About Jingle-Toes
Doll CR 4
XP 1,200
Soulbound doll unchained rogue 3 (Pathfinder RPG Bestiary 2 255, Pathfinder Unchained 20)
NE Tiny construct
Init +7; Senses darkvision 60 ft., low-light vision; Perception +9
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Defense
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AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
HP 54 (6 HD; 3d8+3d10+9)
Fort +2, Ref +7, Will +2
Defensive Abilities danger sense +1, evasion; DR 2/magic;
Immune construct traits
Weaknesses susceptible to mind-affecting effects
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Offense
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Speed 20 ft.
Melee short sword +10 (1d3+3/19-20)
Space 2½ ft.; Reach 0 ft.
Special Attacks sneak attack (unchained) +3d6
Spell-Like Abilities (CL 3rd; concentration +2)
. . 3/day—light, mage hand, open/close (DC 9), prestidigitation
. . 1/day—inflict serious wounds (DC 12), levitate
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Statistics
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Str 9, Dex 17, Con —, Int 11, Wis 11, Cha 8
BAB +5; CMB +6; CMD 15
Feats Accomplished Sneak Attacker, Agile Maneuvers, Combat Expertise, Deadly Aim, Improved Initiative, Power Attack, Toughness
Skills
Acrobatics +12 (+8 to jump)
Appraise +6
Climb +12
Disable Device +10
Escape Artist +12
Intimidate +3
Perception +9
Sense Motive +4
Sleight of Hand +9
Stealth +17
Languages Common
SQ alignment variation, finesse weapon attack attribute, rogue talent (fast stealth), soul focus, trapfinding +1
Other Gear short sword, masterwork thieves' tools
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Alignment Variation (Ex) Soulbound dolls are at least partially neutral in alignment, although they can also be chaotic, evil, good, or lawful. They have an alignment-dependent spell-like ability usable once per day as listed... Chaotic Neutral: Rage
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Construct Traits (+0 HP) Constructs have many immunities.
Damage Reduction (2/magic) You have Damage Reduction against all except Magic attacks.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Soul Focus (Su) The soul bound to the doll lives within a focus integrated into the doll or its apparel, typically one of the doll's eyes or a gem embedded into its neck or chest. As long as this soul focus remains intact, it can be used to animate another doll, usi
Susceptible to Mind-Affecting Effects (Ex) Not immune to mind-affecting effects, despite being a construct.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.