Char: Value (Cost): Attribute Roll, Notes.
STR: 6 (-4): 10-, HTH Damage 1d6 END [1]
DEX: 10 (0): 11-, OCV 3 DCV 3
CON: 8 (-4): 11-,
BODY: 8 (-4): 11-,
INT: 11 (1): 11-, PER Roll 11-
EGO: 8 (-4): 11-, ECV: 3
PRE: 8 (-2): 11-, PRE Attack: 1 1/2d6
COM: 7 (-1): 10-,
PD: 3 (2)
ED: 2 (0)
SPD: 2 (0) +2 = 4 (# actions in 12 seconds)
REC: 4 (2)
END: 20 (2)
STUN: 15 (0)
Run: 5" (10/20" NCom, -2 pts)
Swim: 2" (4" NCom, 0 pts)
Leap: 1" (2" NCom, 0)
Characteristics Cost: -14
Power (Cost)
Running 0" (5" total = 10m), x4 Noncombat (40m); (5 Active Points); Increased Endurance Cost (x5 END; -2) (2)... (10m,
Flight 7" (14m), x4 Noncombat modifier (56m)
Powers Cost: 2
Martial Arts Maneuver (Cost)
Soccer Player
1) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove (5)
2) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 2d6 Strike, Target Falls (3)
3) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 1d6 +v/5 Strike; You Fall, Target Falls; FMove (3)
Martial Arts Cost: 11
Skill (Cost)
Scholar (3)
1) KS: Baseball / Softball 10- (1)
2) KS: Gymnastics 10- (1)
3) KS: PDF Military 10- (1)
4) KS: US History 10- (1)
5) KS: World Football (Soccer) 11- (2)
Serious Soccer Player
1) Defense Maneuver I-II (5)
2) +1 with HTH Combat; Feet Only (Soccer) (-1/2) (3)
3) Rapid Attack (HTH) ; Feet Only (Soccer) (-1/2) (3)
4) Acrobatics 10- (2)
5) Analyze: Agility Skills 10-; Soccer Only (-1/2) (1)
6) Shadowing 10-; Soccer Only (-1/2) (1)
7) Sleight Of Hand 11-; Feet Only (Soccer) (-1/2) (2)
8) Stealth 10-; Soccer Only (-1/2) (1)
9) Teamwork 11- (3)
10) PS: Soccer 11- (3)
11) Tactics 10-; Feet Only (Soccer) (-1/2) (1)
SS: General Science 10- (2)
Modern
1) AK: Schenectady, NY 8- (0)
2) Acting 8- (0)
3) Climbing 8- (0)
4) Concealment 8- (0)
5) Conversation 8- (0)
6) Deduction 8- (0)
7) Native Language: English (idiomatic; literate) (0)
8) PS: Student Athlete 11- (0)
9) Paramedics 8- (0)
10) Persuasion 8- (0)
11) Shadowing 8- (0)
12) Stealth 8- (0)
13) TF: Two-Wheeled Muscle-Powered Ground Vehicles (0)
Basic Training, Group Package (-10)
1) Navigation 8- (1)
2) Tactics 8- (1)
3) Combat Piloting 11- (3)
4) WF: Assault Rifles/SMGs, Handguns (2)
5) Body +1 (2 Pts) (0)
Skills Cost: 33
Disadvantage (Pts.)
Volunteer
1) Social Limitation: Minor (Under 18) (Occasionally; Major; Not Limiting In Some Cultures) (5)
2) Psychological Limitation: Save Humanity (Common; Strong) (15)
Personal
1) Psychological Limitation: Hates Bullies (Common; Strong) (15)
2) Psychological Limitation: Hero-Worship Big Brother (Common; Moderate) (10)
3) Physical Limitation: Myopic (Infrequently; Slightly Impairing) (5)
Base Points: 0
Disadvantage Points: 50
Total Character Cost: 32
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Notes: I had a lot of fun with this one; grabbed the whole 'athletic girl' thing and really ran with it on this one; I'd like you to go with the first version of Jodie. I didn't put in the 'fear of spiders' thing in there, in part because I felt that the big-brother thing was more important; I'd like you to keep that as a potential ace-in-the-hole fallback in case something changes. (Yes - yes, I DO already have a plotline.)
The martial arts and 'combat training' are all evolved from soccer skills. Obviously, this is not formal training, but instead skills possessed by someone who is quite adept at the sport that translate into combat ability. It will, in general, only take 1 point to remove the 'Soccer only' (or whichever) restriction from the skills, but they should be only bought off a) as appropriate, and b) one per scene. ;)