Jin Stonewood
Male dwarf druid 1
N Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +8 (+10 to notice unusual stonework)
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Defense
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AC 16, touch 10, flat-footed 16 (+4 armor, +1 natural, +1 shield)
hp 11 (1d8+3)
Fort +4, Ref +0, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee scimitar +1 (1d6+1/18-20)
Special Attacks hatred
Druid Spells Prepared (CL 1st; concentration +4)
. . 1st—cure light wounds, entangle (DC 14)
. . 0 (at will)—detect magic, light, stabilize
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Statistics
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Str 12, Dex 11, Con 14, Int 17, Wis 17, Cha 14
Base Atk +0; CMB +1; CMD 11 (15 vs. bull rush, 15 vs. trip)
Feats Ironhide[APG], Persuasive, Spell Focus (conjuration)
Traits pioneer, reactionary
Skills Acrobatics -4 (-8 to jump), Appraise +3 (+5 to assess nonmagical metals or gemstones), Diplomacy +9, Handle Animal +6, Heal +7, Intimidate +4, Knowledge (geography) +7, Knowledge (nature) +9, Perception +8 (+10 to notice unusual stonework), Spellcraft +7, Survival +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Druidic, Dwarven, Giant, Orc, Sylvan
SQ nature bond (tiger named Animal Companion), nature sense, wild empathy +3
Other Gear hide armor, light wooden shield, scimitar, backpack, belt pouch, blanket[APG], feed (per day) (5), flint and steel, holly and mistletoe, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, light horse (combat trained), 13 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Ironhide Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc.
Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Meheer:
Meheer
Tiger
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 14 (2d8+2)
Fort +4, Ref +6, Will +2
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Offense
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Speed 40 ft.
Melee bite +2 (1d6+1), 2 claws +2 (1d4+1)
Special Attacks rake (2 claws +2, 1d4+1)
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Statistics
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Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +2; CMD 15 (19 vs. trip)
Feats Improved Natural Armor
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Fetch, Stay
Skills Acrobatics +3 (+7 to jump), Perception +6, Stealth +7
SQ attack, attack any target, come, defend, down, fetch, stay
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
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Backstory::
Removed from his noble house at a young age, Jin left to seek his own way. He wasn’t fond of his Dwarven brethren, especially since his parents were long deceased. There was nothing keeping him there. He decided it would be best for him to take to the road. He’d be better alone in the wilderness, than in a home that he was unwanted. Only thing he was good for was talking to the stone….but was it really the stone talking? Jin wondered about that. He had more of a fondness for the forest he would occasionally roam.
While journeying to the new land, Jin met and befriended his tiger named Meheer. At first, Jin thought he’d be food. Apparently, Meheer found him amusing and decided to follow Jin. After the first day or two, Jin began to worry about being stalked by this cat.
After a few encounters, that basically ended up Meheer eating Jin’s catch Jin tried to pet Meheer. He figured if this large animal was more interested in eating other things than a fat dwarf then he may not have as much to fear. From that day, Meheer never separated from Jin. To the point, Meheer would wonder into town against Jin’s will and would disobey orders. It kept Jin from wondering into town, because the large cat would cause quite a commotion.
Personality::
Motivation – Jin has been by himself from the beginning, so it would be looking for some form of company. Maybe a conversation or two. Meheer can’t talk, but Jin still converses with him.
Quirk – Although he is looking for companionship, he’s is easily to anger. Especially when it comes to other dwarves.
Weakness – Meheer. His friend and companion. Like Meheer would not leave Jin, Jin would not leave Meheer. Jin would save Meheer before he would himself.
Pic to be used: Feel free to use the current one.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.