Male Grippli Sorceror 3 (HP 17/17) (AC 18/14/15) (CMD 10) (Fort +2, Ref +4, Will +8) (Init +3) (Perception +19)
Jim hops up and down excitedly. "Wefoundyourwifeonashipfrozeninice;shethinksthatshecancureyou,butyouneedtog othroughtheportal,andagreetogotoIrrisenwithher." Diplomacy 'Take 10' = 27 (plus assists).
Male Grippli Sorceror 3 (HP 17/17) (AC 18/14/15) (CMD 10) (Fort +2, Ref +4, Will +8) (Init +3) (Perception +19)
"Proveyourselftobethebetterperson.Helphim!" Diplomacy: 1d20 + 17 ⇒ (2) + 17 = 19. Sense Motive: 1d20 + 7 ⇒ (1) + 7 = 8. Wow. What rubbish rolls! I am glad that I have such high bonuses ;-)
Male Grippli Sorceror 3 (HP 17/17) (AC 18/14/15) (CMD 10) (Fort +2, Ref +4, Will +8) (Init +3) (Perception +19)
Jim cautiously follows down the steps behind Rhuul, frost condensing around his hand as he prepares to throw another Snowball at the ghoul... Readying to throw if the Ghoul looks hostile. Snowball (Touch): 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19, for 4d6 + 1 ⇒ (2, 2, 2, 6) + 1 = 13 Cold damage.
Male Grippli Sorceror 3 (HP 17/17) (AC 18/14/15) (CMD 10) (Fort +2, Ref +4, Will +8) (Init +3) (Perception +19)
Jim crouches down around the top of the stairs, and fires a ball of ice and snow at the rear-most skeleton (which should have cover, but fortunately, is not currently in combat). Snowball (Ranged Touch): 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19, for 4d6 + 2 ⇒ (5, 1, 6, 3) + 2 = 17 Cold damage.
Male Grippli Sorceror 3 (HP 17/17) (AC 18/14/15) (CMD 10) (Fort +2, Ref +4, Will +8) (Init +3) (Perception +19)
Not really one for carrying loot, Jim scurries around in front of the party on the way back, trying to find a path that avoids the greater knots of people... ...once back at Skelg's house, and the rest of the party comments on what to do next, he excitedly adds: "Yes,yes!Goodtobeback,itis,andsuccessful,too!Butwhatnext?"
Male Grippli Sorceror 3 (HP 17/17) (AC 18/14/15) (CMD 10) (Fort +2, Ref +4, Will +8) (Init +3) (Perception +19)
@Vrothum: Don't be disheartened just yet - based on how much damage took down #3, I think you just took out #2, and I probably just took out #5 - so that 'just' leaves the boss and one minion - they may hit hard, but we are hitting harder :-)
Male Grippli Sorceror 3 (HP 17/17) (AC 18/14/15) (CMD 10) (Fort +2, Ref +4, Will +8) (Init +3) (Perception +19)
Yes, but a crit from a barbarian with a x3 crit weapon can ruins someone's day at *any* tier... Jim hustles into the room, and throws another ball of ice, this time targeting the man on the stairs... Snowball (Ranged Touch): 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27, for 4d6 + 2 ⇒ (2, 1, 6, 3) + 2 = 14 Cold damage.
If the man is not visible (I am not completely certain that he is, based on the descriptive text given), I will instead target #5, which is the only one that does not currently have cover against me.
Male Grippli Sorceror 3 (HP 17/17) (AC 18/14/15) (CMD 10) (Fort +2, Ref +4, Will +8) (Init +3) (Perception +19)
Actually, I think he is okay; he has an animal companion (Raptor) and a familiar (weasel)... FAQ wrote: During the course of a scenario, you may have one combat animal and as many noncombat animals as you like. Noncombat animals (ponies, horses, pet dogs, and so on) cannot participate in combat at all. If you have so many noncombat animals that their presence is slowing a session down, the GM has the right to ask you to select one noncombat animal and leave the rest behind. A summoner's eidolon is considered an animal companion for the purposes of counting combat and noncombat animals. If you have more than one class-granted animal companion (or eidolon), you must choose which will be considered the combat animal at the start of the scenario. In general, a mount, a familiar or mundane pet, and your class-granted animal(s) are acceptable, but more than that can be disruptive. A familiar plus a 'class-granted' combat animal is considered to be perfectly fine (admittedly, because most people won't send their familiar into combat).
Male Grippli Sorceror 3 (HP 17/17) (AC 18/14/15) (CMD 10) (Fort +2, Ref +4, Will +8) (Init +3) (Perception +19)
The main issue with that, is that 1) I don't think weasels can open doors, and 2) the lantern is probably a tad big for it to drag out ;-) I guess we could try to quietly take the guard out?
Male Grippli Sorceror 3 (HP 17/17) (AC 18/14/15) (CMD 10) (Fort +2, Ref +4, Will +8) (Init +3) (Perception +19)
Perception: 1d20 + 19 ⇒ (6) + 19 = 25. "Ooo!Look!Inthenewpaintingthereisalargelanternringhangingfromthemouthofthed ragonfigurehead,butnolanternhangsthere." Jim turns to Skelg, and asks: "Thenitsoundslikeweneedtogetthelanternback.DoyouhaveanyideawhereBengeirris? "
Male Grippli Sorceror 3 (HP 17/17) (AC 18/14/15) (CMD 10) (Fort +2, Ref +4, Will +8) (Init +3) (Perception +19)
"Eek!" Scrambling up the fence to get away from the remaining warrior, Jim prepares to unleash another ball of ice (only if the party does not take it down before it has a chance to act again). Snowball (Touch): 1d20 + 5 ⇒ (10) + 5 = 15, for 5d6 ⇒ (5, 5, 4, 3, 4) = 21 Cold damage.
Male Grippli Sorceror 3 (HP 17/17) (AC 18/14/15) (CMD 10) (Fort +2, Ref +4, Will +8) (Init +3) (Perception +19)
"Eeek!" Jim furiously puts his long (for his size), gangly arms through a series of complex gestures, causing a small ball of ice to fire from his hand... Snowball, ranged touch: 1d20 + 5 ⇒ (13) + 5 = 18, for 4d6 ⇒ (1, 3, 3, 6) = 13 Cold damage. ...slamming into the chest of one of the warriors!
Male Grippli Sorceror 3 (HP 17/17) (AC 18/14/15) (CMD 10) (Fort +2, Ref +4, Will +8) (Init +3) (Perception +19)
"Waitformeeeee!" Speaking rapidly in a high-pitched voice, a creature the size of a halfling child, barely 1'9" tall, hops and jumps down the road, leaping from cobblestone to cobblestone with alacrity. Pausing at the gateway, it throws back its hood, revealing a small, frog-like humanoid, with mottled green-brown skin, large, reddish-orange eyes, and wide, webbed feet and hands. "SorryI'mlate.YoucancallmeJim." |
