Ghini

Jimmy the Swift's page

55 posts. Alias of Lizzer.


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Male Human Rouge Lvl 3

"Go where? And to do what?"


Male Human Rouge Lvl 3

"If your sure..."
Without actually waiting for an answer Jimmy retreats from Nile towards the entrence.


Male Human Rouge Lvl 3

You are right. The traps were disabled.

Jimmy circle around Nile to come up from the other side of Nile and stabs him with his rapier.
ToHit, Dmg (1d20+1=19, 1d6=5)
(Crit chance if he isnt Undead.
Threat, Dmg (1d20+1=11, 1d6=2))

"Take this you, you... Supposed to be dead son of a beast!"


Male Human Rouge Lvl 3

As Jimmy sees the skeletons crumble to dust he doesn't feel any obligation to slow down, instead he starts running for the entrence once again.
If or when he gets to the trapped room (The one with the pillars) he will stop and make sure that Lino runs around the traps and not through them!


Male Human Rouge Lvl 3

Reflex Save (1d20+7=10)


Male Human Rouge Lvl 3

"Where is that priest when we need her???"


Male Human Rouge Lvl 3

Jimmy strikes defensively with his Sap at the skeleton.
Suffering a total of -5 on attacks and +3 on AC (Combat expertice)
ToHit, Dmg (1d20-4=16, 1d6=5)

Spoiler:

Removed this when I remembered that undeads are immune against crits!
CritChance, Dmg (1d20-4=15, 1d6=4)
(Total damage 9!!!)

After that he throws himself into a ball and rolls past the skeleton (on the side) And after leaving the threatened area he takes some more steps to get as far away as possible.
Tumble (1d20+5=22)

Spoiler:
I'm not 100% sure that you can deal leathal dmg with a Sap but I couldnt find anything against it in the rules... And it is the only weapon I have that deals bludgeoning damage.


Male Human Rouge Lvl 3

Init (1d20+4=20)


Male Human Rouge Lvl 3

Good invisiblecastle!
Reflex Save (1d20+7=25)

But what should we plan for? We are running out of the temple... More than that I dont think we can plan for right now?! Or am I wrong?
Of course, if we had more info such as were the other temples lie etc. then we could plan ahead but we havent gotten any map of the area yet!


Male Human Rouge Lvl 3

"Lets go!" Jimmy shouts as he starts to run down the stairs. "Dont forget about the unstable stair down there!"
Jimmy tries to stay as close to the walls at all time to minimize the stress on the stairs.


Male Human Rouge Lvl 3

"Time to get out of here I would think!"
Jimmy looks over the edge of the roof. How high up are we. Is it possible to jump?
If not Jimmy will run towards the stairs and pick up his bow on the way.


Male Human Rouge Lvl 3

Reflex Save (1d20+7=20)
(And Evasion!)


Male Human Rouge Lvl 3

If its possible Jimmy will close the distance and flank him opposite Keldemar. While he move forward he will drop the bow and draw his rapier.

ToHit(flanking+2) (1d20+3=23)
CritChance (1d20+3=22)
Dmg,CritDmg,SneakDmg (1d6=2, 1d6=2, 1d6=4)
TotalDmg=8

If I cant reach him i will shoot an arrow which will give the same end result.


Male Human Rouge Lvl 3

Initiative (1d20+4=15)

Jimmy tries to take aim at Nile and let loose an arrow at the first possible moment.
ToHit (1d20+5=20)
Dmg (1d6=4)

After the shot he runs a few yards up to get closer for the next shot.
Attack + Movement action (30")


Male Human Rouge Lvl 3

Jimmy swaps weapons yet again. Pulling forth his shortbow.
Making a small shrug he sets off towards the roof.
"Well ill take point and check for more traps. Even though I cant fathom how he could have mannaged to set all these traps he certainly did!"

Search (1d20+8=19)


Male Human Rouge Lvl 3

Seeing Nastasia faint, Jimmy quickly rush forth and starts to shake her.
"Hey, wake up. You cant sleep now."
Finaly, When nothing else works he slaps her across the cheek.

When her eyes finaly opens.
"What happened? Should we destroy that amulet or what?"


Male Human Rouge Lvl 3

"Torono disapperaed after i stuck my Rapier into him. Although I dont think that it actually bothered him that much. Creepy guy that one. And by the way, he was the cat. That is the cat was him, or at least transformed into him."

Im back! And i presume that Jimmy picked up his bow again after the fight was done downstairs!


Male Human Rouge Lvl 3

Sorry guys. But I wont be able to write for a week. Going on vacation. So this will be my last post if nothing comes up in the next few hours that you need my response to. I'll be back next sunday.
Jimmy will try to continue with what hes been doing this far. Checking for traps etc.
Feel free to roll any skillchecks and attackrolls that you see fit.
Good luck!


Male Human Rouge Lvl 3
Naz Moondagger wrote:
say, Jimmy, don't forget, rapier crits on 18-20. Love 'em

You are so right!

Threat on that hit (If Jimmy gets an Attack of Oportunity that is!)
Crit 1d20+1=19, CritDmg 1d6=4
Lets just hope he do something stupid that gives Jimmy the chance!


Male Human Rouge Lvl 3

Jimmy drops the bow to the floor and takes some steps up to Torono while the madman continues to rant. At the same time Jimmy draws his rapier. Free action while moving

Initiative (1d20+4=11)

When its Jimmys turn he will feint and stab Torono


If Torono starts to cast a spell.

And you are saying that my double natural 20 missed the damn Cat/Torono :-(


Male Human Rouge Lvl 3

Reflex Save (1d20+7=16)


Male Human Rouge Lvl 3

Seeing that his tactic cant be that bad he shoots one more arrow at the cat.
ToHit 1d20+5=25, Dmg 1d6=5
Threat
Crit 1d20+5=25, CritDmg 2d6=4
Realy nice to hit there!

"Eat this you foul beast" He growls back at the cat.


Male Human Rouge Lvl 3

Well...
I was actually waiting to see if my arrow hit that cat or not!
And by the way. That ToHit was total at 19!
Rolled 14+1 but It was with a ranged weapon and that means +5 not +1
Oh... and if that cat was flatfooted or something. There would have been sneakdamage also... -> SnDmg (1d6=2)
;-)


Male Human Rouge Lvl 3

Jimmy take a look at the Cat sitting across the hall staring at him. Pulls forth his bow and release an arrow at the black cat.

Spoiler:
And to explain this behaviour. I have read and reread the posts about the cat that Nino said. And I can only come to the conclusion that the Cat is somehow not meant to be here and is not a cat at all... If this is due to missunderstanding of the texts I can only apologise...

Thats a move action to switch weapon. And a standard to attack right!?

ToHit 1d20+1=15, Dmg 1d6=2


Male Human Rouge Lvl 3

Jimmy Stabs at the Kobold standing between himself and Naz.
ToHit 1d20+3=12, Dmg 1d6=6, SneakDmg (Flanking!?) 1d6=3

Counting on his luck he dodges to the side and sets off up the stairs after the cat.
Tumble (1d20+5=18)

Standard action Attack, 5ft step to get free, (Tumble check just in case its needed) Movement action after the cat.


Male Human Rouge Lvl 3

Jimmy try to make a fancy sidestep move which would have gotten the Kobols completely off guard and could by that move have killed at least 2 of them. But when he puts down his foot he overcompensate his balance and completely miss the opportunity.

Feint, ToHit, Dmg, SneakDmg (1d20+7,1d20+1,1d6,1d6=[4, 7], [1, 1], [1], [5])

OMG, that was the worst set of rolls this far I think!


Male Human Rouge Lvl 3

Jimmy takes a few step forward before the Kobolds emerge from the staircase (assuming there is enough time for this, and that it is possible to hide at the side of the starcase.)

There he tries to hide waiting for the first kobold to notice him or for the last kobold to emerge from the stairs. (Either way it should be a sneakattack against a kobold.)

(Ready Action)
Hide (1d20+9=24), ToHit (1d20+1=3), Damage (1d6=2), SneakDamage (1d6=4)

Which he totaly miss.


Male Human Rouge Lvl 3

"They have been busy I see. Wonder how they had time to set all these traps?" Jimmy whispers as he suddenly stops in the hallway.

Jimmy steps up to a stone in the floor crouch down real low and insert a small copper wire. Gives it a few tweaks. (iether an arrow flies through the hall and slams into the wall or nothing happens. The latter is preferably.)

Spoiler:
Disable Device TakeTen = 10+8=18

He continues to creep towards the stairs but stops yet again. With a sigh he does the same procedure again.

Spoiler:
Disable Device TakeTen = 10+8=18

When he comes to the end of the hallway he flashes a smile at the others while he make a motion with his hand as if ringing a small bell.
He sinks down on one knee in the hall pulls out a small piece of lead wich he carefully wraps around a piece of wire just at one end where it runs through a small hole in the wall. He pulls out a small wirecutter and cramps the lead onto the wire, wich he then cuts.

Spoiler:
Disable Device TakeTen = 10+8=18
I assumed that the wire only went somewhere on one side and not the other.
If I cant Take Ten on the last trap then here is the roll for that one.
Disable Device if he cant take ten. (1d20+8=11)
Which probably means I set it off. (But I hope I can take ten on it...)


Male Human Rouge Lvl 3

Jimmy holds up a hand to keep the others silent.
Tilting his head to hear if anything can be heard from above.
Then, as silently as he can he takes a step inside while he tries to keep his eyes open for traps.

If he cant find any traps inside the door he will continue walking slowly up the stairs while he checks for surprises.

Listen (1d20+5=9), Move silently (1d20+9=10), Search (1d20+8=23)
He seems to be in a bit of a hurry, but at least he keeps his eyes open...


Male Human Rouge Lvl 3

Initiative (1d20+4=22)

Since Jimmy didnt find any traps on the door he take hold of the handle, check to see that everybode is ready and then slowly turns the handle.

(if the door is locked Jimmy will try to unlock it: Open Lock (1d20+9=25))

At the sign that everyone is ready he will try to pull/fling the door open (depending och whether it goes in or out).


Male Human Rouge Lvl 3

Jimmy slowly shakes his head, totaly befuddled.
Relaxing his stance and lowering his rapier he walks past the new acquaintance. "Names Jimmy by the way." Looking curiously into the other room. "You know you realy should have a lookout when you enter a place like this."

When he reach the door Jimmy gives it a quick lookover to see if there are any surprises waiting in store. At the same time he murmurs to noone in particular. "Shouldnt it feel more awkward taking orders from a child?"

Search on door (1d20+8=28)


Male Human Rouge Lvl 3

Jimmy quickly turns towards the child to change the subject...
"We saw a cat earlier. Out by the entrence. Nastasia, do you remember if it was black or not?"


Male Human Rouge Lvl 3

"Ohh." small pause
"Ok. Any lu- I mean would you mind helping us rid this place of these intruders?"
"ehhh, that is" Jimmy clears his throat while he quickly throws a glance in Nastasias direction.
"That is if you help us we might put in a good word for you in your later trial!" Jimmy finishes with a lot of bravado and gusto in his voice. Not unsure and not forgiving for what the man in front of him has just done!
Bluff (1d20+7=18)

Well... depending on your sense motive check he might or might not be so unforgiving as he tries to sound.


Male Human Rouge Lvl 3

"HA! Good one... I'll remember it for later. But Seriously. What were you doing in here. And I do think that this is your Last chance!"

"And Naz. If he were realy the leader of the Kobolds. I dont think that kobold would have tried, so obviously bad, to frame him. No, I would like to hear more of why he's here."

Sense Motive (1d20=18)


Male Human Rouge Lvl 3

Jimmy sidesteps to the corridors right side. Placing himself between the man and the exit through wich we entered through earlier. Nodding towards Naz to cirkle the other way, so we block both ends of the corridor.

Jimmy tries not to act threatening but at the same time he wont lower his guard down just yet.


Male Human Rouge Lvl 3

I asume i dont need an Initiative anymore. But if I do...
Initiative (1d20+4=21)

Jimmy takes a defensive stance against the new man. Calling over his sholder. "Nastasia, do you know this guy?"

Staring the new guy in the eyes
"Dont come any closer, Please! What are you doing here?"


Male Human Rouge Lvl 3

In a hushed voice Jimmy whispers "Did you hear that? There was a child crying in the left room. And a kobold speaking."

Jimmy sneaks hurridly up to the door. As silently as he can he tries the door to see if its locked. If its not he waits for the others to be ready than he flings the door open. If it is locked i will pick the lock as quickly as possible (and as quietly as possible).

Move Silently 1d20+9=17, Open lock 1d20+9=24


Male Human Rouge Lvl 3

Listen Check in Temple (1d20+4=13)


Male Human Rouge Lvl 3

If you wait long enough for Jimmy to take a look he will as well.
Search on Temple Door (1d20+7=16)

So if there are no buckets there we can go right ahead through...


Male Human Rouge Lvl 3

Changing to comply with what Nast did

Jimmy hurries over and checks the pillar traps. If they are still active he disables them. Then he tries to do the same to the last arrow trap.
Take 10 on all disable checks =17 on DisableDevice

After that he hurries after Nastasia into the next room.

about 3 rounds after I gather!?


Male Human Rouge Lvl 3

Jimmy make a stabbing motion towards the kobold that attacked him but suddenly change target and stab the other Kobold.
Dont know if that kobold is still flatfooted or not. But if he is not then the feint should be checked against a sensemotive check on the kobolds part.

Improved Feint 1d20+6=23, ToHit 1d20=11, Damage 1d6=3, SneakDamage 1d6=2


Male Human Rouge Lvl 3
Naz Moondagger wrote:
He tries to round a column, to make his way to the kobolds.

Jimmy has creapt along the outside of the pillars, slipping from shadow to shadow. Both Naz and Nast can clearly see him since Jimmy cant hide from two sources at once in this room.

He holds up a finger to stay Naz before he steps out from behind the pillars, pointing at the ground and then draws a finger over his throat.

He then sneak up to the last pillar on the right side.

Jimmy suddenly takes a step out from beyond the last pillar to stand next to the kobolds. Stabs his Rapier at the surprised kobold.
Surprise round: Only standard action right, so a 5ft step should be enough to reach one kobold and then one attack against a flatfooted enemy
SneakAttack ToHit[6], Damage [5+2=7]

At the sametime he calls out "Stay outside the pillars. TRAPS!"

Initiative: (16+4=20)


Male Human Rouge Lvl 3

Dont know if this is possible but if it is I do it
Jimmy inch his way forward along the shadows at the side of the room while his friends seems to draw enough attention. A cat stalking has been heard making more noice than Jimmy does at this moment. All the while he's attemting to discern what the levers could be for. Trying to see if there are any wires or anything going to or from the levers or the pillars wich would be a good place to hide a trap in I gather.

Dont know how far I should go in events, But I think i stop here and rolls some dice if they apply. DMs choice! I think the previous HideCheck would still apply if its possible to keep to the shadows or keep the pillars between himself and the kobolds??
SpotCheck [12+4=16], SearchCheck [12+7=19], Move Silently [18+8=26]


Male Human Rouge Lvl 3

Hearing that more enemys are comming Jimmy looks around to se if there are anyplace he can momentarily hide. (better to strike from the shadows...)
Makes a sign to the others to be quiet. Then he tries to blend with the shadows behind something.
Hide check in Temple (16+8=24)
(If its possible that is.)

And while hes standing in the shadows he tries to get a better look at the interior. What has happend? What could have done this? And why havent they attacked yet?


Male Human Rouge Lvl 3

Jimmy gasps as he sees the interior of the temple.
"So much blood!?"
Listen check: (3+4=7)

A moment later he tries to shake himself out of his shock.


Male Human Rouge Lvl 3

Jimmy hurries into the temple. Taking a swift look around he see his 'companions in arms' walking away from the entrence. As he hurries up to them he sees the cat in Nast's arms. Nudging Naz in the side, "Where did that come from?"
A little louder he says "Where are we going?
And who was that lady up on the roof?"

Muttering to himself he adds.
"I hope this is worth it!"


Male Human Rouge Lvl 3

Feeling bold by the turn of events Jimmy pulls the bow over his head and draws his rapier as he starts to walk towards the open doors.
Almost smiling as he walks past the impailed kobold.

Realising what hes just done he bends over near the kobold and checks if he has any beltpouch or other valuables easily accessible on its body.

If Naz walks straight into the temple without frisking his victim, Jimmy will do the same there.

After that Jimmy will try to catch up with the other two. Hoping they didnt find any trouble during his lapse of judgement.
"Wait up for me. Comming now." He calls out loud enough to be heard through the doors but not much further than that.


Male Human Rouge Lvl 3

Seeing how first Naz fells the first kobold and then how the 2nd kobold falls screeming to the ground, Jimmy feels the heat of combat envelope him. With a soft murmur "Die you son of a lizard." Jimmy let the arrow fly at the 2nd kobold.

ToHit 2nd Kobold 2nd time [20+4=24 (Threat)], Damage [5])
Crit ToHit, (1d20+4,2d6=[5+4=9],CritDamage [6+6=12])
Which in fact could be a crit since hes on the ground etc... Dont know!?


Male Human Rouge Lvl 3

Jimmy draws back the arrow and let fly at the 2nd kobold,
Attack[18+4=22],Damage [2]
Seeing that the arrow hits true. Jimmy takes a few steps to get to the other side of Nastasia to get in line for a shot at the other kobold.
(Jimmy tries to get Nastasia between himself and the 2nd kobold.)


Male Human Rouge Lvl 3

Jimmy draws an arrow from his quiver and tries to get in line for a shot.


Initiative against the kobolds (5+4=9)

Whats the distance towards the kobolds?

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