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About JidhuunJidhuun
DEFENSE:
AC small form 20, touch 14, flat-footed 17 (+6 armor, +2 dex, +1 nat, +1 size) HP 78 (8d8 + 7con + 7fc) Fort +7 Ref +4 Will +7 OFFENSE:
Speed 30 ft. Melee [dice=Vicious repelling boarding pike ]1d20+10; 3d6+6[/dice] [dice=Vicious repelling boarding pike w/ power attack]1d20+9; 1d6+9+2d6[/dice] [dice=Vicious repelling boarding pike w/ power attack, painful smite, Bane]1d20+9+2+2; 1d6+9+2d6+4+2+2d6[/dice] sub-dual damage bypasses any damage reduction [dice=damage to self]1d6[/dice] [dice=Bite]1d20+10; 1d6+4[/dice] [dice=Bite w/ PA]1d20+9; 1d6+6[/dice] [dice=Bite as secondary ]1d20+5; 1d6+3[/dice] [dice=Bite as secondary w/PA]1d20+4; 1d6+4[/dice] Ranged
Spells
Lv0: 6 - unlimited/day:
1 Detect Magic 2 Read Magic 3 Detect Poison 4 Guidance 5 Stabalize 6 Create Water Lv1: 5 – x5/day:
1 Divine Favor 2 Protection from Chaos/Evil/Good/Law 3 Shield of Faith 4 Wrath 5 Expeditious Retreat Lv2: 4 - 3/4 day:
1 Bloodhound 2 Knock 3 Silence 4 See Invisibility Lv3: 2 - x2/day:
1 Dimensional Anchor 2 Heroism STATISTICS
Stat mods:
Str 15 (small -2), (belt +2), (race +2), (4th lv +1) Dex 12 (small +2) Con 12 Int 10 Wis 15 (race +2), (head slot +2) Cha 10 Base Attack +5; CMB +10; CMD 21 Racial Traits:
Maw: Gain natural attack that deals 1d6 damage See in darkness: See in darkness of any kind (traded spell like ability) Prehensile tail: retrieves small stowed items as swift action Scaled skin: Resistance 5 lightning, +1 natural armor Feats:
Feats 1 Skill focus (stealth) 3 Craft wondrous item 5 Power attack 7 Hell cat stealth Traits Wisdom of flesh (religion)(Stealth): Use wisdom bonus for stealth check Reactionary (combat):+2 initiative Skills:
Armor Penalty -1 Climb +8 [1 (ranks), +3 (class skill), +4(str)] Bluff +15 [7 (rank), +3 (class skill), +3 bluff (class ability), +2 bluff (racial)] Sense motive +19 [7(rank), +3 (Class skill), +3 sense motive (class ability), +2 (racial), +4(wis)] Disguise +19 [4 (ranks), +3 (class skill)+10(alter self), +2 (item)] Perception +11 [7 (ranks), +4 (class skill)] Spellcraft +10 [7 (ranks), 3 (class skill)] Stealth +26 [7 (ranks),+3 (class skill), +4 stealth (wis), 4 (Lore of escape), +3 (focus), +4 (size), +1 (competence)] Swim +8 [1 (ranks), +3 (class skill), +4(str)] Survival +11 [1 (ranks), +3 (class skill), +4(wis), +3(track)] Languages Infernal, Common
SPECIAL ABILITIES:
Domain Destruction (Torture) Painful Smite (Su): Prior to making a melee attack roll, you can choose to convert all damage from that strike into nonlethal damage, adding your Wisdom modifier to the damage. If you succeed in your attack, as a free action you can make an Intimidate check against your target to demoralize the target. You gain a bonus on your Intimidate check equal to the amount of nonlethal damage dealt by the painful smite. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Destructive Aura (Su): At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your cleric level. All attacks made against targets in this aura (including you) gain a morale bonus on damage equal to 1/2 your cleric level and all critical threats are automatically confirmed. These rounds do not need to be consecutive. Judgement III Access to Escape Judgement Each attack that hits allows a move action to create diversion to hide. Lore of Escape Add wisdom to stealth and bluff (replaces monster lore) Hide Tracks creatures tracking the inquisitor take a -5 to track Orisons Stern Gaze +½ morale on bluff (house rule), and sense motive Cunning initiative Adds wisdom to initiative Detect alignment As detect evil for any alignment Track +½ to survival to track Solo Tactics Allies count as having teamwork feats Teamwork feat Outflank Bane grant bane property to weapon as swift action Discern lies as the spell but immediate action for Inq lvl/day Teamwork feat Precise strike Equipment:
Amulet of Armillary -1250 Vicious repelling boarding pike +1 -8300 Breastplate mithral +1 -4350 Hat of disguise -500 Efficient quiver 2# -900 Cloak of resistance +2 -2000 Belt of strength +2 -2000 Longbow masterwork might +3 str -500 Wand of demonic healing -750 Dusty Rose Ioun Stone: +1 competence initiative -250 Pale Ruby Trillian (Cracked) Ioun Stone -100 Disguise kit, masterwork -50 Elixir of Hiding x2 -250 Anytool -125 Sleeves of many garments -100 Silence Dust Deodorizing agent (vial) x4 Alchemist fire x5 Antitoxin Antiplague Vermin repellent Dagger masterwork Inquisitor’s kit masterwork backpack Smokestick x4 Cash 1730 Encumbrance Light Bio:
Rust red, dreadlocks braided reveal a skinny, anguished face. Clear Greenish brown eyes, set far within their sockets, watch enthusiastically from the dark shadows. Her scaly skin is a pale red, like she has suffered from too much time in the sun and the warmth has never darkened her pigment. A set of quad short horns crown her head and an agile tail slithers behind her. However, Jidhuun has been concealing her real form for the better part of the last five years. Many have never seen her without a disguise , and since Jidhuun acquired her hat of disguise, she barley remembers her own face anymore. Most of her time now is spent in her alias form, Tess a red headed Halfling that gets by serving as a mercenary with a specialization in discrete operations.
Abandoned on the doorstep of an orphanage hours after birth, Jidhuun has led a life filled with nothing but fear, cruelty, and hatred. Starting when she was only an infant, she was tortured and bullied by the other children of the orphanage, and came close to death several times at their ignorant cruelty. As she grew older she would often hide from the children or try to flee the orphanage but hunger often drove her to return to the inevitable torture that awaited her. Before the time she reached adolescence she had learned to dole out almost as much punishment as was being done to her, and when she developed fangs for her bite, she almost killed a boy, which ended a majority of the bullying, but only for a time. Instead of violent bullying, the children tried verbal abuse, harassment, and cruel pranks, but Jidhuun turned from victim to culprit and showed her peers that any such treatment would be treated with extreme prejudice. Jidhuun would purposefully attack the other children, often without motive, which established and maintained a level of fear that left her mostly on the giving end of the cruelty. She learned to turn her cruelty into an art before she was removed from the orphanage due to her reaching adolescence. Despite her infernal blood, Jidhuun, was quite pretty, or at least would have been if not for the scars and constant breaking of bones she endured so she didn’t look out of place at the brothel where she first tried to get work. Her ability to take and deal out pain gave her a niche in where few others could stay for very long. This is also where and when she was introduced to the faith of Zon Kuthon. It was a prominent nobleman that explained the basic tenets of the faith to her, and that was enough of a hook to start her desire to explore the path of pain and places of darkness where she had lived most of her life already. By the time she reached adulthood, her clientele were Zon Kuthon’s faithful, and the services involved abductions, thefts, and other sinister deeds. Jidhuun was a key member in the development of the part of the guild that the guild refuses to admit to but keeps many loyal. |