Red Dragon

Jimmy of the Sad Panda's page

Organized Play Member. 80 posts (148 including aliases). No reviews. No lists. No wishlists. 1 alias.




I have a wonderful build idea based upon getting as big a reach as possible. It seems, so far, that only a bloodrager can obtain this incredible reach, but I'm looking for suggestions. Th build must be viable at level 10, and so far I have planned out thus far:

Bloodrager 10
Bloodline: Black Blood or Aberrant, or crossblooded
Feats (in no particular order, and ignoring prereq's): Lunge, Combat reflexes, power attack, Whirlwind attack
Race: Undecided
Weapon: Sarissa, 1d8, triples reach instead of doubles, can only attack in cone, out of Giant Hunters Handbook
Spells: Enlarge Person, Longarm

It seems that I wouldn't be able to attack anything 30 feet in front of me, but anything beyond I could, as long as it was in that cone. I'm looking for suggestions all around, and to see if there are any better ways to get even more reach. I plan on using whirlwind attack to hit all enemies in that cone, so I would preferable would like to be able to maximize damage as well.

20 point buy.


So I've had a recent obsession with the mammoth rider prestige class, and I bought the monster codex also recently, so when I looked at the Goblin section and saw the greatness that was the Winged Marauder, I just had to see if I could fit the two together. So assuming that the GM allows a flying creature for the Mammoth Rider steed list, how would you focus on a bomb throwing alchemist throwing bombs from a giant bird.


So a theorycraft would be a wild child brawler who goes into mammoth rider using pummeling style. I realize i couldn't use a lance, but the double damage on a charge with an unarmed strike (using pummeling charge) from the back of a mammoth just seems really cool. Any tips to get this working, feats? mounts? anything really?
Share thoughts.


Hey everybody. I was looking around through the books and found a few feats of interest: Point Blank Master, Snap Shot, Improved Snap Shot, and combat reflexes. My idea was to put them all into one character and make an archer who runs into the melee and focus on attacks of opportunity and of course normal archer attacks (rapid shot, point blank, many, ect.). Either my google-fu sucks or there are not any good builds or anything for this particular idea. I have the opportunity to use a Tiefling, or an uncommon race, as I got the % for both of those (any uncommon race with NO SR). I feel like a human fighter would be the best route with this, but i really want something a bit more unique.
The AP this is for is Mummy's Mask (no spoilers please) which I know is Undead Heavy so I thought maybe an Undead focused Ranger, or an Inquisitor. But again I really want to emphasize that I want to focus on being more of an upfront archer character.
Kitsune caught my interest as a fun Inquisitor infiltrator kind of thing, but if I did that it would have to be getting a ton of tails, exotic weapon prof: tail blade, and multi-weapon fighting as a ninja or rogue, and I may have done this too if we didn't already have a rogue.
Back on topic, any feats that could further make this build great is appreciated. I mean the ability to threaten within 15 ft is just to good to pass up. Yes I know only one attack per enemies' movement, but the ability to hit casters who move then attempt to cast, or hitting all those guys charging me in the beginning, or just for the sheer epicness of running into the fray using only a bow.
Thoughts? Suggestions? Builds? Any help is appreciated.


Hey everyone, I am looking for help on a build for a level 14 monk of the four winds, dwarf, dragon disciple. I plan on going into melee and meeting things head on, but I need help thinking of ways to build this. I plan on taking one of the elemental feat chains, and only going in 1 level of the wildblooded/crossblooded sorceror draconic/empyrael. I know about the feat that allows you to allow unarmed stuff to count for natural weapons, but I have no idea how DD's claws get so high up in damage. I'm lost and need a bit of help. Thanks.
Current stats are as follows in order:
16
16
16
13
16
10
This is accounting for the 3 stat changes i get and dwarven bonuses and negatives, the original stats are, in no particular order:
13
13
15
12
14
16


Hello, I've been here at the forums looking for a game, but I have been able to get in one, so I shall try my hand at GMing one here, either by PbP or by roll20. I prefer the latter because then it will be a friday night game and I prefer having a set night and running it on that night. This is not going to be a PFS game, and I will be making modifications to certain races in order to make them more like their theme. Like an ifrit will instead have produce flame 3/times a day. I have decided to do this in order to get to know the online community better. I'm willing to do an adventure path, but I would still need to buy it, otherwise it would be of my home brewed world. I'm looking for 4-6 players, and I may have an NPC traveling with the group to fill any roles we don't have filled, i.e a cleric if we don't have a healer. These characters will be 1 level below everyone so they are not to far behind, but won't steal the spotlight. I'm allowing archetypes and alternate classes and races as long as you ok it with me. I would like a back story and will link a map to my world once it has been decided that is what we play. Talk to me about what you want your characters back story to be, and how you want that to be affected by the world. We will be starting at level 5, so that you are a decent adventurer or skilled character. Here are the rules I will allow.
1. No 3.5 or third party publishing
2. Anything that paizo has published is allowed as long as it has been okay'd by me.
3. All official books are allowed, i.e UC, UM, ARG, ect.
4. If you want to play an exotic race, go for it, just talk to me.
5. Certain races will be changed, like ifrits as mentioned above.
6. Everyone gets 2 traits
7. Decent backstory, if you say the name of a town, I'll be happy to incorperate it to my world.
8. Have fun, it's what pathfinder is all about.
Thank you for read, any questions just ask. :)


Basically my Wednesday night GM is overpowering one of our players. In a saturday night game the player is a level 9 cleric, and he wanted her to bring her into his game. Basically she did and brought all the levels down, but she is still very powerful. Basically he has allowed her to keep her channel energy at 6d6 (note undead-heavy game) and her base attack at +6. Now note we are all level one. I decided to play a paladin, stone lord archetype to be specific in order to be good but not overpowered. Now, their are many powerful people, i.e a orc barbarian, drow rouge, human standard paladin, but when I brought this up he basically dismissed me saying its for game reasons. I run a monday night game and have allowed him to use my world for his setting (and is trying to change some things) so I think I would liek to know what is going on. My biggest fear is that he is going to up everything to her power level and thus get everyone else all killed, or she is going to do one channel energy and destroy all undead in the room. I'm also fearful of what will happen when we do reach level 10, if we do, will she be the equivilent of a level 19 or 20. He is also trying to change my map and lore of the world for his own benefit and I don't appreciate it. I spent about a month just drawing it up and getting the base information and races.


I'm thinking about join an online game, but I have no idea where to find an online character sheet that I can edit to put in my stats, race, ect. If you have one please link it.


I would like to participate in a Friday night campaign. I'm will to fill a role in the party that is needed. I would prefer not to GM, but I will if required to do so. If anyone has any Friday games going on please tell me here if their is an open space. Thanks.


Hey, newer to the forums and I'm looking for a game to play in. Preferably one with high roleplaying and combat values. I already have a character concept of a Dwarven Stonelord Paladin/Dwarven Foehammer Fighter.


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Hey, I'm new here to the forums, but have been playing DnD and pathfinder for a while. I'm also a second time GM. My first time resulted in everyone becoming overpowered and thus I ended it. In this game I have been doing a great job at keeping everyone regularly powerful, but I have a problem. Well by a problem I mean a bunch.
A) A person in my group who only plays rangers is playing one (shocking) and is using the order of bow initiate and I allowed it. He is always hitting, his skills are through the roof and his Hp(90) is rather high for a d10/d8. His damage though is what bothers me and he crits often with a only nat 20 weapon, what do I do?
B) The current levels in my game are close but still all over the place. 4 level 5's, 3 level 6's, 2 level 8's, and a level 9. How should I get them all up to level 8 or 9 within 2-3 sessions in order to balance it out for a big battle? Also what should my groups CR be?
C) A couple of my players are new and have picked difficult starting classes, (i.e summoner and cavalier)so should I have them scrap their characters or have them do a complete overhaul?
D) 4 people (a level 5 inquisitor, level 3 cleric/6 sorc, level 8 oracle, and level 6 paladin) are focused/can do healing. So how do I keep the fire on and make it more challenging?
E) I'm looking for a way to challenge this group of 10 players(currently a dragon hunting campaign, but will go into demons soon). So does anyone have any ideas of what I can throw their way for a challenge?
F) They are all in a guild and the Inquisitor is leader and likes to boss everyone around. He has sent them (without going himself) on dangerous missions(one of which got them arrested). How should I deal with him?
I'll go ahead and post their classes, races, and levels below, thank you.
Level 5 Fetchling summoner
Level 5 Suli Inquisitor
Level 5 Human Druid
Level 5 Catfolk Cavalier
Level 6 Aasimar Paladin
Level 6 Goblin Rouge
Level 6 Ogre Barbarian
Level 8 Human Oracle 3/Fighter 2/ Sacred arrow 3
Level 8 Ranger 5/Order of Bow 3
Level 9 Wayveran Sorcerer 6/Cleric 3
I don't want to have another restart, but if required I will.


First time here on the message boards.
Well basically in this game I'm playing in, that is currently undead-heavy, I'm deciding between the dwarf foe-hammer archetype or the paladin stone lord archetype. I want to play a dwarf through and through so I'm deciding to go with the racial builds.
The stats I have so far are (and feel free to place these in any order):
17
14
17
13
11
20 (instead of 18's we get 20's for rolling 3 6's)

Well basically only core and advanced classes, but feats and spells and such from anywhere. We can also use some races from the advanced race guide. We aren't supposed to do archetypes till lvl 3, but I'm sure to convince him of either of these. My weapon of choice with be the dwarven longhammer. Also this is the first time I'll be playing a Dwarf so please do offer some stories (for both classes and dwarves) and some Roleplaying suggestions. I am also thinking of playing this as my first female character but I'm not sure just yet.

Edit: Also forgot to mention the party is a big group which consists of An orc barbarian, a halfling rouge, a drow rouge, a human paladin, an undead bloodline sorcerror, and a cleric.