About Johlanna the Sunwalker
JOHLANNA THE SUNWALKER
CR 12
Female Human paladin 13
LG medium humanoid (human, human)
Init +2; Senses Perception +6,
Aura Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve,
Languages Abyssal, Celestial, Common, Infernal
AC 30, touch 14, flat-footed 28
hp 143 (13HD)
Fort +16, Ref +11, Will +15
Speed 30 ft. (6 squares)
Melee: mace +1 (heavy/adamantine) +17/+12/+7 (1d8+4)
Melee: sun blade +18/+13/+8 (1d10+5/19-20)
Face 5 ft. Reach 5 ft.
Base Atk +13; CMB +16; CMD 28
Special Actions Channel Positive Energy, Smite Evil,
Prepared Spells Prepared Spell List
Paladin (CL 13th):
4th - blaze of glory (DC 19)
3rd - fire of judgment (DC 18) , wrathful mantle (DC 18)
2nd - fire of entanglement (DC 17) , light lance (DC ) , resist energy (DC 17)
1st - bless weapon , divine favor (DC ) , grace (DC ) , hero's defiance (DC ) , knight's calling (DC 16)
Class Spell-Like Abilities: detect evil ( at will)
Magic Item Spell-Like Abilities: fly ( DC 14, 1/Day)
Abilities Str 16, Dex 14, Con 16, Int 12, Wis 14, Cha 20
Special Qualities Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve, Bonus Feat, Celestial Spirit, Mercy (Cursed), Detect Evil, Mercy (Diseased), Divine Health, Mercy (Frightened), Lay on Hands, Mercy (Poisoned), Mercy (Shaken), Skilled,
Feats: Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Channel Smite, Covering Defense, Extra Channel, Extra Lay On Hands, Extra Mercy, Improved Channel, Martial Weapon Proficiency, Shield Focus, Shield Proficiency, Simple Weapon Proficiency, Toughness
Skills Appraise +1, Bluff +5, Climb +2, Craft (Untrained) +1, Diplomacy +13, Disguise +5, Fly +3, Handle Animal +12, Heal +8, Intimidate +9, Knowledge (Nobility) +6, Knowledge (Religion) +7, Linguistics(Abyssal, Infernal) +3, Perception +6, Perform (Untrained) +5, Profession (Farmer) +6, Ride +7, Sense Motive +12, Survival +6, Swim +1,
Possessions +3 celestial armor; belt of physical perfection +2; headband of mental superiority +2; Amulet of Natural Armor +2; Ring of Protection +2holy symbol (silver); lion's shield; mace +3 (heavy/adamantine); traveler's outfit; sun blade; Handy Haversack [ Holy Symbol (Wooden); Coin (Gold Piece) (x100); Coin (Silver Piece) (x138); Rations (Trail/Per Day) (x5); Amber (x4); Bloodstone (x2); Ink (1 oz. Vial); Brown-Green Garnet; Red Garnet (x10); Inkpen; Fire Opal; Parchment (Sheet) (x5); Sealing Wax; Sunrod; ]; Horse (Heavy/Combat Trained) [ Bedroll; Saddle (Military); Saddlebags; ]; Saddlebags [ Holy Symbol (Wooden); Rations (Trail/Per Day) (x2); ]; Aura of Courage (Su) You are immune to fear (magical or otherwise). Each ally within 10 feet or you gains a +4 morale bonus on saving throws against fear effects. This ability functions only while you are conscious, not if you are unconscious or dead.
Aura of Good (Ex) You project an overwhelming good aura.
Aura of Justice (Su) You can expend two uses of your smite ability to grant the ability to smite evil to all allies within 10 feet, using your bonuses. Allies must use this Smile Evil ability by the start of your next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability.
Aura of Resolve (Su) You are immune to charm spells and spell-like abilities. Each ally within 10 feet of you gains a +4 morale bonus on saving throws against charm effects. This ability functions only while you are conscious, not if you are unconscious or dead.
Bonus Feat Humans select one extra feat at 1st level.
Celestial Spirit (Sp) Your divine bond allows you to enhance your weapon as a standard action by calling upon the aid of a celestial spirit.
Channel Positive Energy (Su) You can unleash a wave of positive energy.
Mercy (Cursed) (Su) Whenever you use Lay on Hands to heal damage to one target, the ability also acts as Remove Curse with a caster level of 13.
Detect Evil (Sp) At will, you can use Detect Evil, as the Spell.
Mercy (Diseased) (Su) Whenever you use Lay on Hands to heal damage to one target, the ability also acts as Remove Disease with a caster level of 13.
Divine Health (Ex) You are immune to all diseases, including supernatural and magical diseases.
Mercy (Frightened) (Su) Whenever you use Lay on Hands to heal damage to one target, the target is no longer frightened.
Lay on Hands (Su) You can heal wounds (your own or those of others) by touch.
Mercy (Poisoned) (Su) Whenever you use Lay on Hands to heal damage to one target, the ability also acts as Neutralize Poison with a caster level of 13.
Sacred Conduit Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and you now channel divine energy with greater ease than most.
Mercy (Shaken) (Su) Whenever you use Lay on Hands to heal damage to one target, the target is no longer shaken.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Smite Evil (Su) You can call out to the powers of good to aid you in your struggle against evil.
Starchild (Desna) Desna sensed your love of travel and promised you would always be able to find your way home. You can automatically determine where true north is. You gain a +4 trait bonus on Survival checks to avoid becoming lost.
Created using PCGen 5.16.4 on Dec 17, 2010