. EOT: Reveal RR to recharge Random Discard: 1d2 ⇒ 2 - Shy Ratani EOT: Quinn can't handle another fight, so won't examine the top card of his location. Reset, drawing Shocking Sawtooth Saber, Blackjack's Rapier, Meteor Hammer +3, Eagle, & Pole. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Gem of Mental Acuity, Salvator Scream, Boots of Alacrity, Blackjack's Gear, Cloak of Daggers, Helpful Haversack (Core), Wayfarer, Ring of Energy Resistance Recharged: Investigator's Lamp, The Betrayal, Blessing of Kofusachi, Shy Ratani, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Quinn's turn, continued Reload other two examined cards into location, with Boneshatter on top. Discard Venture Captain to explore, encountering Boneshatter.
Intelligence 14: 1d10 + 4 + 2d6 ⇒ (7) + 4 + (1, 3) = 15 Boneshatter acquired. Discard The Betrayal to explore again, encountering Banudor.
End turn. EOT: Reveal Ring of Regeneration to recharge Random Discard: 1d2 ⇒ 1 - The Betrayal. EOT: Examine top card of location deck - Red Mantis Ambush Quinn will hold on to Boneshatter for now. It may be possible to give it to Enora later, and in any case it's useful to fuel Quinn's combat using Knowledge+6 (1d10+12) Reset, drawing Blackjack's Rapier. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ring of Energy Resistance, Wayfarer, Cloak of Daggers, Salvator Scream, Helpful Haversack (Core), Pole, Boots of Alacrity, Blackjack's Gear, Eagle, Meteor Hammer +3, Gem of Mental Acuity Recharged: Investigator's Lamp, The Betrayal, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 5 The hour is Benefaction - no effect. SOT: Examine top card of location - Mantle of Life (Armor 5) Explore, encountering Mantle of Life.
Discard Blessing of Kofusachi to search deck for Investigator's Lamp and draw it.
The top card ({b]Paralytic Pulse[/b]) has a trigger, so Quinn must encounter it.
The next two cards are Banudor (Weapon 5) and Boneshatter (Spell 6). What Quinn does now depends on how much anybody wants to try and acquire either of those boons, and what Koren will do in that case. Pausing Quinn's turn for discussion.
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
As noted on the Discord, Quinn is taking the Loot Shocking Sawtooth Saber to replace his Adamantine Sai. He has upgraded his Magic Leather Armor to Writhing Armor. He will continue in his Blackjack role. He will start at the Ruin (trying to avoid the shuffle of a random location when the Ruin closes happening too late in the game). Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Salvator Scream, Helpful Haversack (Core), Investigator's Lamp, Meteor Hammer +3, Pole, Cloak of Daggers, Blackjack's Gear, Boots of Alacrity, Wayfarer, Ring of Energy Resistance, Eagle, Gem of Mental Acuity Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Upgrade: 1d1000 ⇒ 484 While Quinn does have an Ally 6 he could take, it doesn't actually look as useful as the Ally 2 it would replace! So instead he'll ask for an Armor 5 upgrade, taking Writhing Armor (to replace the Magic Leather Armor he's had since the start). He'll take a Skill feat - Wisdom +2 He's also interested in the shiny Loot Finesse Weapon (Shocking Sawtooth Saber); he'd swap out his Adamantine Sai for that.
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 19 (of 29)
SOT: Reveal RR to recharge Random Discard: 1d3 ⇒ 3 - Boots of Alacrity
Explore, encountering Gray Maiden Guard (closing henchman).
Location closing check - summon and defeat the danger (another Gray Maiden Guard)
Location isn't closed, because the villain (Queen Ileosa) is here.
Quinn intends to go ahead and (try to) finish off the scenario. If anybody else wants to do anything else - bury supporters, etc. - they should do that now. If there is some reason why Quinn shouldn't go ahead this would be a good time to speak up - I'll put the rest of the turn under a spoiler just in case. Villain encounter: Discard Blessing of Yaezhing to explore again, encountering the villain. Recharge Meteor Hammer to ignore the Before Acting check. Technically everybody else needs to deal with the before acting check now - they might have to bury a card Reveal Blackjack's Rapier, reload Eagle to fight using Knowledge+4.
The Queen is dead.
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 14 SOT: Exchange Pole (hand) with Salvator Scream (kit)
Move to Chambers. Explore, encountering Brawl.
Discard Blessing of the Quartermaster to explore again, encountering Bloodbug Swarm Bloodbug Swarm:
Monster 4
Traits: Animal Swarm To Defeat: Combat 10 THEN Combat 11 THEN Combat 12 Vulnerable to Attack. If the difficulty of any check is not exceeded by at least 4, the character who attempted the check suffers the scourge Wounded; after the encounter, shuffle this monster into its location. Reveal Meteor Hammer, reload Eagle to fight using Knowledge+4.
End Turn. EOT: Reveal RR to recharge Random Discard: 1d3 ⇒ 2 - Shy Ratani. EOT: Examine top card of location - Haughty Nobles. Not a boon. Reset, drawing Eagle, Blackjack's Gear & Blessing of Abadar. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blackjack's Daggers, Ring of Energy Resistance, Monkey, Adamantine Sai +2, Gem of Mental Acuity, Quartermaster Recharged: Investigator's Lamp, Blessing of Kofusachi, Orison, Shy Ratani, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 9 The hour is The Bear - On your Strength check, add 2. Discard Blessing of Kofusachi to search deck for Investigator's Lamp and draw it. Display Magic Leather Armor. Explore, encountering Red Mantis Initiate Red Mantis Initiate:
Monster 2
Traits: Human Ranger Veteran To Defeat: Combat 10+## OR Wisdom 5+# Before acting, a random local character suffers 1d4 Ranged Combat damage. If undefeated, roll 1d4; on a 1, suffer the scourge Poisoned. Before acting take 1d4 ⇒ 1 Ranged Combat damage. Discard Boots of Alacrity. Reveal Meteor Hammer, reload Blackjack's Gear to fight using Knowledge+4 Combat 10+##=22: 1d10 + 10 + 1d10 + 3 ⇒ (9) + 10 + (4) + 3 = 26 Defeated. Discard Shy Ratani to explore again, encountering Orison
Discard Orison to explore again, encountering Horrorbane Heavy Pick (Weapon 5)
Recharge Investigator's Lamp to examine top 3 cards of location.
None are barriers, so Quinn doesn't encounter anything.
End turn. EOT: Examine top card of location. It's a Gray Maiden Guard (What a surprise!) Not a boon, so no action. EOT: Reveal TT to recharge Random Discard: 1d4 ⇒ 4 Blessing of Kofusachi Reset, drawing Blackjack's Gear, Pole, Blessing of the Quartermaster, Helpful Haversack & Sage's Journal. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Adamantine Sai +2, Blessing of Abadar, Monkey, Blackjack's Daggers, Ring of Energy Resistance, Gem of Mental Acuity Recharged: Investigator's Lamp, Blessing of Kofusachi, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 4
SOT: (Location Power) Examine top card of a distant location (Oubliette): Paralytic Pulse
After acting, summon and encounter the danger. Reveal Meteor Hammer, reload Boots of Alacrity to fight using Knowledge+4; Arcane Cannonade adds 1d6
SOT: Examine top card of location - Accursed Priest (Monster 1) Explore, encountering Accursed Priest.
Reload Eagle to examine the top card of Barracks - Friendly Game of Sredna (Barrier 4) End Turn. EOT: Examine top card of location - Red Mantis Initiate (Monster 2)
Reset, drawing Eagle, Blackjack's Rapier, Boots of Alacrity, and Blackjack's Gear. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster, Gem of Mental Acuity, Adamantine Sai +2, Sage's Journal (Core), Monkey, Blessing of Abadar, Quartermaster, Ring of Energy Resistance, Pole, Investigator's Lamp, Blackjack's Daggers, Helpful Haversack (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Quinn will start at the Tower. In fact for the first turn of the game it might be a good idea for everybody to start at the tower before moving to their intended starting location; we get a free examine of a distant location every time somebody is at the tower when they start their turn. If Quinn and Koren are at the tower that's two examines we'll get every round. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Adamantine Sai +2, Investigator's Lamp, Blessing of the Quartermaster, Ring of Energy Resistance, Gem of Mental Acuity, Blessing of Abadar, Monkey, Helpful Haversack (Core), Quartermaster, Sage's Journal (Core), Blackjack's Daggers, Pole Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
For his 1st upgrade Quinn will take an Ally 6 (Quartermaster => Venture Captain) For his 2nd upgrade Quinn will take an Ally 5 (Monkey => Wayfarer) Quinn took a card feat after 6A; He'll take a Power Feat this time.
Quinn used two hero points on the last scenario; I believe he now has 3 remaining.
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Roll 1: 1d1000 ⇒ 466
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Bury top card of deck to guard Mountain.
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 25 The hour is The Brass Dwarf - The first time you discard cards as damage this turn, recharge 1 of them instead.
SOT: Reveal HH to examine top card of location (Blackjack's Gear).
SOT: Exchange Helpful Haversack (hand) with Quartermaster (kit).
All the above happened immediately after the Start of Turn, before any other steps Give Cloak of Daggers to Koren. Bury Eagle and move to Mountain. End turn. Reset, drawing Meteor Hammer, Blessing of Abadar, Blessing of Kofusachi, Darb Tuttle, and Blackjack's Daggers. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ring of Energy Resistance, Shy Ratani, The Twin, Gem of Mental Acuity, Adamantine Sai +2, Blessing of the Quartermaster, Boots of Alacrity, Pole Recharged: Investigator's Lamp, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Off-turn actions 1) Brawl.
2) Togomor's BA. Bury Sage's Journal to add Quinn's Knowledge; ask Koren to assist again.
That's excellent! On his turn Quinn is planning to get his Investigator's Lamp back and use that to examine the Cell. That will tell us whether the villain is there or not.
Edit: Quinn probably won't be able to close the location - he won't have enough explorations available. But in that case Koren, up next, may well be able to - the only possible cards in the location are the villain or monsters, and if the villain was there Quinn would have found him/it.
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 20 The hour is Gozreh's Growth - On your check against an Animal or Elemental card, add 1d4. SOT: Examine top card of location - Hippogriff Fledgling (Ally 4)
SOT: Reveal RR to recharge Random discard: 1d3 ⇒ 2 - Blessing of Abadar. SOT: Reveal HH to examine top card of deck - Adamantine Sai +2. Recharge. Explore, encountering Hippogriff Fledgling.
The location power gives Quinn the option to instead encounter Dispelling Mist. He chooses the Locked Door.
For the closing check, Quinn has the choice of encountering Obsession of Servitude or Red Mantis Ambush
Intelligence 13: 1d10 + 4 + 1d8 + 3 + 1d6 + 1 ⇒ (8) + 4 + (4) + 3 + (4) + 1 = 24 Defeated.
Rooftops closed - Quinn and Koren must move.
Quinn can examine up to two cards - the top card of the location he moves to, and (by reloading Eagle) the top card of a distant location. I believe the only location whose top card is unknown is The Cell, in which case one or other of those examines will reveal it.
Quinn will (possibly) reload Eagle to examine the top card of a distant location. End turn. EOT: (possibly) examine top card of Quinn's location. EOT: Reveal RR to recharge final card in Quinn's discard pile - Blessing of the Quartermaster. Reset, drawing Eagle (maybe), Blackjack's Rapier, Blackjack's Gear, & Cloak of Daggers. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Boots of Alacrity, Ring of Energy Resistance, Blackjack's Daggers, Gem of Mental Acuity Recharged: Investigator's Lamp, Shy Ratani, Pole, Meteor Hammer +3, Blessing of Abadar, Adamantine Sai +2, Darb Tuttle, The Twin, Blessing of the Quartermaster, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 15 The hour is The Demon's Lantern - On your check against a barrier, the difficulty is increased by 3. SOT: Reveal HH to examine top card of deck - Pole. Recharge. Explore, encountering Orc Rager.
Reveal then reload Blackjack's Rapier, reload Darb Tuttle to fight using Knowledge+6.
At this point the only cards left in the location are a barrier, a blessing, and two allies. It's not worth getting Quinn's Investigators Lamp back just to find out what order they are in - it could be more useful elsewhere Discard Blessing of the Quartermaster to explore again, encountering The Desert (Blessing 1)
Reload Eagle to examine top card of Mountain - Skeleton (Monster 0) End turn. EOT: Examine top card of location - Andachi (Ally 5) Reset, drawing Eagle, Darb Tuttle, Blackjack's Rapier, Ring of Regeneration, and Sage's Journal. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Boots of Alacrity, Blackjack's Daggers, Cloak of Daggers, Ring of Energy Resistance, Gem of Mental Acuity, Adamantine Sai +2 Recharged: Investigator's Lamp, Shy Ratani, Pole, Meteor Hammer +3, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 10 The hour is Gorum's Iron - On your non-Attack combat check, add 1. Quinn doesn't want to mess with the Orc Rager, so will be heading elsewhere - probably Castle or Cliff SOT: Exchange Blessing of Yaezhing (Hand) with Shy Ratani (Kit) SOT: Reveal HH to examine top card of deck - Investigator's Lamp
Reload Eagle to examine top card of Castle - Evidence!
Knowledge 10+#=16: 1d10 + 6 + 1d8 + 1d8 + 3 ⇒ (7) + 6 + (8) + (1) + 3 = 25 Evidence defeated (and displayed)
Move to Castle. Recharge Investigator's Lamp to examine top three cards.
Replace the other two cards with the Totem Spear on top.
That's more than enough for now! End turn. EOT: Examine top card of location - Scarlet Walker (Monster 6) Reset, drawing Blackjack's Rapier, Blackjack's Gear, Eagle, Blessing of the Quartermaster & Blessing of Kofusachi. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pole, Ring of Energy Resistance, Sage's Journal (Core), Boots of Alacrity, Adamantine Sai +2, Ring of Regeneration, Cloak of Daggers, Blackjack's Daggers, Gem of Mental Acuity Recharged: Investigator's Lamp, Shy Ratani, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Off-turn:
Encounter Thug.
Start of turn
SOT: Examine top card of location - Evidence
Reload Eagle to examine top card of location - Curse of the Worm (Barrier 5)
End turn. EOT: Examine top card of location - Orc Rager Reset, drawing Blackjack's Rapier, Eagle, Blackjack's Gear, and Blessing of Yaezhing. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ring of Regeneration, Adamantine Sai +2, Cloak of Daggers, Blessing of the Quartermaster, Boots of Alacrity, Gem of Mental Acuity, Pole, Ring of Energy Resistance, Blackjack's Daggers, Blessing of Kofusachi, Investigator's Lamp, Sage's Journal (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Start at Rooftops Deck has been augmented by Ring of Energy Resistance (Item 6) Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster, Ring of Regeneration, Pole, Gem of Mental Acuity, Sage's Journal (Core), Blessing of Kofusachi, Investigator's Lamp, Boots of Alacrity, Cloak of Daggers, Ring of Energy Resistance, Blessing of Yaezhing, Blackjack's Daggers, Adamantine Sai +2 Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Upgrade: 1d1000 ⇒ 641 Preferences:
If Quinn gets the Item 6, he'll take a card feat to add it to his deck;
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 25
SOT: Reload Eagle to examine top card of Plaza Soultrapping Gem:
Barrier 6
Traits: Magic Trap To Defeat: None 0 Display this barrier. While displayed: * You may not move or explore. * At the start of a local character's turn, they may succeed at a Strength 9, Disable 14, or Combat 28 check to banish this barrier. * When your location is closed, banish this barrier. I think the best course of action is for Quinn to take care of this SOT: Exchange Meteor Hammer (hand) with Sage's Journal (Kit) Move to Plaza and explore, encountering Soultrapping Gem. Display it. Quinn can not explore, and so ends his turn. EOT: Examine top card of Plaza - It's the villain! Dragon (Zarmangarof):
Traits:
Dragon Veteran To Defeat: Combat 16+## OR Diplomacy 12+# Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded. Well, that makes things a bit easier.
Reset, drawing Eagle. At the start of Koren's turn Quinn will bury Amin Jalento to draw two new items, keep one, and banish the other (looking for upgrades).
Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Adamantine Sai +2, Helpful Haversack (Core), Gem of Mental Acuity, Pole Recharged: Investigator's Lamp, Blessing of Kofusachi, Shy Ratani, Salvator Scream, Blessing of the Quartermaster, Boots of Alacrity, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 15
SOT: Examine top card of location - Shoanti Barbarian Hide (Armor 4) SOT: Exchange Blackjack's Daggers (hand) with The Theater (kit) Explore, encountering Shoanti Barbarian Hide. Auto-fail check - banished. Reload Eagle to examine top card of location - Shocking Sawtooth Saber (Weapon 6) Discard Monkey to explore, encountering Sawtooth Saber. This is a Finesse weapon, so reload Blackjack's Rapier to use Knowledge+4 for Acrobatics; ask Koren to assist.
Discard the Theater to examine top card of location - Emperor Scorpion
Emperor Scorpion:
Monster 4
Traits: Trigger Vermin Veteran To Defeat: Combat 20 When examined, suffer 1 Poison damage, then encounter this monster. Immune to Mental. If you are at an Underground location, the difficulty to defeat is increased by #. If undefeated, suffer the scourge Poisoned. Discard Boots of Alacrity to poison damage.
End turn. EOT: Examine top card of location: Third Eye (Item 6) Reset, drawing Meteor Hammer, Blackjack's Rapier, Eagle & Blackjack's Gear Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Adamantine Sai +2, Pole, Gem of Mental Acuity, Blessing of Yaezhing, Quartermaster, Helpful Haversack (Core) Recharged: Investigator's Lamp, Blessing of Kofusachi, Shy Ratani, Salvator Scream, Blessing of the Quartermaster, Boots of Alacrity, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 10
SOT: Exchange Magic Leather Armor (Hand) with Cloak of Daggers (Kit) Reload Eagle to examine top card of Barracks - Greater Bolstering Armor (Armor 6) Move to Barracks to explore.
No way to explore again, so end turn. EOT: Examine top card of location - Trapped Chest (Barrier 1) Reset, drawing Eagle, Meteor Hammer, Blessing of Abadar, Boots of Alacrity & Monkey Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Helpful Haversack (Core), Adamantine Sai +2, Gem of Mental Acuity, Blackjack's Gear, Pole, Blessing of Yaezhing, Quartermaster Recharged: Investigator's Lamp, Blessing of Kofusachi, Shy Ratani, Salvator Scream, Blessing of the Quartermaster, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Quinn will guard the Bank.
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
The hour is The All-Seeing Eye - When you would examine the top card of a location, you may examine the top 2 cards instead.
SOT: Examine top card of Arsenal - Kordaitra Destaid - a Closing Henchman! Kordaitra Destaid:
Story Bane 6
Type: Monster Traits: Cavalier Human To Defeat: Combat 24 When you would encounter this monster, a local character that has the highest Melee modifier encounters her instead. Before acting, each other character summons and encounters the story bane Gray Maiden Guard. I guess Quinn's not going to be the one fighting the henchman ... Hour Power: Examine next card of Arsenal - Fury Devil (Monster 5) SOT: Exchange Cloak of Daggers (Hand) with Blackjack's Daggers (Kit) SOT: (Ring of Regeneration) Recharge Blessing of Kofusachi (only discard). SOT: Encounter Koren's displayed Soultrapping Gem
Quinn sees no point in sticking around to fight a posse of Gray Maidens, so he heads off to the Bank of Abadar
As nobody asked Quinn to play his Eagle, he'll reload it now to examine the top card (or, this hour, the top two cards) of his location.
Explore, encountering Sklar-quah Thundercaller.
Discard Shy Ratani to explore, encountering Silver War Paint.
End turn. EOT: (Ring of Regeneration) Recharge Shy Ratani (only discard). EOT: Examine top card (hour: 2 cards) of the location.
Reset, drawing Eagle & Blackjack's Daggers. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Blessing of Abadar, Blessing of Yaezhing, Blackjack's Gear, Boots of Alacrity, Adamantine Sai +2, Helpful Haversack (Core), Gem of Mental Acuity, Monkey, Pole Recharged: Investigator's Lamp, Blessing of Kofusachi, Shy Ratani, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
When Koren closes the Dungeons, Quinn continues his search for monsters elsewhere Quinn will draw a card (Ring of Regeneration), then move to the Blood Pool At some point before the start of Enora's turn he will also reload his Eagle to examine the top card of the Blood Pool. I should probably have done that on Koren's turn; I would then have been able to have drawn the Eagle when the location closed, and examine another location (which could have helped Brielle or Cthonicthul). Unfortunately I wasn't planning quite far enough ahead, and didn't think of it at the time. Quinn wrote:
Deck, Discard, Buried:
Reloaded: Eagle,
Middle of Deck (Unknown Order): Quartermaster, Pole, Blackjack's Gear, Helpful Haversack (Core), Boots of Alacrity, Gem of Mental Acuity, Monkey, Blessing of Abadar, Adamantine Sai +2, Blessing of Yaezhing Recharged: Investigator's Lamp, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
At the start of Koren's turn, Quinn will: 1) Discard his Blessing of Kofusachi to search his deck for his Investigator's Lamp, and draw it.
They are:
Koren may choose the order in which the cards are reloaded.
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Quinn will upgrade his Keen Rapier +3 to a Meteor Hammer +3. In an attempt to reduce the monster count as quickly as possible, Quinn (and Koren) will start at the Dungeon. Quinn will lose the support of Thousand Bones Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Investigator's Lamp, Gem of Mental Acuity, Blessing of Yaezhing, Pole, Adamantine Sai +2, Blessing of Abadar, Monkey, Ring of Regeneration, Blackjack's Gear, Quartermaster, Helpful Haversack (Core), Boots of Alacrity Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Upgrade Roll: 1d1000 ⇒ 192 Quinn will be tiering up to tier 6. He made a mistake last time, and took a Weapon 5 that he can't actually use very well. It's not that critical, but if there is a Weapon 5 upgrade left over he'll take that to get a weapon he can use. He's not really interested in the loot. He has the feat checked on Laori Vaus, so would prefer to see him stick around.
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
As he is no longer Dazed, at the start of Raheli's turn Quinn will play his Investigator's Lamp to examine the three cards of the location. One of them will be a barrier, which Quinn will have to encounter. Another one will be an Ally, and the third will be the final villain - Ildervok. Ildervok:
Story Bane 5
Type: Monster Traits: Fiend Undead To Defeat: Combat 30 Immune to Cold, Mental, and Poison. Before acting, each local character either buries the top card of their deck, discards a random card, or suffers 1d4+1 Cold damage. If undefeated, bury all Magic boons in your hand, displayed cards, and discards. The barrier is Obsession of Servitude (Barrier 5), which Quinn encounters. Obsession of Servitude:
Barrier 5
Traits: Curse Task To Defeat: Intelligence Perception 13 OR Wisdom 11 If undefeated, display this barrier. While displayed: * At the start of your turn, move to a random location. * Evade boons you encounter. * You may not play boons except during encounters with banes. * When a power would remove 1 of your scourges, you may instead banish this barrier. As Quinn is still Drained and Exhausted, he will discard his Blessing of Abadar to bless the check twice, and bury an item (Boots of Alacrity) to add his Perception (subtracting 4 from the roll)
The Ally is a Landshark Whelp Landshark Whelp:
Ally 4
Traits: Aberration To Acquire: Wisdom Survival 9 On a local combat check, freely banish to add 2d6 and the Piercing trait. Banish to explore. This exploration, you may ignore cards' before acting powers. DURING RECOVERY
Quinn can replace the Landshark Whelp and Ildervok in whichever order we choose. We now know all there is to know about the remaining cards, and can plan accordingly. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ring of Regeneration, Dream Spider, Gem of Mental Acuity, Sage's Journal (Core), Quartermaster, Blessing of Kofusachi, Pole, Shy Ratani, Blackjack's Daggers, Adamantine Sai +2, Blessing of the Quartermaster Recharged: Investigator's Lamp, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Off-turn: Suffer Dazed, Drained & Exhausted, and take 1d4 + 1 ⇒ (4) + 1 = 5 damage. Ouch!
(Keeping Blackjack's Rapier, Ring of Regeneration, & Sage's Journal) Turn 24 The hour is Incitation - no effect. Quinn can't do all that much this turn, but still has a few options. SOT: Exchange Blackjack's Rapier (hand) with Blessing of Yaezhing (Kit) SOT: Reveal Ring of Regeneration to recharge Random Card: 1d6 ⇒ 4 - Investigator's Lamp. Explore, encountering Tower Card #1 - Acidic Bolas (Weapon 3)
Quinn Can't explore again, but I'm pretty sure he can still discard his Blessing of Yaezhing to encounter the top card of his location. Just in case he can't I'll put the encounter under a spoiler Tower Card #2:
Even better - it's a monster (Manananggal)!
BA: Summon and encounter an Ally with Diplomacy in the check to acquire - Jason Adrael
End turn. EOT: Reveal Ring of Regeneration to recharge Random Card: 1d6 ⇒ 4 - Quartermaster EOT: Shuffle hand into deck and remove Dazed EOT: Examine top card of location.
Reset, drawing Investigator's Lamp, Blessing of Abadar, Boots of Alacrity, Blackjack's Gear, Salvator Scream, Sklar-Quah Thundercaller, Keen Rapier +3 & The Queen Mother. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Adamantine Sai +2, Blessing of Kofusachi, Pole, Blessing of the Quartermaster, Quartermaster, Sage's Journal (Core), Blackjack's Daggers, Gem of Mental Acuity, Ring of Regeneration, Dream Spider, Shy Ratani Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Guard Rooftops. Summon and Defeat a barrier.
Perplexing Text:
Barrier 1
Traits: Cache Veteran To Defeat: Intelligence Knowledge 7+# If undefeated, end your turn. If defeated, draw a new spell or Book item.
Quinn gets to draw a new Item with the Book trait or a new Spell.
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 19 Hour: The Wanderer - when a local character fails to acquire a boon, you may bury a card to encounter it. At Twisting Passages. SOT: Reveal HH to examine top card of deck - Prayer. Discard Gem of Mental Acuity to draw it. SOT: Exchange Helpful Haversack (Hand) with Ring of Regeneration (kit). SOT: Reveal Ring of Regeneration to recharge Random Discard: 1d2 ⇒ 1 - Gem of Mental Acuity. Give Lyrune-Quah Truthspeaker to Enora. Attempt to move. Discard Prayer to bless. (Drained subtracts 2)
End Turn. EOT: Reveal Ring of Regeneration to recharge Random Discard: 1d2 ⇒ 2 - Dream Spider. Reset, drawing Monkey & Sage's Journal. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Boots of Alacrity, Blackjack's Daggers, Adamantine Sai +2, Pole, Blessing of Kofusachi Recharged: The Queen Mother, Blessing of Abadar, Keen Rapier +3, Blessing of the Quartermaster, Sklar-quah Thundercaller, Shy Ratani, Salvator Scream, Gem of Mental Acuity, Dream Spider, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)
Turn 14, Quinn/JohnF
SOT (Tower): Examine top card of Spider Nest - Basilisk (Monster 3) SOT (Quinn): Examine top card of Tower - Ashwing Gargoyle SOT: Reveal HH to examine top card of deck - Investigator's Lamp. Reload. SOT: Reveal RR to recharge Shy Ratani. SOT: Exchange Ring of Regeneration (hand) with Quartermaster (Kit) Move to Cell and explore, encountering Dream Spider
Discard Dream Spider to explore again, encountering Ukwar.
Reveal & reload Blackjack's Rapier, and reload Blackjack's Gear to fight using Knowledge+4.
Bury Eagle to close location.
A Random Character, 1=Koren: 1d5 ⇒ 4 Enora must summon and encounter 1d3 ⇒ 2 an Inquisitor Devil Reset, drawing Blackjack's Gear, Blackjack's Rapier & Investigator's Lamp. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Kofusachi, Boots of Alacrity, Adamantine Sai +2, Sage's Journal (Core), Monkey, Prayer, Pole, Blackjack's Daggers Recharged: The Queen Mother, Blessing of Abadar, Keen Rapier +3, Blessing of the Quartermaster, Sklar-quah Thundercaller, Shy Ratani, Salvator Scream, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
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