Jimmy The Hand's page

4 posts. Alias of Jim Deeds.


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To powerful pc's are fun and easy to deal with let them make it then put an exp penalty on them and if they have baffled you beyond belief KILL THEM FAST !!!!!!!!!!!!!!!


hogarth wrote:
wrathgon wrote:
i hope to give some advice to DMs how to deal with a problem like this cause it happens far too much in the games i have seen/been in.
I don't quite understand -- are you asking for advice, or are you offering advice?


I'm not a big fan of feats my self some just out way others,and in a way it limits options because there out of balance. I love everything else you guy's and gal's are doing GREAT JOB! But please reconsider your feat options such as the feat stacking idea it would complicate and considerably unbalance an already unbalanced system.


Grunthos wrote:

When reading my comments below on the combat feats, bear in mind that I have never been a great fan of feats in any form. And the more powerful the feat, the more I tend to dislike it.

IMO, feats should be for minor character delineation and to implement things that can not be done as part of the combat system. Or to enhance natural parts of the combat system. For example:

TWF feats are a good use of feats; - everyone can use TWF, but the feats make is much more effective

Power Attack is a bad feat - everyone should be able to say "Im going to hit really hard this time, and I don't care about accuracy", and they should probably take a -6 and get 50% more damage. The feat should improve this.

To make my position clear, I believe that the vast bulk of feats should become combat actions and be (sometimes) replaced by "Improves *" feats.

[Edit: Just to be clear: I'm taking the time to make this long post because I *like* the work Paizo has done and would like to help. If my comments sound negative it's because I spent no time varnishing what I wanted to say]

So...to my comments:

AOO removing feats: Several feats (improved grapple, improved overrun etc) include the ability to avoid AOO. In a suspension-of-disbelief sense, I can not understand what you could possibly do while closing to HTH range NOT to provide an AOO, short of becoming ethereal. And whatever it is you do, is an ability that should be applicable at other times.Perhaps it should be called ... MOBILITY.

Recommendation: Never remove AOO, and if necessary create a new 'Situational Awareness' feat that reduces the risk from AOOs (perhaps increasing your AC). And yes, I'm not a big fan of Mobility...it should just *reduce* the risk.

Sunder: Not even sure why Sunder provokes as AOO. We don't have hit location, but if I were to say "I'm trying to hit my opponents left arm" should that provoke an AOO? Why should "I'm trying to hit their Shield/Sword/etc".

"Improved *" Feats in general: IMO they should be like...