Tengu

Jiro Fire-Raven's page

37 posts. Alias of CrusaderWolf.


Full Name

Jiro Fire-Raven (Taiyo-Karansu)

Race

Tengu

Classes/Levels

LG Evangelist3 [Shizuru] l 21/21hp l F +3, R +2, W +5 l AC17 Touch11 Flat-Footed16; CMB +5, CMD16 l Perc +5, Intimidate +5 l Init +3 Spd30

Strength 15
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 16
Charisma 13

About Jiro Fire-Raven

LG male tengu Evangelist3 [Shizuru]

Init +3; Speed 30ft; 21hp
Light0-66lbs Medium67-133lbs Heavy134-200lbs; Drag2,000lbs
Current Weight Carried: 67lbs
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DEFENSE
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AC17 (+4 chainmail, +1 Dex); Touch11, Flat-Footed16

Fort +3, Ref +2, Will +6

CMB +5, CMD16
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OFFENSE
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BAB +2

Katana +5 melee (1d8+3; 18-20/x2)

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FEATS
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Spell Focus [Conjuration]: +1DC to Conjuration spells

Augment Summoning: Summoned creatures get +4Str/Con

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Adventuring SKILLS (3/level + Background [includes FCB])
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Perform [Oratory] +7 (3 ranks, +3 bonus, +1 Cha)

Knowledge (Planes) +6 (6 ranks, +3 bonus)

Knowledge (Nobility) +6 (3 ranks, +3 bonus)

Sense Motive +9 (3 ranks, +3 bonus, +3 Wis)

Diplomacy +5 (1 ranks, +3 bonus, +1 Cha)

Linguistics +4 (1 ranks, +3 bonus)

Perception +7 (1 rank, +3 bonus, +3 Wis)

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SPELLS Orisons (4)/3+1/2+1/--/--/--/--/--/--/--
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[1]: DC14; Summon Monster I, Bless, Cure Light Wounds [Shield of Faith]
[2]: DC15; Summon Monster II, Cure Moderate Wounds [Bless Weapon]
[3]:
[4]:
[5]:
[6]:
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[8]:
[9]:
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TRAITS
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Hero Worship (Ameiko): +1 attack vs enemy who threatens Ameiko; +2 Concentration

Reactionary: +2 Initiative

Purity of Faith: +1 Will; +1 to saves against effects from evil outsiders

Abilities:

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Tengu Abilities
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Deft Swords: +2 dodge bonus to CMD while wielding a swordlike weapon

Swordtrained: Proficient with all sword-like weapons

Gifted Linguist: Gain 2 languages per skill point, instead of 1

Low-Light Vision

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Class Abilities
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Touch of Glory [Heroism Domain]: +1 to Charisma-based check or Cha roll. Lasts 1 hour or until used.

Single-Minded: An evangelist focuses her skills and learning on proclamation rather than the fine details of the church’s deeper mysteries or martial training. Thus, she may select only one domain and does not gain medium armor proficiency or shield proficiency.

Public Speaker: An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (minimum 0)

Sermonic Performance: An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level.

Spontaneous Casting: An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the spells listed HERE

Adventuring Gear:

Mswk Katana
Chain Mail armor
Adventurer's Outfit
Wand of Cure Light Wounds [25 charges]
[3] alchemist's fire flasks
Tanglefoot bag