Riftwarden

J'ngo Mordrak's page

102 posts. Organized Play character for thunderspirit.


Full Name

J'ngo Mordrak

Race

Male Human (Mwangi) Sor8 | hp 58/58 | Init +9 | AC 18/14, T 13, FF 12 | CMB +3, CMD 16 |

Classes/Levels

F +5 R +7 W +9 | Prcptn +0 |

About J'ngo Mordrak

J'ngo Mordrak (PFS #3601-5)
Male Human (Mwangi) Sorcerer 8
NG Medium humanoid (human)
Init +9; Senses Perception +0

DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 deflection)
hp 58 (8d6+24)
Fort +5, Refl +7, Will +6
Resist acid 5, cold 5

OFFENSE
Speed 30 ft.
Melee dagger +3 (1d4-1/19-20) or
. . longspear +3 (1d8-1/×3)
Ranged light crossbow +6 (1d8/19-20)
Bloodline Spell-Like Abilities (CL 8th; concentration +15, +19 when grappled/casting defensively)
. . 8/day—heavenly fire (1d4+4 divine energy)
Sorcerer Spells Known (CL 8th; concentration +15, +19 when grappled/casting defensively)
. . 4th (4/day) — black tentacles x
. . 3rd (6/day) — haste, magic circle against evil, summon monster III xxxxxx
. . 2nd (7/day) — flurry of snowballs, glitterdust, invisibility, resist energy, scorching ray (DC 17) xxx
. . 1st (8/day) — bless, enlarge person, feather fall, grease, mage armor, magic missile, protection from evil (DC 16) xxxx
. . 0 (at will) — acid splash, detect magic, disrupt undead, mage hand, message, open/close, prestidigitation, read magic

Statistics
Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 20
BAB +4; CMB +3; CMD 16
Feats Combat Casting, Eschew Materials, Improved Initiative, Iron Will, Lightning Reflexes, Toughness, Uncanny Concentration
Traits Reactionary, world traveller
Skills Bluff +10, Diplomacy +1, Intimidate +10, Knowledge (arcana) +12, Spellcraft +12, Survival +4, Use Magic Device +16; Racial Modifiers +4 Survival
Languages Celestial, Common, Polyglot
SQ bloodline arcana (summoned creatures gain DR 4/evil), heart of the wilderness

Gear amulet of natural armor +1, cloak of resistance +1, handy haversack, cracked dusty rose prism ioun stone, mnemonic vestment, ring of protection +1, runestone of power (1st level) x , runestone of power (2nd level) x , wayfinder, oil of daylight, scroll of endure elements, scroll of locate object, scroll of fireball, scroll of communal tongues (x3), wand of color spray (44 charges), wand of cure light wounds (34 charges), wand of mage armor (5 charges), wand of magic missile (CL 3rd) (7 charges), wand of shield (49 charges), acid (2), alchemist's fire (2), alkali flask (2), holy water, oil (5), dagger, light crossbow w/crossbow bolts (20), longspear, flint and steel, hooded lantern, silk rope, torch (5), 19,951 gp

Special Abilities
Bloodline Arcana: Celestial (Ex) Summoned creatures gain DR 4/evil (doesn't stack with other DR).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Heart of the Wilderness +4 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Heavenly Fire (1d4+4 divine energy, 8/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected. xx
Mnemonic vestment (1/day) Spontaneous caster may cast spells from written sources using a spell slot. Writing is unharmed.
Uncanny Concentration Don't make concentration checks for violent movement, gain a +2 bonus on all other concentration checks.