About Jinnivwer
Short Description
Female horse animal companion 6
N Large animal (horse)
Init +3; Senses Perception +1; low-light vision, scent
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DEFENSE
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AC 24, touch 11, flat-footed 22 (+5 armor, +2 Dex, +8 natural, -1 size)
hp 51 (6d8+18)
Fort +8, Ref +7, Will +3; evasion, +4 vs. enchantment
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OFFENSE
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Speed 60 ft. (50 ft. w/o longstrider)
Melee +1 human bane bite +11 (1d4+6), 2 +1 human bane hooves +6 (1d6+3)
Space 10 ft.; Reach 5 ft.
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STATISTICS
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Str 21, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +10; CMD 22 (26 vs. trip)
Feats Armor Proficiency (light), Weapon Focus (bite, hoof)*
Skills Acrobatic +10; Armor Check Penalty -1
SQ devotion, evasion, link, scent, share spells
Gear +1 chain barding, human bane amulet of mighty fists, saddlebags, riding saddle
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SPECIAL ABILITIES
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Devotion (Ex) Jinnivwer gains a +4 morale bonus on Will saves against enchantment spells and effects.
Evasion (Ex) If Jinnivwer is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if she makes a successful saving throw.
Link (Ex) Kalas can handle Jinnivwer as a free action, or push her as a move action. He gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Jinnivwer.
Scent Jinnivwer can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.
When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location.
A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
Share Spells (Ex) Kalas may cast a spell with a target of “You” on Jinnivwer (as a spell with a range of touch) instead of on himself. He may cast spells on her even if the spells normally do not affect creatures of her type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow Jinnivwer to share abilities that are not spells, even if they function like spells.
Tricks Jinnivwer knows the following tricks:
Attack (all): Jinnivwer attacks apparent enemies. Kalas may point to a particular creature that he wishes Jinnivwer to attack, and she will comply if able.
Come: Jinnivwer comes to Kalas, even if she normally would not do so.
Defend: Jinnivwer defends Kalas (or is ready to defend him if no threat is present), even without any command being given. Alternatively, he can command her to defend another specific character.
Down: Jinnivwer breaks off from combat or otherwise backs down.
Guard: Jinnivwer stays in place and prevents others from approaching.
Heel: Jinnivwer follows Kalas closely, even to places where she normally wouldn't go.
Track: Jinnivwer tracks the scent presented to her.
Work: Jinnivwer pulls or pushes a medium or heavy load.
*The effects of this ability have already been calculated into Jinnivwer's statistics.