Shaakhib

Jim Harkness's page

65 posts. Organized Play character for phaeton_nz.


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Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim also learned Know(Religion) to know more about undead in general and vampires specifically.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Well ... at least it wasn't sparkly.

And yes, got mine - didn't end up in the Spam folder this time.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Grelthe wins the swimming challenge, prompting Jim to practice more. Also, for some reason, he's learning Sylvan as well as Aquan.

As for the burial ceremony, it was obvious that he was making it up as he went.

Yes - Jim levels up after this

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

After reporting and writing his report, Jim takes the body of the pixie to a sunlit woodland grove that had flowers in it. Here, he reverently buries the body.

I'm sorry I had to kill you .. but ... anyway, I hope you find peace here - and I hope this is a much better place for you to be than some damp and dark dungeon.

After covering up the body, he plants a daffodil bulb over the body.

Fly free little one he whispers as he sprinkles water on top before leaving.

Later on, he asks Greithe if she would like to go on a date, involving a picnic and swimming - and, of course, he acts as the perfect gentleman.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

boon roll: 1d20 ⇒ 19

Thank you for GMing.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim steps around Rogarch to get a clearer shot and fires
standard bullet: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 damage: 1d8 + 1 ⇒ (3) + 1 = 4

He then looks over to Shamus. Maybe you should get one of these

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim switches to a standard bullet and attempts to Head Shot the Not Rot, after taking a five foot step away from it.

silver bullet: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 damage: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

If Jim helps Grethe to carry it out ... would that help?

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim shoots another silver bullet at the vampire hoping it will stay down.
silver bullet: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 damage: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim has a gun so, unless he can pistol-whip as an AOO, he doesn't get one.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim dodges the longsword while loading a silver blanched bullet. He then fires at the vampire.

bang: 1d20 + 6 ⇒ (6) + 6 = 12 damage: 1d8 ⇒ 2

If Greithe's boost is up, add +1 to both

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Actually - yes I do. I was saving them for werewolves and other lycanthropes

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Drat ... anyone knows what this thing is susceptible to?

That should have been six points of damage - forgot Greithe's bonus

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

*moves past Agirran and takes a shot at the vampire with a standard bullet*

bang: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d8 ⇒ 5

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim follows her in.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim dashes back to join the others. Right ... I guess that far room ((3)) will have to wait a bit then.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Meanwhile, Jim has a quick peek into Room 4 before catching up with the others.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim just ignores Agirran's comment.

Dungeon Fever? Is it contagious?

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Thanks Jim says after the last stirge is defeated. Bed rest huh. Yeah ... I suppose I can put up with that ... as long as there are pretty nurses about

He heads off, cautiously, to check out the next room.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

I presume Jim still takes the -2 CON damage which equates to 4 hit points?

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

*Ping* *Ping* *Ping* as the bullet ricochets around the room before falling down, out of energy.

Sorry

He puts the gun away and brings forth a dagger.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Been preparing and running 7-11 Ancient's Anguish online today

Jim has one attached to him with the other flying nearby. So he shoots the flying one.
Bang v Touch: 1d20 + 6 ⇒ (4) + 6 = 10 bullet: 1d8 ⇒ 3

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim isn't wasting blanched bullets on this. He draws his weapon and swaps out the Ghost Touch bullet for a regular one.

He also takes a 5ft step back while doing this.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

That was ..... extremely impressive Jim says as he holsters his gun.

He then moves towards the next room in line.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Yes. Jim's proposed path from there is the third 10, then check out 4 before going back up to 11

Grand Lodge

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Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

A door .... I can believe that ... did you ever hear about the giant one disguised as a gazebo?

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

I guess .... sometimes .... a backpack is a backpack Jim comments as it is opened.

He then moves on to check out the neighbouring room

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Awwww . the poor kitty Jim replies.

He then looks down at the backpack

Should I put a bullet through it to ensure it's not a mimic?

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim is interested in Grelthe's stories .... and adds a few of his own. In fact he's warming up to her. If she does block his way, he'll pause.

True .... we should stay together ... in pairs at least .... it's always the loners that get picked off first.

Didn't realise your map token was different than your chat token until I zoomed in

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Aw ... just curious Jim replies I swim a bit myself. Good overall exercise .... and who knows, could meet a lovely undine or mer-lady to talk to

No. I don;t recognise the snake lady either

Upon checking over Room 13. It's clear of creatures, but there's this basin of rather nasty looking water ringed by symbols you magic types might wanna look at

He then notices Rogarth has moved up next to him. What about you. You swim much?

He waits for her reply before moving back to 10 to make sure Grethe is okay - not been caught by a mimic or anything. As far as he is concerned, splitting the party is not a good idea. Hopefully Rogarth follows.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

k planes: 1d20 + 5 ⇒ (7) + 5 = 12

Jim moves to check out 13 properly.

So ... you swim a lot? he casually asks Grethe

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Clear - apart from a Shrine to Pharasma

He backs on out and moves to Room 9

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim carefully moves into Room 5 - a Ghost Touch infused bullet in his gun.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim steps forward and gives it a go.

It's a dirty job, but someone has to do it.

sleight of hand: 1d20 + 9 ⇒ (11) + 9 = 20

It looks like he has a very gentle touch.

When he is done, it is sparkling clean and smelling of flowers.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim would have perfume scented soap.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim does offer the holy symbol to Grelthe first and show her the note

Sooo .. who do you think should wear this when we run into this ... free ranging spirit?

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim blows over his gun barrel once the plants have been reduced to shredded coleslaw.

He then carefully room clears 6, as if he was a one person SWAT team. Once he realises he is in 1 again, he double backs to check out 5.

perception: 1d20 + 10 ⇒ (8) + 10 = 18

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim gets ready to fill the plant full of lead. He also compliments Grelthe on her singing.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim would help Greithe with her armour. Pity I don't know magic. A 'Dry' cantrip would be right useful.

He then looks over to Rogarch. I agree ... no sense in getting into it's reach when you don't have to ma'am

He heads off to a point to get line of fire to it.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Once Jim knows about the assassin vine, he heads off to deal with it, while swapping out the cold iron treated bullet for a regular one.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim was about to offer to help but pauses when Rogarch intervenes.

I assure you .... I was intending to be the perfect gentleman. I shall stand by in case she requires assistance down there

Rogarch would have noticed he treated the pixie's body with respect.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

If Rogarch doesn't take it out, Jim loads another Cold Iron bullet and fires

v touch: 1d20 + 7 ⇒ (13) + 7 = 20 hit>50: 1d100 ⇒ 77 dam: 1d8 ⇒ 4

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim takes the shot.
v touch: 1d20 + 7 ⇒ (15) + 7 = 22 hit>50: 1d100 ⇒ 22 dam: 1d8 ⇒ 7

will: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim reloads with Cold iron blanched bullets.

I just loaded up with Cold Iron he says. So .. I'd recommend you appear and maybe we can talk this out .... and no I'm not bluffing

Delaying until an attack happens

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Silly me

crit confirm v touch: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

will: 1d20 + 4 ⇒ (16) + 4 = 20

He takes the shot, just after he gets shot
v touch: 1d20 + 7 ⇒ (20) + 7 = 27 hit>50: 1d100 ⇒ 81 dam: 1d8 ⇒ 3

Crit is x4

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Hello .... invisible water nymph Harkness says.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Clear Jim stage whispers back to Agirran. Moving to the next corner

He too peeks into 7 with his Darkvision.

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Harkness also peeks around the corner with Rogarch and flashes her the charming Harkness grin.

Eeeeeee ... yup

Grand Lodge

Male Sylph Gunslinger-4 | HP:36 | AC:17 | F:7 R:8 W:4 | P:10 | I:5 | DV | NG | GL | 124312-16

Jim follows Aggiran then heads ahead of the light so he can use his Darkvision to look ahead.

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