Quinn

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Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Boon Roll: 1d20 ⇒ 19

If we do get the cards in remaining piles (and if anybody cares), the we need to process the off-turn stuff (such as Kazavon's Before Acting); we'll probably have to discard at least some cards from locations.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 24

The hour is The Waxworks - At the start of your turn, discard a blessing or suffer the scourge Exhausted.

Quinn has no blessing in his hand, so would become exhausted, which would pretty much rule out Quinn doing anything on his turn - he uses multiple boons for practically everything he does.

There's one way to avoid this. From the PACS Guide:
A player using an Ultra•PRO Pathfinder Adventure Card Game Character Mat also receives the following accessory perk for the session: once per scenario, at the start of your turn, you can discard a card to draw a card.

I do have (and even use) the Character Mats; proof of this was submitted some time ago (for Outpost II, I believe). And two of the five unknown cards on the top of Quinn's deck are blessings. I get to choose the order in which all the "Start of turn" things happen, so:

SOT: Reveal Ring of Regeneration to recharge only discard (Blessing of Kofusachi).

SOT: Exchange Ring of Regeneration (hand) with Helpful Haversack (kit).
(This gives me two bites at the cherry ...)

SOT: Reveal Helpful Haversack to examine top card of deck - Ring of Energy Resistance. Recharge.

SOT: Use character mat power to discard a card (Helpful Haversack) and draw a card - Blessing of Abadar. Yes!!

SOT: Discard Blessing to the hour power.

SOT: (Wounded) Discard top card of deck - Shy Ratani

Now to get rid of the last obstacle between us and Kazavon!

Explore, encountering Grey Maiden Footsoldier.

Reveal Meteor Hammer; reload Blackjack's Rapier to fight using Knowledge+4 in place of Acrobatics; discard weapon to add an additional d6.
(Quinn's hand is now empty)

1d10 + 6 + 4 + 1d10 + 3 + 1d6 ⇒ (5) + 6 + 4 + (3) + 3 + (5) = 26 Footsoldier defeated. The way to Kazavon is clear!

End Turn.

Reset, drawing Blackjack's Rapier, Ring of Splendid Security, Blackjack's Gear, Eagle, Blackjack's Daggers, Blessing of Yaezhing, Venture Captain, Boots of Alacrity & Wayfarer.

Quinn wrote:

Hand: Blackjack's Rapier, Blackjack's Daggers, Blackjack's Gear, Ring of Splendid Security, Boots of Alacrity, Eagle, Venture-Captain, Wayfarer, Blessing of Yaezhing,

Displayed:
Deck: 8 Discard: 4 Buried: 1
Current Location: Boat
Hero Points: 4
Reroll Used: Y // Quinn has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Gem of Mental Acuity, Cloak of Daggers, The Publican, Blessing of the Quartermaster, Shocking Sawtooth Saber, Investigator's Lamp, Blessing of Kofusachi, Ring of Energy Resistance,
Discard Pile: Helpful Haversack (Core), Blessing of Abadar, Shy Ratani, Meteor Hammer +3,
Buried Pile: Writhing Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Off turn activities:

On Koren's turn, recharge Blessing of the Quartermaster and reload Eagle.

Turn 19

The Hour is Irori's Mastery - On your blessed check, you may reroll any dice showing 1.

SOT: Examine top card of location/siege pile: Ancient Black Dragon

Ancient Black Dragon:
Monster 6
Traits:
Acid
Dragon
To Defeat:
Combat 28
OR Diplomacy 18
Immune to Acid. All damage is Acid.
Before acting, each local character must succeed at a Dexterity or Acrobatics 11 check or suffer 1d4 damage and the scourge Wounded.

SOT: reveal Haversack to examine top card of deck: Meteor Hammer +3. Reload.

SOT: Exchange Helpful Haversack (hand) and Blessing of Kofusachi (kit).

Explore, encountering Ancient Black Dragon.

[BA check: Reload Ring of Splendid Security to add 7; scenario adds a d4
Dexterity 11: 1d6 + 1d4 + 7 ⇒ (5) + (4) + 7 = 16 Passed

Reveal then discard Sawtooth Saber; reload Blackjack's Gear to fight using Knowledge + 4

Combat 28: 1d10 + 6 + 4 + 2d8 + 1d8 + 6 ⇒ (3) + 6 + 4 + (7, 8) + (6) + 6 = 40 Defeated.

With no way to explore again other than the Blessing of Kofusachi (which is better used to get the Investigator's Lamp back), Quinn ends his turn.

EOT: Reveal RR to recharge only discard - Shocking Sawtooth Saber.

EOT: Examine to card of location/Siege Pile - Troll.

Reset, drawing Blackjack's Gear, Ring of Splendid Security, Eagle, Meteor Hammer +3, Writhing Armor

Quinn wrote:

Hand: Blackjack's Rapier, Meteor Hammer +3, Writhing Armor, Ring of Regeneration, Ring of Splendid Security, Investigator's Lamp, Blackjack's Gear, Eagle, Blessing of Kofusachi,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Boat
Hero Points: 4
Reroll Used: Y
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Energy Resistance, Blessing of Yaezhing, Blessing of Abadar, Shy Ratani, Blackjack's Daggers
Recharged: Venture-Captain, Boots of Alacrity, Wayfarer, Gem of Mental Acuity, Cloak of Daggers, The Publican, Blessing of the Quartermaster, Shocking Sawtooth Saber,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Defeated One card from siege pile (Ancient Black Dragon)
Next card in Siege Pile is a Troll

Note:
Quinn once again has both his Eagle and his Investigator's Lamp available for scouting.
He plans to use the Eagle once the Troll is defeated, and the Lamp after whatever the Eagle reveals is dealt with


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Quinn apparently got breathed on by a Dragon on Brielle's turn.

Recharge Gem of Mental Acuity to roll a d10; Discard The Publican to bless (twice); Scenario also adds a d4.
Dexterity 5+#=12: 3d10 + 1d4 ⇒ (2, 10, 10) + (3) = 25 No problem.

Turn 14
The hour is Nethys's Duality - On your check against a spell, add 1d4.

SOT: Examine top card of location/Siege Pile: Labyrinth (barrier)

SOT: Reveal RR to recharge Random Discard: 1d2 ⇒ 2 - Cloak of Daggers

Explore, encountering Labyrinth.

Bury an Item/Reload Blackjack's Gear to add Quinn's Perception.
Knowledge 6+#=13: 1d10 + 6 + 1d8 + 4 ⇒ (10) + 6 + (6) + 4 = 26 Labyrinth defeated.

Quinn has no way to explore again, so ends his turn.

EOT: Reveal RR to recharge only discard - The Publican.

SOT: Examine top card of location/Siege Pile: Kazavon's Iron Golem (Monster 5)

Reset, drawing Blackjack's Gear, Ring of Splendid Security, Blessing of the Quartermaster, and Helpful Haversack.

Quinn wrote:

Hand: Blackjack's Rapier, Shocking Sawtooth Saber, Investigator's Lamp, Ring of Regeneration, Ring of Splendid Security, Helpful Haversack (Core), Blackjack's Gear, Eagle, Blessing of the Quartermaster,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Boat
Hero Points: 4
Reroll Used: Y
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Yaezhing, Ring of Energy Resistance, Shy Ratani, Meteor Hammer +3, Writhing Armor, Blessing of Abadar, Blackjack's Daggers
Recharged: Venture-Captain, Boots of Alacrity, Wayfarer, Gem of Mental Acuity, Cloak of Daggers, The Publican,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
One card from Siege Pile processed.
Next card is known to be Kazavon's Iron Golem

Note:
After the Iron Golem is defeated, Quinn will reload his Eagle to examine the next card of the Siege Pile.
After that bane is defeated, Quinn will use his Investigators Lamp to examine the top three cards of the Siege Pile. If any barriers are found Quinn will have to encounter one of them. After that, any remaining cards get reloaded onto the Siege Pile in whatever order we choose.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Correction to last turn; Enora had already dealt with Curse of the Worm.

If we just ignore Quinn's first encounter, and have Quinn elect to end his turn as soon as he locates Kazavon, we basically get to the same point (except Quinn will not have used his in-hand blessing to explore again, so would not have drawn a new card - also a blessing - when he reset his hand).
(This minimal corrective action has been approved by the BR)

Off turn (when Koren encounters Kazavon)

BA check to avoid taking damage; reload Ring of Splendid Security to add 7 to the check.
Dexterity 12: 1d6 + 1d4 + 7 ⇒ (1) + (2) + 7 = 10 Let's re-roll that d6!
Dexterity 12: 1d6 + 2 + 7 ⇒ (6) + 2 + 7 = 15 Much better. Damage avoided.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 9

The hour is The Snakebite - On your combat check, you may add the Poison trait;
if you do not, suffer the scourge Poisoned.

SOT: Examine top card of Siege Pile - Curse of the Worm (Barrier 5 )

SOT: Reveal RR to recharge Random Discard: 1d3 ⇒ 2 - Boots of Alacrity

Explore, encountering Curse of the Worm.

Bury an Item/Reload Blackjack's Gear to add Quinn's Perception.
Knowledge 14: 1d10 + 6 + 1d8 + 4 ⇒ (9) + 6 + (7) + 4 = 26 Defeated.

Reload Eagle to examine top card of Siege Pile - Proxy B (Cultist)
The Cultist is not immune to Poison, so Quinn will take care of it.

Discard The Publican to explore, encountering Cultist.

Reveal Shocking Sawtooth Saber; Reload Ring of Splendid Security to fight using Knowledge+7.
Add the poison trait to the check, which is also blessed by The Publican.
Combat 10+##=24: 2d10 + 6 + 7 + 2d8 ⇒ (5, 7) + 6 + 7 + (6, 3) = 34 Defeated

End turn.

EOT: Reveal RR to recharge Random Discard: 1d3 ⇒ 2 - Wayfarer.

EOT: Examine top card of Siege Pile - Kazavon!

Reset, drawing Ring of Splendid Security, Eagle, Blackjack's Gear, & Blessing of the Quartermaster.

Quinn wrote:

Hand: Blackjack's Rapier, Shocking Sawtooth Saber, Investigator's Lamp, Ring of Regeneration, Ring of Splendid Security, Gem of Mental Acuity, Blackjack's Gear, Eagle, Blessing of the Quartermaster,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Current Location: Boat
Hero Points: 4
Reroll Used: N
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Blackjack's Daggers, Blessing of Yaezhing, Helpful Haversack (Core), Ring of Energy Resistance, Shy Ratani, Meteor Hammer +3, Writhing Armor
Recharged: Venture-Captain, Boots of Alacrity, Wayfarer,
Discard Pile: Cloak of Daggers, The Publican,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Dealt with two cards from the Siege Pile (one Cultist, one Barrier)
The next card in the Siege Pile is known to be Kazavon


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 4

The hour is Zon-kuthon's Pain - After discarding any number of cards as damage, draw a card.

I think I'll just work on the siege pile for now

SOT: Exchange Salvator Scream (hand) with Cloak of Daggers(Kit).

Explore, encountering Warsworn

Before acting, suffer 2 combat damage - discard Cloak of Daggers & Boots of Alacrity.

Unfortunately Quinn can't reduce the damage to zero, se we need to banish cards ...

(Hour Power) draw Gem of Mental Acuity.

Reveal Shocking Sawtooth Saber; reload Gem of Mental Acuity to fight using Knowledge+2; freely reload Ring of Splendid Security to add 7; Arcane Cannonade adds 1d6
Combat 26: 1d10 + 6 + 2 + 2d8 + 7 + 1d6 ⇒ (2) + 6 + 2 + (1, 7) + 7 + (3) = 28 defeated.

Discard Wayfarer to explore again, encountering Cultist.

Reveal Shocking Sawtooth Saber; reload Investigator's Lamp to fight using Knowledge; Wayfarer adds 2d6; Arcane Cannonade adds 1d6
Combat 10+##=24: 1d10 + 6 + 2d8 + 2d6 + 1d6 ⇒ (8) + 6 + (3, 5) + (3, 3) + (1) = 29 defeated.

Discard Venture Captain to explore again, encountering Fury Devil.

Before Acting: (Venture Captain adds 2d6)
Wisdom 11: 1d8 + 2 + 2d6 ⇒ (6) + 2 + (2, 6) = 16 Passed

Reveal then reload Shocking Sawtooth Saber to fight using Knowledge+6; Arcane Cannonade adds 1d6
Combat 23: 1d10 + 6 + 6 + 2d8 + 1d6 ⇒ (7) + 6 + 6 + (4, 3) + (1) = 27 defeated.

Quinn's rapidly running out of cards - that's enough for now!

End turn.

EOT: Examine top card of location - Phantasmal Apparition.
That has a trigger! Fortunately it's a barrier; Quinn will try to deal with it.

Bury an item/Reload Blackjack's Rapier to add Quinn's Perception.
Knowledge 6+#=13: 1d10 + 6 + 1d8 + 4 ⇒ (2) + 6 + (4) + 4 = 16 Passed.

Defeating the apparition allows Quinn to examine the top two cards of his location.
They are Crematory Blast and Yahnum the Efreeti

EOT: Reveal Ring of Regeneration to recharge Random Discard: 1d4 ⇒ 1 Venture Captain.

Reset, drawing Blackjack's Rapier, Shocking Sawtooth Saber, Investigator's Lamp, Ring of Splendid Security, Gem of Mental Acuity, Eagle, and Blackjack's Gear.

Quinn wrote:

Hand: Blackjack's Rapier, Shocking Sawtooth Saber, Investigator's Lamp, Ring of Regeneration, Ring of Splendid Security, Gem of Mental Acuity, Blackjack's Gear, Eagle, The Publican,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Current Location: Boat
Hero Points: 4
Reroll Used: N
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Helpful Haversack (Core), Blessing of Abadar, Ring of Energy Resistance, Blessing of the Quartermaster, Writhing Armor, Shy Ratani, Blessing of Yaezhing, Blackjack's Daggers, Meteor Hammer +3
Recharged: Venture-Captain,
Discard Pile: Cloak of Daggers, Boots of Alacrity, Wayfarer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Dealt with the first four cards in the siege pile
(Unfortunately Quinn took 2 points of damage from a Before Acting power, so we'll lose a card from several locations)
The next two cards in the siege pile are known to be Crematory Blast and Yahnum the Efreeti


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Thanks to Raheli's generosity, Quinn will be taking the Ring of Splendid Security.
He will replace his Pole, not the Gem of Mental Acuity he was initially considering

He will start at the Boat, but may well move to the Base on his turn to try to get supporters into play.

Quinn wrote:

Hand: Blackjack's Rapier, Shocking Sawtooth Saber, Investigator's Lamp, Ring of Regeneration, Ring of Splendid Security, Boots of Alacrity, Venture-Captain, Wayfarer, Salvator Scream, The Publican,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Boat
Hero Points: 4
Reroll Used: N

NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Yaezhing, Blessing of Abadar, Meteor Hammer +3, Blessing of the Quartermaster, Ring of Energy Resistance, Eagle, Blackjack's Gear, Gem of Mental Acuity, Writhing Armor, Blackjack's Daggers, Helpful Haversack (Core), Shy Ratani
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Thanks for that. Quinn will (hopefully) be using it to try and prevent taking damage whenever Kazavon is encountered, as well as being able to use it on his turn to get the maximum bonus on his combat checks.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Security: 1d1000 ⇒ 175 Unlikely ...


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Hero point banked. 4 remaining, I believe.

Not competing for deck upgrades.

Is quite happy to play the capstone.

Boon: 1d20 ⇒ 19 Close ...

Who wouldn't be interested in taking that Loot item? Quinn certainly is ...

If he gets it, he will swap out his Gem of Mental Acuity.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Correction - I misunderstood. Quinn was supposed to explore, hoping for the villain.

With the BR's approval, we'll rewind to just before the moment when Quinn ended his turn.

Quinn will then explore.

Explore Fishery. Top two cards are Immortal Ichor, and Queen Ileosa!
Quinn will choose to encounter Queen Ileosa (how surprising.)

Brielle can reveal Serithtial, so the encounter can proceed.

I believe the following steps then need to be taken in this order:

1) Koren and/or Enora attempt to guard the Repository.

2) Brielle deals with the BA encounter with Taniniver

3) Brielle and Quinn deal with the villain.

Quinn has Sage's Journal in his hand, which can be buried to add 1d10+6 to a local check against a bane.
I don't know if Brielle needs it, or if it will be available for Quinn

Brielle takes the first (Wisdom) check.

Finally, Quinn fights the villain.

Reveal & discard Shocking Sawtooth Saber to fight, using Acrobatics+3d8+6.
This is a Finesse weapon, so Quinn can recharge Meteor Swarm to fight using Knowledge+6 (i.e. 1d10 + 12) in place of Acrobatics.
Bury Sage's Journal (assuming it is available) to add Quinn's Knowledge (1d10 + 6)
Freely recharge Blackjack's Daggers to add 1d4+1
Enora's Create Mindscape adds another d4.

Combat 22+4=26?:

Note: The difficulty may need to be increased by 1d12

1d10 + 12 + 3d8 + 6 + 1d4 + 1 + 1d4 ⇒ (7) + 12 + (4, 5, 2) + 6 + (2) + 1 + (2) = 41 That's good enough!
If Sage's Journal was available, it would have added another 1d10 + 6 ⇒ (10) + 6 = 16


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Off turn: Discard Blessing of Abadar to assist Enora.

Turn 25

The hour is The Joke - On your check against a barrier, you may recharge a card to add your Intelligence die.

Quinn is Plagued:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

Koren is already Plagued, but Enora needs to make the check.

SOT: Reveal Ring of Regeneration to recharge only discard (Blessing of Abadar)

SOT: Reveal Helpful Haversack to examine top card of deck - Wayfarer. Reload.

SOT: Exchange Blackjack's Daggers (hand) and Shocking Sawtooth Saber (kit)

Move to Fishery to support Brielle.

End Turn.

EOT: Plagued - fail check; bury top card of deck (Wayfarer)

Reset, drawing Boots of Alacrity.

Quinn wrote:

Hand: Meteor Hammer +3, Blackjack's Rapier, Blackjack's Daggers, Sage's Journal (Core), Ring of Regeneration, Helpful Haversack (Core), Gem of Mental Acuity, Boots of Alacrity, Meteor Swarm,

Displayed: Wyvern Poison,
Deck: 12 Discard: 0 Buried: 4
Current Location: Fishery
Hero Points: 3
Reroll Used: Y // Quinn has the following scourges marked:
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cloak of Daggers, Ring of Energy Resistance, Blackjack's Gear, Salvator Scream
Recharged: Investigator's Lamp, The Betrayal, Blessing of Kofusachi, Shy Ratani, Boneshatter, Venture-Captain, Blessing of the Quartermaster, Blessing of Abadar,
Discard Pile:
Buried Pile: Writhing Armor, Aerilaya, Eagle, Wayfarer,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Off-turn: Reload Blackjack's Daggers to assist Brielle.
Quinn is Plagued, but no longer Wounded.

SOT: Koren is already Plagued.
SOT: Examine top card of location - False Heroes.
SOT: Exchange Shocking Sawtooth Saber (hand) with Sage's Journal (hand)

Display Wyvern Poison.

Explore, encountering False Heroes.
Random Story Bane: 1d4 ⇒ 3 - Rescue

Reload Blackjack's Rapier to add Perception; add 1d4 to Charisma checks.
Charisma 8+#=14: 1d6 + 2 + 1d8 + 4 + 1d4 ⇒ (5) + 2 + (5) + 4 + (3) = 19 Passed.
Draw a new Ally that lists Diplomacy in its check to acquire - Aerilaya

Koren must also summon and encounter a Story Bane.

Bury Aerilaya to explore again, encountering Meteor Swarm.

Recharge Blessing of the Quartermaster to bless; ask Koren to assist.
Intelligence 15: 2d10 + 4 + 1d6 + 1 ⇒ (1, 2) + 4 + (5) + 1 = 13
Paizo reroll the first of those d10s - reroll: 1d10 + 2 + 4 + 5 + 1 ⇒ (9) + 2 + 4 + 5 + 1 = 21 Acquired.

Reload Eagle to examine top card of Caves - it's another henchman!

End turn.
(Plagued) Quinn fails the check and buries Eagle.

EOT: Examine top card of location - Angelic Armor.

Reset, drawing Blackjack's Rapier, Blackjack's Daggers, Helpful Haversack, & Gem of Mental Acuity

Quinn wrote:

Hand: Meteor Hammer +3, Blackjack's Rapier, Blackjack's Daggers, Sage's Journal (Core), Ring of Regeneration, Helpful Haversack (Core), Gem of Mental Acuity, Blessing of Abadar, Meteor Swarm,

Displayed: Wyvern Poison,
Deck: 13 Discard: 0 Buried: 3
Current Location: Repository
Hero Points: 3
Reroll Used: Y // Quinn has the following scourges marked:
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cloak of Daggers, Ring of Energy Resistance, Boots of Alacrity, Blackjack's Gear, Salvator Scream, Wayfarer
Recharged: Investigator's Lamp, The Betrayal, Blessing of Kofusachi, Shy Ratani, Boneshatter, Venture-Captain, Blessing of the Quartermaster,
Discard Pile:
Buried Pile: Writhing Armor, Aerilaya, Eagle,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Processed top two cards of Repository
Third card is known to be Angelic Armor
Koren's power used once

Examined top card of Caves - a henchman!

Koren must summon and encounter a Story Bane


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 15

The hour is The Brass Dwarf - The first time you discard cards as damage this turn, recharge 1 of them instead.

SOT: Examine top card of location - Bloodbug Swarm

Bloodbug Swarm:
Monster 4
Traits:
Animal
Swarm
To Defeat:
Combat 10
THEN Combat 11
THEN Combat 12
Vulnerable to Attack.
If the difficulty of any check is not exceeded by at least 4, the character who attempted the check suffers the scourge Wounded; after the encounter, shuffle this monster into its location.

SOT: Exchange Pole (hand) with Blackjack's Daggers (Kit)

Discard pile is empty, so nothing available to be recharged

Explore, encountering Bloodbug Swarm.

Reveal Meteor Hammer; reload Sawtooth Saber to fight using Knowledge+6
This gives Quinn 1d10+6+6 + 1d10+3. The minimum possible roll is 17, and the Meteor Hammer allows the result to be used for any subsequent checks against the same monster. All three combat checks must exceed the value required by more than 4, so the swarm is defeated.

Reload Eagle to examine top card of location - Wyvern Poison (Item 5)

Discard Venture Captain to explore again, encountering Wyvern Poison.
(Venture Captain adds 2d6 to non-combat checks.)

Intelligence 12: 1d10 + 4 + 2d6 ⇒ (8) + 4 + (1, 3) = 16 Acquired.

End turn.

EOT: Reveal RR to recharge only card in discards - Venture Captain.

EOT: Examine top card of location - Beirawash (a closing henchman)

Reset, drawing Eagle and Sawtooth Saber.

Quinn wrote:

Hand: Shocking Sawtooth Saber, Blackjack's Rapier, Blackjack's Daggers, Meteor Hammer +3, Ring of Regeneration, Wyvern Poison, Eagle, Blessing of Abadar, Blessing of the Quartermaster,

Displayed:
Deck: 15 Discard: 0 Buried: 1
Current Location: Island
Hero Points: 3
Reroll Used: N
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cloak of Daggers, Wayfarer, Helpful Haversack (Core), Pole, Ring of Energy Resistance, Salvator Scream, Gem of Mental Acuity, Blackjack's Gear, Boots of Alacrity
Recharged: Investigator's Lamp, The Betrayal, Blessing of Kofusachi, Shy Ratani, Boneshatter, Venture-Captain,
Discard Pile:
Buried Pile: Writhing Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Processed top two cards of Island

Examined 3rd card of Island, discovering a closing henchman


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 10

The hour is Abadar's Law - On your check to close or to guard, add 1d4.

SOT: Examine top card of location - Ileosa's Fury (closing henchman).

After some discussion, it was agreed that Quinn should attempt to close the location

SOT: Reveal RR to recharge only discard (Blessing of Kofusachi)

Explore, encountering the henchman.

Ileosa's Fury:
Traits: Devil Outsider
To Defeat: Combat 24
Immune to Fire and Poison. Resistant to Acid and Cold. Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourge Frightened. After acting, each local character suffers 1d4 Force damage.

Quinn can't make the Before Acting check, but with any luck that doesn't matter too much.
Quinn is now Frightened, but has already encountered the henchman.

Reveal Sawtooth Saber; reload Rapier to use Knowledge+4 to fight. Ask Koren to assist.
Combat 24: 1d10 + 6 + 4 + 2d8 + 1d6 ⇒ (6) + 6 + 4 + (7, 4) + (2) = 29 Defeated.

After acting, take 1d4 ⇒ 4 damage.
Bury Writhing Armor to reduce damage to 0.

Closing check; encounter the danger.
Quinn is frightened, so takes 1d4 ⇒ 2 damage.
Discard Shy Ratani and Boneshatter.

Reveal Sawtooth Saber; reload it to use Knowledge+6 to fight. Ask Koren to assist again.
Combat 11+##=23: 1d10 + 6 + 6 + 2d8 + 1d6 ⇒ (3) + 6 + 6 + (2, 5) + (1) = 23 Defeated.
Location is closed, so Quinn is no longer frightened.

When the location closes, we have to shuffle a new monster into another location. It doesn't say a random location; where would we like it to go?

Quinn and Koren get to move; Koren can decide where we go

End turn.

EOT: Reveal RR to recharge Random Discard: 1d2 ⇒ 2 - Shy Ratani

EOT: Quinn can't handle another fight, so won't examine the top card of his location.

Reset, drawing Shocking Sawtooth Saber, Blackjack's Rapier, Meteor Hammer +3, Eagle, & Pole.

Quinn wrote:

Hand: Shocking Sawtooth Saber, Blackjack's Rapier, Meteor Hammer +3, Ring of Regeneration, Pole, Eagle, Venture-Captain, Blessing of Abadar, Blessing of the Quartermaster,

Displayed:
Deck: 12 Discard: 1 Buried: 1
Current Location: TBD
Hero Points: 3
Reroll Used: N
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gem of Mental Acuity, Salvator Scream, Boots of Alacrity, Blackjack's Gear, Cloak of Daggers, Helpful Haversack (Core), Wayfarer, Ring of Energy Resistance
Recharged: Investigator's Lamp, The Betrayal, Blessing of Kofusachi, Shy Ratani,
Discard Pile: Boneshatter,
Buried Pile: Writhing Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Quinn's turn, continued

Reload other two examined cards into location, with Boneshatter on top.

Discard Venture Captain to explore, encountering Boneshatter.
Venture Captain adds 2d6 to a non-combat check.

Intelligence 14: 1d10 + 4 + 2d6 ⇒ (7) + 4 + (1, 3) = 15 Boneshatter acquired.

Discard The Betrayal to explore again, encountering Banudor.
Nobody seemed interested in this weapon, so Quinn fails the check - Banished.
Quinn played his harrow, so he gets to draw a random Ally (Venture Captain) from his discards.

End turn.

EOT: Reveal Ring of Regeneration to recharge Random Discard: 1d2 ⇒ 1 - The Betrayal.

EOT: Examine top card of location deck - Red Mantis Ambush

Quinn will hold on to Boneshatter for now. It may be possible to give it to Enora later, and in any case it's useful to fuel Quinn's combat using Knowledge+6 (1d10+12)

Reset, drawing Blackjack's Rapier.

Quinn wrote:

Hand: Shocking Sawtooth Saber, Blackjack's Rapier, Boneshatter, Writhing Armor, Ring of Regeneration, Shy Ratani, Venture-Captain, Blessing of Abadar, Blessing of the Quartermaster,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Current Location: Ruins
Hero Points: 3
Reroll Used: N
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Energy Resistance, Wayfarer, Cloak of Daggers, Salvator Scream, Helpful Haversack (Core), Pole, Boots of Alacrity, Blackjack's Gear, Eagle, Meteor Hammer +3, Gem of Mental Acuity
Recharged: Investigator's Lamp, The Betrayal,
Discard Pile: Blessing of Kofusachi,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Encountered top four cards of Ruins. Acquired Boneshatter (Spell 6).
Next card is a Red Mantis Ambush


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 5

The hour is Benefaction - no effect.

SOT: Examine top card of location - Mantle of Life (Armor 5)

Explore, encountering Mantle of Life.
Quinn can't realistically hope to acquire this - banished.

Discard Blessing of Kofusachi to search deck for Investigator's Lamp and draw it.
Recharge Investigator's Lamp to examine top three cards of Location.

The top card ({b]Paralytic Pulse[/b]) has a trigger, so Quinn must encounter it.
Bury an Item/Reload Blackjack's Rapier to add Quinn's Perception (1d8+4).
Disable 13: 1d10 + 5 + 1d8 + 4 ⇒ (9) + 5 + (8) + 4 = 26 Defeated.
After acting, Random (1=Quinn, 2=Koren): 1d2 ⇒ 2 Korenmust encounter the danger.

The next two cards are Banudor (Weapon 5) and Boneshatter (Spell 6).

What Quinn does now depends on how much anybody wants to try and acquire either of those boons, and what Koren will do in that case. Pausing Quinn's turn for discussion.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

As noted on the Discord, Quinn is taking the Loot Shocking Sawtooth Saber to replace his Adamantine Sai.

He has upgraded his Magic Leather Armor to Writhing Armor.

He will continue in his Blackjack role.

He will start at the Ruin (trying to avoid the shuffle of a random location when the Ruin closes happening too late in the game).

Quinn wrote:

Hand: Shocking Sawtooth Saber, Blackjack's Rapier, Writhing Armor, Ring of Regeneration, Shy Ratani, Venture-Captain, Blessing of Abadar, Blessing of Kofusachi, Blessing of the Quartermaster, The Betrayal,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Ruins
Hero Points: 3
Reroll Used: N
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Salvator Scream, Helpful Haversack (Core), Investigator's Lamp, Meteor Hammer +3, Pole, Cloak of Daggers, Blackjack's Gear, Boots of Alacrity, Wayfarer, Ring of Energy Resistance, Eagle, Gem of Mental Acuity
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Upgrade: 1d1000 ⇒ 484

While Quinn does have an Ally 6 he could take, it doesn't actually look as useful as the Ally 2 it would replace! So instead he'll ask for an Armor 5 upgrade, taking Writhing Armor (to replace the Magic Leather Armor he's had since the start).

He'll take a Skill feat - Wisdom +2

He's also interested in the shiny Loot Finesse Weapon (Shocking Sawtooth Saber); he'd swap out his Adamantine Sai for that.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 19 (of 29)
The hour is Pharasma's Knowing - On your check against an Undead card, add 1d6.

SOT: Reveal RR to recharge Random Discard: 1d3 ⇒ 3 - Boots of Alacrity
SOT: Exchange Helpful Haversack (hand) with Blessing of Yaezhing (kit)

Explore, encountering Gray Maiden Guard (closing henchman).
Reveal Meteor Hammer, reload Blackjack's Gear to fight using Knowledge+4; Ask Koren to assist.
Combat 11+##=23: 1d10 + 6 + 4 + 1d10 + 3 + 1d6 + 1 ⇒ (6) + 6 + 4 + (5) + 3 + (1) + 1 = 26 defeated.

Location closing check - summon and defeat the danger (another Gray Maiden Guard)
Reveal Meteor Hammer, reload Ring of Regeneration to fight using Knowledge+5; Ask Koren to assist.
Combat 11+##=23: 1d10 + 6 + 4 + 1d10 + 3 + 1d6 + 1 ⇒ (9) + 6 + 4 + (7) + 3 + (1) + 1 = 31 defeated.

Location isn't closed, because the villain (Queen Ileosa) is here.
All other cards are banished, though.

Quinn intends to go ahead and (try to) finish off the scenario. If anybody else wants to do anything else - bury supporters, etc. - they should do that now. If there is some reason why Quinn shouldn't go ahead this would be a good time to speak up - I'll put the rest of the turn under a spoiler just in case.

Villain encounter:

Discard Blessing of Yaezhing to explore again, encountering the villain.
Recharge Meteor Hammer to ignore the Before Acting check.

Technically everybody else needs to deal with the before acting check now - they might have to bury a card

Reveal Blackjack's Rapier, reload Eagle to fight using Knowledge+4.
Additionally reload Rapier to add 1d4. Bury Sage's Journal to add Quinn's Knowledge. Recharge Salvator Scream to add 1d8.
Combat 22: 1d10 + 6 + 4 + 1d6 + 2 + 1d4 + 1d10 + 6 + 1d8 ⇒ (9) + 6 + 4 + (5) + 2 + (4) + (2) + 6 + (8) = 46 More than enough.

The Queen is dead. Long Live the Queen (I don't think so). We're done here.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 14

SOT: Exchange Pole (hand) with Salvator Scream (kit)
SOT: Reveal RR to recharge Random Discard: 1d3 ⇒ 1 - Orison.
SOT: Reveal HH to examine top card of deck - Blessing of Abadar. Reload.

Move to Chambers.

Explore, encountering Brawl.
Bury an item/Reload Blackjack's Gear to add Quinn's perception.
Dexterity 4+#=10: 1d6 + 1d8 + 3 ⇒ (5) + (5) + 3 = 13 Defeated.

Discard Blessing of the Quartermaster to explore again, encountering Bloodbug Swarm

Bloodbug Swarm:
Monster 4
Traits:
Animal
Swarm
To Defeat:
Combat 10
THEN Combat 11
THEN Combat 12
Vulnerable to Attack.
If the difficulty of any check is not exceeded by at least 4, the character who attempted the check suffers the scourge Wounded; after the encounter, shuffle this monster into its location.

Reveal Meteor Hammer, reload Eagle to fight using Knowledge+4.
Combat 10/11/12: 1d10 + 6 + 4 + 1d10 + 3 ⇒ (7) + 6 + 4 + (10) + 3 = 30 Defeated.
(The Meteor Hammer allows this result to be used for all three combat checks.)
As all checks were exceeded by more than 4, the swarm is banished.

End Turn.

EOT: Reveal RR to recharge Random Discard: 1d3 ⇒ 2 - Shy Ratani.

EOT: Examine top card of location - Haughty Nobles. Not a boon.

Reset, drawing Eagle, Blackjack's Gear & Blessing of Abadar.

Quinn wrote:

Hand: Meteor Hammer +3, Blackjack's Rapier, Blackjack's Gear, Ring of Regeneration, Helpful Haversack (Core), Sage's Journal (Core), Salvator Scream, Eagle, Blessing of Abadar,

Displayed: Magic Leather Armor (Core),
Deck: 10 Discard: 2 Buried: 1
Current Location: Chambers
Hero Points: 3
Reroll Used: N
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blackjack's Daggers, Ring of Energy Resistance, Monkey, Adamantine Sai +2, Gem of Mental Acuity, Quartermaster
Recharged: Investigator's Lamp, Blessing of Kofusachi, Orison, Shy Ratani,
Discard Pile: Boots of Alacrity, Blessing of the Quartermaster,
Buried Pile: The Tyrant,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Moved to Chambers
Dealt with two cards (Brawl, Bloodbug Swarm)
Top card is Haughty Nobles (a barrier)


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 9

The hour is The Bear - On your Strength check, add 2.

Discard Blessing of Kofusachi to search deck for Investigator's Lamp and draw it.

Display Magic Leather Armor.

Explore, encountering Red Mantis Initiate

Red Mantis Initiate:
Monster 2
Traits:
Human
Ranger
Veteran
To Defeat:
Combat 10+##
OR Wisdom 5+#
Before acting, a random local character suffers 1d4 Ranged Combat damage.
If undefeated, roll 1d4; on a 1, suffer the scourge Poisoned.

Before acting take 1d4 ⇒ 1 Ranged Combat damage. Discard Boots of Alacrity.

Reveal Meteor Hammer, reload Blackjack's Gear to fight using Knowledge+4

Combat 10+##=22: 1d10 + 10 + 1d10 + 3 ⇒ (9) + 10 + (4) + 3 = 26 Defeated.

Discard Shy Ratani to explore again, encountering Orison
Quinn can't fail a Wisdom 2 check - auto-acquired.

Discard Orison to explore again, encountering Horrorbane Heavy Pick (Weapon 5)
Quinn can't acquire that without using up a lot of resources - banished.

Recharge Investigator's Lamp to examine top 3 cards of location.
They are: Deathbane Throwing Axe (Weapon 5), Pegg and Louie (Ally 5), and Gray Maiden Guard (Closing Henchman).

None are barriers, so Quinn doesn't encounter anything.
Replace the cards with the only bane - the closing henchman - on top.

End turn.

EOT: Examine top card of location. It's a Gray Maiden Guard (What a surprise!) Not a boon, so no action.

EOT: Reveal TT to recharge Random Discard: 1d4 ⇒ 4 Blessing of Kofusachi

Reset, drawing Blackjack's Gear, Pole, Blessing of the Quartermaster, Helpful Haversack & Sage's Journal.

Quinn wrote:

Hand: Meteor Hammer +3, Blackjack's Rapier, Pole, Blackjack's Gear, Ring of Regeneration, Helpful Haversack (Core), Sage's Journal (Core), Eagle, Blessing of the Quartermaster,

Displayed: Magic Leather Armor (Core),
Deck: 9 Discard: 3 Buried: 1
Current Location: Oubliette
Hero Points: 3
Reroll Used: N
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Adamantine Sai +2, Blessing of Abadar, Monkey, Blackjack's Daggers, Ring of Energy Resistance, Gem of Mental Acuity
Recharged: Investigator's Lamp, Blessing of Kofusachi,
Discard Pile: Boots of Alacrity, Shy Ratani, Orison,
Buried Pile: The Tyrant,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Processed top three cards of Oubliette
Examined next three cards. One was a Gray Maiden Guard
Replaced cards with the Gray Maiden on top


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 4
The hour is Cayden Cailean's Revelry - On your check, you may discard a card to reroll 1 die showing 1 or 2.

SOT: (Location Power) Examine top card of a distant location (Oubliette): Paralytic Pulse
This triggers, so Quinn is moved to the location and encounters the card.

Bury an Item/Reload Blackjack's Gear to add Quinn's Perception.
Disable 13: 1d10 + 5 + 1d8 + 3 ⇒ (10) + 5 + (7) + 3 = 25 Defeated.

After acting, summon and encounter the danger.

Reveal Meteor Hammer, reload Boots of Alacrity to fight using Knowledge+4; Arcane Cannonade adds 1d6
Combat 11+##=23: 1d10 + 10 + 1d10 + 3 + 1d6 ⇒ (5) + 10 + (5) + 3 + (2) = 25 Defeated.

SOT: Examine top card of location - Accursed Priest (Monster 1)

Explore, encountering Accursed Priest.
Reveal Meteor Hammer, reload Blackjack's Rapier to fight using Knowledge+4; Arcane Cannonade adds 1d6
Combat 11+##=23: 1d10 + 10 + 1d10 + 3 + 1d6 ⇒ (7) + 10 + (7) + 3 + (5) = 32 Defeated.
After acting, bury a blessing (The Tyrant)

Reload Eagle to examine the top card of Barracks - Friendly Game of Sredna (Barrier 4)

End Turn.

EOT: Examine top card of location - Red Mantis Initiate (Monster 2)
Not a boon, so nothing to do.

Reset, drawing Eagle, Blackjack's Rapier, Boots of Alacrity, and Blackjack's Gear.

Quinn wrote:

Hand: Meteor Hammer +3, Blackjack's Rapier, Magic Leather Armor (Core), Blackjack's Gear, Ring of Regeneration, Boots of Alacrity, Eagle, Shy Ratani, Blessing of Kofusachi,

Displayed:
Deck: 12 Discard: 0 Buried: 1
Current Location: Oubliette
Hero Points: 3
Reroll Used: N
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster, Gem of Mental Acuity, Adamantine Sai +2, Sage's Journal (Core), Monkey, Blessing of Abadar, Quartermaster, Ring of Energy Resistance, Pole, Investigator's Lamp, Blackjack's Daggers, Helpful Haversack (Core)
Recharged:
Discard Pile:
Buried Pile: The Tyrant,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Got moved to Oubliette
Defeated top two cards of Oubliete
New top card at Oubliette is a Red Mantis Initiate
Examined top card of Barracks - Friendly Game of Sredna


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Quinn will start at the Tower.

In fact for the first turn of the game it might be a good idea for everybody to start at the tower before moving to their intended starting location; we get a free examine of a distant location every time somebody is at the tower when they start their turn.

If Quinn and Koren are at the tower that's two examines we'll get every round.

Quinn wrote:

Hand: Meteor Hammer +3, Blackjack's Rapier, Magic Leather Armor (Core), Blackjack's Gear, Ring of Regeneration, Boots of Alacrity, Eagle, Shy Ratani, Blessing of Kofusachi, The Tyrant,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Tower
Hero Points: 3
Reroll Used: N
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Adamantine Sai +2, Investigator's Lamp, Blessing of the Quartermaster, Ring of Energy Resistance, Gem of Mental Acuity, Blessing of Abadar, Monkey, Helpful Haversack (Core), Quartermaster, Sage's Journal (Core), Blackjack's Daggers, Pole
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

For his 1st upgrade Quinn will take an Ally 6 (Quartermaster => Venture Captain)

For his 2nd upgrade Quinn will take an Ally 5 (Monkey => Wayfarer)

Quinn took a card feat after 6A; He'll take a Power Feat this time.
He'll take "Hand size +2" on the Blackjack role card.
He'll also check off his next hand size (8?) on his Epicurean role card; assuming Quinn is allowed to continue with the Blackjack role he'll never actually use this.

Quinn used two hero points on the last scenario; I believe he now has 3 remaining.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Roll 1: 1d1000 ⇒ 466
Roll 2: 1d1000 ⇒ 889


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Bury top card of deck to guard Mountain.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 25

The hour is The Brass Dwarf - The first time you discard cards as damage this turn, recharge 1 of them instead.
(Note that the hour lists Constitution in it's check to acquire)

SOT: Reveal HH to examine top card of location (Blackjack's Gear).
Discard Ring of Regeneration to draw it (before the shuffle).

SOT: Exchange Helpful Haversack (hand) with Quartermaster (kit).

Discard/Recharge (hour) Blessing of Kofusachi to search deck for Investigator's Lamp and draw it (shuffling deck).

Discard/Recharge (Investigator) Investigator's Lamp to examine top three cards of the location.
They are Ash Giant Zombie, Yzahnum the Efreeti, & Sermignatto (the villain!)
No triggers and no barriers, so simply replace the cards with the villain as the top card.

All the above happened immediately after the Start of Turn, before any other steps

Give Cloak of Daggers to Koren.

Bury Eagle and move to Mountain.

End turn.

Reset, drawing Meteor Hammer, Blessing of Abadar, Blessing of Kofusachi, Darb Tuttle, and Blackjack's Daggers.

Quinn wrote:

Hand: Meteor Hammer +3, Blackjack's Rapier, Blackjack's Daggers, Blackjack's Gear, Quartermaster, Darb Tuttle, Blessing of Kofusachi, Blessing of Abadar,

Displayed:
Deck: 9 Discard: 1 Buried: 3
Current Location: Mountain
Hero Points: 3
Reroll Used: Y
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Energy Resistance, Shy Ratani, The Twin, Gem of Mental Acuity, Adamantine Sai +2, Blessing of the Quartermaster, Boots of Alacrity, Pole
Recharged: Investigator's Lamp,
Discard Pile: Ring of Regeneration,
Buried Pile: Magic Leather Armor (Core), Sage's Journal (Core), Eagle,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Found (and topdecked) villain at Cell
Gave Cloak of Daggers to Koren
Moved to Mountain (to guard)


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Off-turn actions

1) Brawl.
Bury an Item/Reload Blackjack's Gear to add Quinn's Perception; Ask Koren to assist.
Strength/Dex 4+#=10: 1d6 + 1d8 + 3 + 1d6 + 1 ⇒ (6) + (8) + 3 + (1) + 1 = 19 defeated.

2) Togomor's BA. Bury Sage's Journal to add Quinn's Knowledge; ask Koren to assist again.
Dexterity 13: 1d6 + 1d10 + 6 + 1d6 + 1 ⇒ (1) + (4) + 6 + (3) + 1 = 15 Passed.

That's excellent! On his turn Quinn is planning to get his Investigator's Lamp back and use that to examine the Cell. That will tell us whether the villain is there or not.
If the villain isn't there Quinn will attempt to close the location so we can move without having to succeed at a check. If the villain is there we can discuss what we want to do, and who wants to go where.

Edit: Quinn probably won't be able to close the location - he won't have enough explorations available. But in that case Koren, up next, may well be able to - the only possible cards in the location are the villain or monsters, and if the villain was there Quinn would have found him/it.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 20

The hour is Gozreh's Growth - On your check against an Animal or Elemental card, add 1d4.

SOT: Examine top card of location - Hippogriff Fledgling (Ally 4)
That means the last card must be a barrier!

SOT: Reveal RR to recharge Random discard: 1d3 ⇒ 2 - Blessing of Abadar.

SOT: Reveal HH to examine top card of deck - Adamantine Sai +2. Recharge.

Explore, encountering Hippogriff Fledgling.
Auto-fail the check to acquire - banished.

Discard/Recharge Darb Tuttle to explore.
The last card is indeed a barrier - a Locked Door.

The location power gives Quinn the option to instead encounter Dispelling Mist. He chooses the Locked Door.

Bury an Item/reload Blackjack's Gear to add Quinn's Perception.
Disable 6+#=12: 1d10 + 5 + 1d8 + 3 ⇒ (2) + 5 + (7) + 3 = 17 Defeated!

For the closing check, Quinn has the choice of encountering Obsession of Servitude or Red Mantis Ambush
He chooses Obsession of Servitude.

Bury an Item/reload Blackjack's Rapier to add Quinn's Perception. Ask Koren to assist.

Intelligence 13: 1d10 + 4 + 1d8 + 3 + 1d6 + 1 ⇒ (8) + 4 + (4) + 3 + (4) + 1 = 24 Defeated.
As the check succeeded, recharge Random Discard: 1d2 ⇒ 2 - The Twin

Rooftops closed - Quinn and Koren must move.
Quinn will allow Koren to pick the destination

Quinn can examine up to two cards - the top card of the location he moves to, and (by reloading Eagle) the top card of a distant location. I believe the only location whose top card is unknown is The Cell, in which case one or other of those examines will reveal it.
(If I'm wrong and there's another unknown card Quinn may be able to examine that location as well; it depends on where he and Koren move to).

Quinn will (possibly) reload Eagle to examine the top card of a distant location.

End turn.

EOT: (possibly) examine top card of Quinn's location.

EOT: Reveal RR to recharge final card in Quinn's discard pile - Blessing of the Quartermaster.

Reset, drawing Eagle (maybe), Blackjack's Rapier, Blackjack's Gear, & Cloak of Daggers.

Quinn wrote:

Hand: Blackjack's Rapier, Sage's Journal (Core), Blackjack's Gear, Helpful Haversack (Core), Ring of Regeneration, Cloak of Daggers, Eagle, Blessing of Kofusachi,

Displayed:
Deck: 13 Discard: 0 Buried: 1
Current Location: TBA
Hero Points: 3
Reroll Used: Y
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Boots of Alacrity, Ring of Energy Resistance, Blackjack's Daggers, Gem of Mental Acuity
Recharged: Investigator's Lamp, Shy Ratani, Pole, Meteor Hammer +3, Blessing of Abadar, Adamantine Sai +2, Darb Tuttle, The Twin, Blessing of the Quartermaster,
Discard Pile:
Buried Pile: Magic Leather Armor (Core),

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Rooftops closed - Quinn and Koren must move.

Koren's power used once.
The top card of Quinn's location and/or the top card of Cell are known.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 15

The hour is The Demon's Lantern - On your check against a barrier, the difficulty is increased by 3.

SOT: Reveal HH to examine top card of deck - Pole. Recharge.

Explore, encountering Orc Rager.
Recharge Meteor Hammer to ignore Before Acting damage.

Reveal then reload Blackjack's Rapier, reload Darb Tuttle to fight using Knowledge+6.
Combat 10+##=22: 1d10 + 12 + 1d6 + 2 + 1d4 ⇒ (5) + 12 + (1) + 2 + (1) = 21 Failed - time for another Hero Point reroll!
Combat 10+##=22: 1d10 + 12 + 1d6 + 2 + 1d4 ⇒ (9) + 12 + (3) + 2 + (1) = 27 That's better - Orc Rager is defeated

At this point the only cards left in the location are a barrier, a blessing, and two allies. It's not worth getting Quinn's Investigators Lamp back just to find out what order they are in - it could be more useful elsewhere

Discard Blessing of the Quartermaster to explore again, encountering The Desert (Blessing 1)
Quinn can't succeed at the check to acquire - banished.

Reload Eagle to examine top card of Mountain - Skeleton (Monster 0)

End turn.

EOT: Examine top card of location - Andachi (Ally 5)

Reset, drawing Eagle, Darb Tuttle, Blackjack's Rapier, Ring of Regeneration, and Sage's Journal.

Quinn wrote:

Hand: Blackjack's Rapier, Sage's Journal (Core), Blackjack's Gear, Helpful Haversack (Core), Ring of Regeneration, Eagle, Darb Tuttle, Blessing of Kofusachi,

Displayed:
Deck: 10 Discard: 3 Buried: 1
Current Location: Rooftops
Hero Points: 3
Reroll Used: Y
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Boots of Alacrity, Blackjack's Daggers, Cloak of Daggers, Ring of Energy Resistance, Gem of Mental Acuity, Adamantine Sai +2
Recharged: Investigator's Lamp, Shy Ratani, Pole, Meteor Hammer +3,
Discard Pile: The Twin, Blessing of Abadar, Blessing of the Quartermaster,
Buried Pile: Magic Leather Armor (Core),

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 10

The hour is Gorum's Iron - On your non-Attack combat check, add 1.

Quinn doesn't want to mess with the Orc Rager, so will be heading elsewhere - probably Castle or Cliff

SOT: Exchange Blessing of Yaezhing (Hand) with Shy Ratani (Kit)

SOT: Reveal HH to examine top card of deck - Investigator's Lamp
Discard Shy Ratani to draw it.

Reload Eagle to examine top card of Castle - Evidence!
Quinn must encounter the Evidence, but gets to add a d8.
As Koren isn't local, bury an item/reload Blackjack's Gear to add Quinn's Perception (1d8+3)

Knowledge 10+#=16: 1d10 + 6 + 1d8 + 1d8 + 3 ⇒ (7) + 6 + (8) + (1) + 3 = 25 Evidence defeated (and displayed)
As we have found the evidence at the castle, that's where Quinn will explore

Move to Castle. Recharge Investigator's Lamp to examine top three cards.
They are Darb Tuttle (Ally 6), Returning Totem Spear (Weapon 4), and Poison Gas (Barrier 1).
Quinn must encounter the barrier.
Bury an item/reload Blackjack's Rapier to add Quinn's Perception
Disable 6+#=12: 1d10 + 5 + 1d8 + 3 ⇒ (5) + 5 + (1) + 3 = 14 Defeated.

Replace the other two cards with the Totem Spear on top.
Discard The Twin to explore. As this is Quinn's Harrow, draw a random ally (Shy Ratani) from Quinn's discards.
Recharge first card encountered (Totem Spear), then explore again, encountering Darb Tuttle.
Recharge Shy Ratani to add 1d8; discard Blessing of Abadar to bless.
Diplomacy 15: 1d6 + 2 + 1d8 + 1d6 ⇒ (1) + 2 + (1) + (5) = 9
That's terrible! Hero point reroll everything.
Diplomacy 15: 1d6 + 2 + 1d8 + 1d6 ⇒ (2) + 2 + (2) + (6) = 12
Still not quite good enough. Shirt reroll the d8
Diplomacy 15: 2 + 2 + 1d8 + 6 ⇒ 2 + 2 + (7) + 6 = 17 Acquired.

That's more than enough for now!

End turn.

EOT: Examine top card of location - Scarlet Walker (Monster 6)

Reset, drawing Blackjack's Rapier, Blackjack's Gear, Eagle, Blessing of the Quartermaster & Blessing of Kofusachi.

Quinn wrote:

Hand: Meteor Hammer +3, Blackjack's Rapier, Blackjack's Gear, Helpful Haversack (Core), Eagle, Darb Tuttle, Blessing of the Quartermaster, Blessing of Kofusachi,

Displayed:
Deck: 11 Discard: 2 Buried: 1
Current Location: Castle
Hero Points: 4
Reroll Used: Y
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pole, Ring of Energy Resistance, Sage's Journal (Core), Boots of Alacrity, Adamantine Sai +2, Ring of Regeneration, Cloak of Daggers, Blackjack's Daggers, Gem of Mental Acuity
Recharged: Investigator's Lamp, Shy Ratani,
Discard Pile: The Twin, Blessing of Abadar,
Buried Pile: Magic Leather Armor (Core),

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Moved to Castle
Found and displayed Evidence

Encountered cards 1-4 of Castle; card #3 is recharged into location.
New top card (Castle Card #5) is known to be a Scarlet Walker (Monster 5)


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Off-turn:
Ileosa's Furies: suffer 1d4 ⇒ 4 combat damage. Bury Magic Leather Armor.

Encounter Thug.
Before Acting, banish Monkey.
Reveal Meteor Hammer; reload Blackjack's Gear to fight using Knowledge+4.
Combat 20: 2d10 + 13 ⇒ (2, 10) + 13 = 25 Thug defeated.

Start of turn
The hour is The Sickness - When you suffer damage, suffer the scourge Plagued.

SOT: Examine top card of location - Evidence
Trigger forces Quinn to encounter the Evidence, but adds 1d8. Ask Koren to assist.
(We want to encounter Evidence, so there's no point in looking at an alternative encounter)
Knowledge 10+#=16: 1d10 + 6 + 1d8 + 1d6 + 1 ⇒ (8) + 6 + (8) + (2) + 1 = 25 Evidence defeated (and displayed)

Reload Eagle to examine top card of location - Curse of the Worm (Barrier 5)
Explore, encountering this barrier.
Use location power to examine an alternative - False Heroes again? No thanks!
Bury an Item/Reload Blackjack's Rapier to add Quinn's Perception.
Knowledge 14: 1d10 + 6 + 1d8 + 3 ⇒ (4) + 6 + (3) + 3 = 16 - defeated.

End turn.

EOT: Examine top card of location - Orc Rager

Reset, drawing Blackjack's Rapier, Eagle, Blackjack's Gear, and Blessing of Yaezhing.

Quinn wrote:

Hand: Meteor Hammer +3, Blackjack's Rapier, Blackjack's Gear, Helpful Haversack (Core), Eagle, Blessing of Abadar, Blessing of Yaezhing, The Twin,

Displayed:
Deck: 12 Discard: 0 Buried: 1
Current Location: Rooftops
Hero Points: 5
Reroll Used: Y
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Regeneration, Adamantine Sai +2, Cloak of Daggers, Blessing of the Quartermaster, Boots of Alacrity, Gem of Mental Acuity, Pole, Ring of Energy Resistance, Blackjack's Daggers, Blessing of Kofusachi, Investigator's Lamp, Sage's Journal (Core)
Recharged:
Discard Pile:
Buried Pile: Magic Leather Armor (Core),

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Start at Rooftops

Deck has been augmented by Ring of Energy Resistance (Item 6)

Quinn wrote:

Hand: Meteor Hammer +3, Blackjack's Rapier, Blackjack's Gear, Magic Leather Armor (Core), Helpful Haversack (Core), Monkey, Eagle, Blessing of Abadar, The Twin,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Rooftops
Hero Points: 5
Reroll Used: Y
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster, Ring of Regeneration, Pole, Gem of Mental Acuity, Sage's Journal (Core), Blessing of Kofusachi, Investigator's Lamp, Boots of Alacrity, Cloak of Daggers, Ring of Energy Resistance, Blessing of Yaezhing, Blackjack's Daggers, Adamantine Sai +2
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Upgrade: 1d1000 ⇒ 641

Preferences:
(1) Item 6; (2) Ally 6; (3) Ally 5

If Quinn gets the Item 6, he'll take a card feat to add it to his deck;
I'm still wondering about what to spend the Hero Point on otherwise (probably a power feat, but which one? Hand size?)


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 25
The hour is The Cyclone - The difficulty of your non-combat check against a bane is increased by 3.

SOT: Reload Eagle to examine top card of Plaza

Soultrapping Gem:
Barrier 6
Traits:
Magic
Trap
To Defeat:
None 0
Display this barrier. While displayed:
* You may not move or explore.
* At the start of a local character's turn, they may succeed at a Strength 9, Disable 14, or Combat 28 check to banish this barrier.
* When your location is closed, banish this barrier.

I think the best course of action is for Quinn to take care of this

SOT: Exchange Meteor Hammer (hand) with Sage's Journal (Kit)

Move to Plaza and explore, encountering Soultrapping Gem. Display it.

Quinn can not explore, and so ends his turn.

EOT: Examine top card of Plaza - It's the villain!

Dragon (Zarmangarof):
Traits:
Dragon
Veteran
To Defeat:
Combat 16+##
OR Diplomacy 12+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.

Well, that makes things a bit easier.
For the final encounter, Trinia Sabor could be used to remove a scourge, or to add 1d4+6 to a non-combat check.
Quinn's Sage's Journal can be buried to add 1d10+6 to a local check against a bane
Alternatively, Cloak of Daggers could add 6d4 to a combat check
There's no need to worry about the Soultrapping Gem, but if anybody does try to defeat it Quinn can reload a Blackjack Boon to add 1d8+3 to the check

Reset, drawing Eagle.

At the start of Koren's turn Quinn will bury Amin Jalento to draw two new items, keep one, and banish the other (looking for upgrades).
Neither is really much use, but he'll keep the Item 4 (Fireball Beads).

Quinn wrote:

Hand: Shocking Sawtooth Saber, Blackjack's Rapier, Sage's Journal (Core), Blackjack's Gear, Cloak of Daggers, Eagle, Blessing of Yaezhing, Blessing of Abadar, Fireball Beads,

Displayed: Greater Bolstering Armor, Trinia Sabor, Laori Vaus,
Deck: 10 Discard: 3 Buried: 2
Current Location: Plaza
Hero Points: 5
Reroll Used: Y
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Eagle can be reloaded to examine the top card of any location. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Adamantine Sai +2, Helpful Haversack (Core), Gem of Mental Acuity, Pole
Recharged: Investigator's Lamp, Blessing of Kofusachi, Shy Ratani, Salvator Scream, Blessing of the Quartermaster, Boots of Alacrity,
Discard Pile: The Theater, Monkey, Quartermaster,
Buried Pile: Ring of Regeneration, Amin Jalento,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 15
The hour is The Lost - When you would recharge a Magic boon, discard it instead.

SOT: Examine top card of location - Shoanti Barbarian Hide (Armor 4)

SOT: Exchange Blackjack's Daggers (hand) with The Theater (kit)

Explore, encountering Shoanti Barbarian Hide. Auto-fail check - banished.

Reload Eagle to examine top card of location - Shocking Sawtooth Saber (Weapon 6)

Discard Monkey to explore, encountering Sawtooth Saber.

This is a Finesse weapon, so reload Blackjack's Rapier to use Knowledge+4 for Acrobatics; ask Koren to assist.
Acrobatics 16: 1d10 + 6 + 4 + 1d6 + 1 ⇒ (4) + 6 + 4 + (6) + 1 = 21 - Acquired.
Elect not to recharge only card in discards (Monkey)

Discard the Theater to examine top card of location - Emperor Scorpion
The Theater is Quinn's Harrow, so draw a (random) ally from discards - Monkey
Unfortunately the Scorpion has a trigger, so Quinn must take one poison damage and then encounter it.

Emperor Scorpion:
Monster 4
Traits:
Trigger
Vermin
Veteran
To Defeat:
Combat 20
When examined, suffer 1 Poison damage, then encounter this monster.
Immune to Mental.
If you are at an Underground location, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Poisoned.

Discard Boots of Alacrity to poison damage.
Reveal then reload Meteor Hammer to fight using Knowledge +5; ask for Koren's help.
Combat 20: 1d10 + 6 + 5 + 1d10 + 3 + 1d6 + 1 ⇒ (2) + 6 + 5 + (1) + 3 + (4) + 1 = 22 - Scorpion defeated.
As the check was (just) successful, recharge random discard: 1d2 ⇒ 1 - Boots of Alacrity.

End turn.

EOT: Examine top card of location: Third Eye (Item 6)

Reset, drawing Meteor Hammer, Blackjack's Rapier, Eagle & Blackjack's Gear

Quinn wrote:

Hand: Meteor Hammer +3, Shocking Sawtooth Saber, Blackjack's Rapier, Blackjack's Gear, Cloak of Daggers, Monkey, Eagle, Blessing of Abadar,

Displayed: Greater Bolstering Armor,
Deck: 12 Discard: 1 Buried: 1
Current Location: Barracks
Hero Points: 5
Reroll Used: Y
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Adamantine Sai +2, Pole, Gem of Mental Acuity, Blessing of Yaezhing, Quartermaster, Helpful Haversack (Core)
Recharged: Investigator's Lamp, Blessing of Kofusachi, Shy Ratani, Salvator Scream, Blessing of the Quartermaster, Boots of Alacrity,
Discard Pile: The Theater,
Buried Pile: Ring of Regeneration,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Encountered top 3 cards of barracks
Examined 4th card - Third Eye (Item 6)

Used Koren's power twice


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 10
The hour is Sands of the Hour - no effect.

SOT: Exchange Magic Leather Armor (Hand) with Cloak of Daggers (Kit)

Reload Eagle to examine top card of Barracks - Greater Bolstering Armor (Armor 6)

Move to Barracks to explore.
Recharge Blessing of the Quartermaster to bless; ask Koren for assistance.
Constitution 14: 3d6 + 1 ⇒ (2, 5, 3) + 1 = 11 Failure.
It's an Armor 6 - it's worth trying that again. Paizo re-roll the 2
Constitution 14: 1d6 + 5 + 3 + 1 ⇒ (6) + 5 + 3 + 1 = 15 Success! Armor acquired.
Display Greater Bolstering Armor.

No way to explore again, so end turn.

EOT: Examine top card of location - Trapped Chest (Barrier 1)

Reset, drawing Eagle, Meteor Hammer, Blessing of Abadar, Boots of Alacrity & Monkey

Quinn wrote:

Hand: Meteor Hammer +3, Blackjack's Rapier, Blackjack's Daggers, Cloak of Daggers, Boots of Alacrity, Eagle, Monkey, Blessing of Abadar,

Displayed: Greater Bolstering Armor,
Deck: 12 Discard: 0 Buried: 1
Current Location: Barracks
Hero Points: 5
Reroll Used: Y
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Helpful Haversack (Core), Adamantine Sai +2, Gem of Mental Acuity, Blackjack's Gear, Pole, Blessing of Yaezhing, Quartermaster
Recharged: Investigator's Lamp, Blessing of Kofusachi, Shy Ratani, Salvator Scream, Blessing of the Quartermaster,
Discard Pile:
Buried Pile: Ring of Regeneration,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Quinn will guard the Bank.
He doesn't really want to, as the only Item he has in his hand is his Ring of Regeneration, but sometimes you just have to make sacrifices...


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

The hour is The All-Seeing Eye - When you would examine the top card of a location, you may examine the top 2 cards instead.
That sounds like a pretty good hour for Quinn!

SOT: Examine top card of Arsenal - Kordaitra Destaid - a Closing Henchman!

Kordaitra Destaid:
Story Bane 6
Type: Monster
Traits:
Cavalier
Human
To Defeat:
Combat 24
When you would encounter this monster, a local character that has the highest Melee modifier encounters her instead.
Before acting, each other character summons and encounters the story bane Gray Maiden Guard.

I guess Quinn's not going to be the one fighting the henchman ...

Hour Power: Examine next card of Arsenal - Fury Devil (Monster 5)

SOT: Exchange Cloak of Daggers (Hand) with Blackjack's Daggers (Kit)

SOT: (Ring of Regeneration) Recharge Blessing of Kofusachi (only discard).

SOT: Encounter Koren's displayed Soultrapping Gem

Bury an Item/Reload Blackjack's Daggers to add Quinn's Perception; ask Koren to assist.
Disable 14: 1d10 + 5 + 1d8 + 3 + 1d6 + 1 ⇒ (1) + 5 + (6) + 3 + (3) + 1 = 19 - defeated!

Quinn sees no point in sticking around to fight a posse of Gray Maidens, so he heads off to the Bank of Abadar
(A location he stands some chance of closing/guarding).

As nobody asked Quinn to play his Eagle, he'll reload it now to examine the top card (or, this hour, the top two cards) of his location.
They are Sklar-quah Thundercaller (Ally 4) & Silver War Paint (Item 4).

Explore, encountering Sklar-quah Thundercaller.
Choose to fail the check to acquire - Thundercaller banished.

Discard Shy Ratani to explore, encountering Silver War Paint.
Choose to fail the check to acquire - War Paint banished.

End turn.

EOT: (Ring of Regeneration) Recharge Shy Ratani (only discard).

EOT: Examine top card (hour: 2 cards) of the location.
They are:Perplexing Text (Barrier 1) & Fuse Grenade (Item 6).

Reset, drawing Eagle & Blackjack's Daggers.

Quinn wrote:

Hand: Meteor Hammer +3, Blackjack's Rapier, Blackjack's Daggers, Magic Leather Armor (Core), Ring of Regeneration, Salvator Scream, Eagle, Blessing of the Quartermaster,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Bank of Abadar
Hero Points: 5
Reroll Used: N
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Blessing of Abadar, Blessing of Yaezhing, Blackjack's Gear, Boots of Alacrity, Adamantine Sai +2, Helpful Haversack (Core), Gem of Mental Acuity, Monkey, Pole
Recharged: Investigator's Lamp, Blessing of Kofusachi, Shy Ratani,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Examined top two cards of Arsenal
Banished Koren's Soultrapping Gem
Moved to Bank of Abadar
Banished top two cards of Bank of Abadar
Examined next two cards of Bank of Abadar

Used Koren's power once.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

When Koren closes the Dungeons, Quinn continues his search for monsters elsewhere

Quinn will draw a card (Ring of Regeneration), then move to the Blood Pool

At some point before the start of Enora's turn he will also reload his Eagle to examine the top card of the Blood Pool.

I should probably have done that on Koren's turn; I would then have been able to have drawn the Eagle when the location closed, and examine another location (which could have helped Brielle or Cthonicthul). Unfortunately I wasn't planning quite far enough ahead, and didn't think of it at the time.

Quinn wrote:

Hand: Blackjack's Rapier, Meteor Hammer +3, Magic Leather Armor (Core), Cloak of Daggers, Ring of Regeneration, Salvator Scream, Shy Ratani, Blessing of the Quartermaster,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Current Location: Blood Pool
Hero Points: 5
Reroll Used: N
NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded: Eagle,
Middle of Deck (Unknown Order): Quartermaster, Pole, Blackjack's Gear, Helpful Haversack (Core), Boots of Alacrity, Gem of Mental Acuity, Monkey, Blessing of Abadar, Adamantine Sai +2, Blessing of Yaezhing
Recharged: Investigator's Lamp,
Discard Pile: Blessing of Kofusachi,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

At the start of Koren's turn, Quinn will:

1) Discard his Blessing of Kofusachi to search his deck for his Investigator's Lamp, and draw it.
2) Recharge his Investigator's Lamp to examine the top three cards of the location.

They are:
Dungeons Card 1: Mother of Thorns (Closing Henchman)
Dungeons Card 2: Orc Rager (Monster 2)
Dungeons Card 3: Red Mantis Assassin (Closing Henchman)

Koren may choose the order in which the cards are reloaded.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Quinn will upgrade his Keen Rapier +3 to a Meteor Hammer +3.

In an attempt to reduce the monster count as quickly as possible, Quinn (and Koren) will start at the Dungeon.

Quinn will lose the support of Thousand Bones

Quinn wrote:

Hand: Blackjack's Rapier, Meteor Hammer +3, Magic Leather Armor (Core), Cloak of Daggers, Eagle, Salvator Scream, Shy Ratani, Blessing of the Quartermaster, Blessing of Kofusachi,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Dungeon
Hero Points: 5
Reroll Used: N // Quinn has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.

Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Investigator's Lamp, Gem of Mental Acuity, Blessing of Yaezhing, Pole, Adamantine Sai +2, Blessing of Abadar, Monkey, Ring of Regeneration, Blackjack's Gear, Quartermaster, Helpful Haversack (Core), Boots of Alacrity
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Upgrade Roll: 1d1000 ⇒ 192

Quinn will be tiering up to tier 6.

He made a mistake last time, and took a Weapon 5 that he can't actually use very well. It's not that critical, but if there is a Weapon 5 upgrade left over he'll take that to get a weapon he can use.

He's not really interested in the loot.

He has the feat checked on Laori Vaus, so would prefer to see him stick around.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

As he is no longer Dazed, at the start of Raheli's turn Quinn will play his Investigator's Lamp to examine the three cards of the location. One of them will be a barrier, which Quinn will have to encounter. Another one will be an Ally, and the third will be the final villain - Ildervok.

Ildervok:
Story Bane 5
Type: Monster
Traits:
Fiend
Undead
To Defeat:
Combat 30
Immune to Cold, Mental, and Poison.
Before acting, each local character either buries the top card of their deck, discards a random card, or suffers 1d4+1 Cold damage.
If undefeated, bury all Magic boons in your hand, displayed cards, and discards.

The barrier is Obsession of Servitude (Barrier 5), which Quinn encounters.

Obsession of Servitude:
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Perception 13
OR Wisdom 11
If undefeated, display this barrier.
While displayed:
* At the start of your turn, move to a random location.
* Evade boons you encounter.
* You may not play boons except during encounters with banes.
* When a power would remove 1 of your scourges, you may instead banish this barrier.

As Quinn is still Drained and Exhausted, he will discard his Blessing of Abadar to bless the check twice, and bury an item (Boots of Alacrity) to add his Perception (subtracting 4 from the roll)
Intelligence 13: 3d10 + 4 + 1d8 + 2 - 4 ⇒ (1, 5, 7) + 4 + (2) + 2 - 4 = 17 - the barrier is defeated.
That's pretty terrible rolling - average would be 23 - but it's still good enough

The Ally is a Landshark Whelp

Landshark Whelp:
Ally 4
Traits:
Aberration
To Acquire:
Wisdom
Survival 9
On a local combat check, freely banish to add 2d6 and the Piercing trait.
Banish to explore. This exploration, you may ignore cards' before acting powers.

DURING RECOVERY
You may succeed at a Wisdom or Survival 9 check to shuffle this card into your deck.

Quinn can replace the Landshark Whelp and Ildervok in whichever order we choose.

We now know all there is to know about the remaining cards, and can plan accordingly.

Quinn wrote:

Hand: Keen Rapier +3, Blackjack's Gear, Salvator Scream, Sklar-quah Thundercaller, The Queen Mother,

Displayed:
Deck: 12 Discard: 6 Buried: 3
Current Location: Tower
Hero Points: 5
Reroll Used: N // Quinn has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.

Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Regeneration, Dream Spider, Gem of Mental Acuity, Sage's Journal (Core), Quartermaster, Blessing of Kofusachi, Pole, Shy Ratani, Blackjack's Daggers, Adamantine Sai +2, Blessing of the Quartermaster
Recharged: Investigator's Lamp,
Discard Pile: Prayer, Ukwar Axe, Monkey, Scrying, Blessing of Yaezhing, Blessing of Abadar,
Buried Pile: Magic Leather Armor (Core), Eagle, Boots of Alacrity,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Off-turn: Suffer Dazed, Drained & Exhausted, and take 1d4 + 1 ⇒ (4) + 1 = 5 damage. Ouch!
Discard Ukwar Axe, Investigator's Lamp, Quartermaster, Monkey, & Scrying.

(Keeping Blackjack's Rapier, Ring of Regeneration, & Sage's Journal)

Turn 24 The hour is Incitation - no effect.

Quinn can't do all that much this turn, but still has a few options.

SOT: Exchange Blackjack's Rapier (hand) with Blessing of Yaezhing (Kit)

SOT: Reveal Ring of Regeneration to recharge Random Card: 1d6 ⇒ 4 - Investigator's Lamp.

Explore, encountering Tower Card #1 - Acidic Bolas (Weapon 3)
Quinn can't make the acquire check - banished.

Quinn Can't explore again, but I'm pretty sure he can still discard his Blessing of Yaezhing to encounter the top card of his location.

Just in case he can't I'll put the encounter under a spoiler

Tower Card #2:
Even better - it's a monster (Manananggal)!

BA: Summon and encounter an Ally with Diplomacy in the check to acquire - Jason Adrael
Knowledge 10: 1d10 + 6 - 1 ⇒ (4) + 6 - 1 = 9 Failure - not acquired.
Fortunately, thanks to the Blessing of Yaezhing, the monster is still defeated without any further checks.

End turn.

EOT: Reveal Ring of Regeneration to recharge Random Card: 1d6 ⇒ 4 - Quartermaster

EOT: Shuffle hand into deck and remove Dazed

EOT: Examine top card of location.
I won't actually mention the top card yet; I'll wait for the BR to rule

Reset, drawing Investigator's Lamp, Blessing of Abadar, Boots of Alacrity, Blackjack's Gear, Salvator Scream, Sklar-Quah Thundercaller, Keen Rapier +3 & The Queen Mother.

Quinn wrote:

Hand: Keen Rapier +3, Boots of Alacrity, Blackjack's Gear, Investigator's Lamp, Salvator Scream, Sklar-quah Thundercaller, Blessing of Abadar, The Queen Mother,

Displayed:
Deck: 11 Discard: 5 Buried: 2
Current Location: Tower
Hero Points: 5
Reroll Used: N // Quinn has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.

Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Adamantine Sai +2, Blessing of Kofusachi, Pole, Blessing of the Quartermaster, Quartermaster, Sage's Journal (Core), Blackjack's Daggers, Gem of Mental Acuity, Ring of Regeneration, Dream Spider, Shy Ratani
Recharged:
Discard Pile: Prayer, Ukwar Axe, Monkey, Scrying, Blessing of Yaezhing,
Buried Pile: Magic Leather Armor (Core), Eagle,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Guard Rooftops.

Summon and Defeat a barrier.
As per the location power, Quinn gets his choice of two barriers.
His choices are Perplexing Text and Burning Tar - he chooses Perplexing Text

Perplexing Text:
Barrier 1
Traits:
Cache
Veteran
To Defeat:
Intelligence
Knowledge 7+#
If undefeated, end your turn.
If defeated, draw a new spell or Book item.

Bury an Item/Recharge Blackjack's Gear to add Quinn's Perception. Subtract 2 for Drained.
Knowledge 7+#=12: 1d10 + 6 + 1d8 + 2 - 2 ⇒ (10) + 6 + (8) + 2 - 2 = 24 Defeated. Rooftops Guarded.

Quinn gets to draw a new Item with the Book trait or a new Spell.
There probably aren't that many high-level Items with the Book trait, so he'll draw a new Spell.
He gets Scrying - a Spell 5! (and a potentially useful one, as well).


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 19

Hour: The Wanderer - when a local character fails to acquire a boon, you may bury a card to encounter it.

At Twisting Passages.

SOT: Reveal HH to examine top card of deck - Prayer. Discard Gem of Mental Acuity to draw it.

SOT: Exchange Helpful Haversack (Hand) with Ring of Regeneration (kit).

SOT: Reveal Ring of Regeneration to recharge Random Discard: 1d2 ⇒ 1 - Gem of Mental Acuity.

Give Lyrune-Quah Truthspeaker to Enora.

Attempt to move. Discard Prayer to bless. (Drained subtracts 2)
Knowledge 6+#=11: 2d10 + 6 - 2 ⇒ (5, 9) + 6 - 2 = 18 - Success. Move to Rooftops.

End Turn.

EOT: Reveal Ring of Regeneration to recharge Random Discard: 1d2 ⇒ 2 - Dream Spider.

Reset, drawing Monkey & Sage's Journal.

Quinn wrote:

Hand: Blackjack's Rapier, Ukwar Axe, Blackjack's Gear, Ring of Regeneration, Investigator's Lamp, Sage's Journal (Core), Quartermaster, Monkey,

Displayed:
Deck: 14 Discard: 1 Buried: 2
Current Location: Rooftops
Hero Points: 5
Reroll Used: N // Quinn has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.


NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Boots of Alacrity, Blackjack's Daggers, Adamantine Sai +2, Pole, Blessing of Kofusachi
Recharged: The Queen Mother, Blessing of Abadar, Keen Rapier +3, Blessing of the Quartermaster, Sklar-quah Thundercaller, Shy Ratani, Salvator Scream, Gem of Mental Acuity, Dream Spider,
Discard Pile: Prayer,
Buried Pile: Magic Leather Armor (Core), Eagle,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Gave Lyrune-Quah Truthspeaker to Enora
Moved to Rooftops


Human Investigator Deck Handler Looking for: (Most level 6 upgrades, especially Items)

Turn 14, Quinn/JohnF
Desna's Freedom - On each check, the first blessing played to bless may be played freely.

SOT (Tower): Examine top card of Spider Nest - Basilisk (Monster 3)

SOT (Quinn): Examine top card of Tower - Ashwing Gargoyle

SOT: Reveal HH to examine top card of deck - Investigator's Lamp. Reload.

SOT: Reveal RR to recharge Shy Ratani.

SOT: Exchange Ring of Regeneration (hand) with Quartermaster (Kit)

Move to Cell and explore, encountering Dream Spider
It's technically possible to acquire this, so it's worth a roll...
Wisdom 10: 1d10 + 1d4 ⇒ (7) + (3) = 10 Acquired! Amazing!

Discard Dream Spider to explore again, encountering Ukwar.
Quinn will take the BA power, suffering Damage: 1d8 + 1 ⇒ (6) + 1 = 7 and the scourge Drained.
Bury the Magic Leather Armor to take care of the damage.

Reveal & reload Blackjack's Rapier, and reload Blackjack's Gear to fight using Knowledge+4.
Do not add the 1d6 from Dream Spider, as that would add the poison trait.
Recharge Salvator Scream to add 1d8. Drained subtracts 4.
Combat 21: 1d10 + 10 + 1d6 + 2 + 1d4 + 1d8 - 4 ⇒ (9) + 10 + (3) + 2 + (2) + (4) - 4 = 26 Ukwar is defeated.
Draw new Loot weapon Ukwar Axe

Bury Eagle to close location.
Draw a new Ally - Lyrune-Quah Truthspeaker

A Random Character, 1=Koren: 1d5 ⇒ 4 Enora must summon and encounter 1d3 ⇒ 2 an Inquisitor Devil

Reset, drawing Blackjack's Gear, Blackjack's Rapier & Investigator's Lamp.

Quinn wrote:

Hand: Blackjack's Rapier, Ukwar Axe, Blackjack's Gear, Helpful Haversack (Core), Investigator's Lamp, Gem of Mental Acuity, Quartermaster, Lyrune-quah Truthspeaker,

Displayed:
Deck: 15 Discard: 1 Buried: 2
Current Location: TBD
Hero Points: 5
Reroll Used: N // Quinn has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.


NOTES:
Available Support: Blessings generally available (not the Blessing of Kofusachi, though). Sages Journal can be buried to add 1d10+6 to a local check against a bane. Other cards or support could be made available if requested.
Movement: An examinable location (prefer barriers, not monsters)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Kofusachi, Boots of Alacrity, Adamantine Sai +2, Sage's Journal (Core), Monkey, Prayer, Pole, Blackjack's Daggers
Recharged: The Queen Mother, Blessing of Abadar, Keen Rapier +3, Blessing of the Quartermaster, Sklar-quah Thundercaller, Shy Ratani, Salvator Scream,
Discard Pile: Dream Spider,
Buried Pile: Magic Leather Armor (Core), Eagle,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8 ☐ 9
Proficiencies:

POWERS:
For your check that invokes Finesse, you may recharge (☑ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☑ or start) of your turn, you may examine the top card of your location.

Empiricist Role:
☐ On your Diplomacy, Disable, or Perception non-combat check (☐ or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ You may recharge a card to ignore powers that would happen when you examine it.)

Blackjack Role:
At the start of your turn, you may exchange a card in your hand with a card in your kit.
☑ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead.
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.

Turn Summary:
Examined top cards of Tower (Ashwing Gargoyle) & Spider Nest (Basilisk)
Moved to cell, encountered and defeated Ukwar
Cell closed. Enora must encounter an Inquisitor Devil

Quinn, Enora and Raheli must move (exactly where needs to be discussed)