
About Jim Farmboyington
Jim Farmboyington
NG Male Farm Boy 1 (stygian slayer)
Init +2; Senses Perception +6
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DEFENSE
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 dex)
hp 13 (1d10+2+1FC)
Fort +4, Ref +4, Will +2
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OFFENSE
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Spd 30'
Melee scythe +4 (2d4+4)
Ranged chakram +3 (1d8+3)
Space 5'; Reach 5'
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STATISTICS
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Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 10
BAB +1; CMB +4; CMD 16
Feats (2) throw anything, skill focus (nature)
Skills (7 skill) Climb +7, Heal +6, Knowledge (local) +4, Knowledge (nature) +8, Perception +6, Profession (farm boy) +6, Survival +6 (+7 tracking)
Special Abilities: Studied target (+1 Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it), track
Traits: ordinary (+4 stealth when hiding in crowds), devotee of the Green (+1 nature)
Languages: common
Possessions (x gp) scythe (18 gp), chakram (1 gp), studded leather armor (25 gp), farm boy kit (22 gp),
Purchases:
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Stat Math:
Str 16 (5 points +2 racial)
Dex 14 (5 points)
Con 14 (5 points)
Int 10 (0 points)
Wis 14 (5 points)
Cha 10 (0 points)