Dragon

Ji'Emjae's page

3 posts. Alias of Karmachine.


RSS


Male Kobold Sorcerer 5 / Dragon Disciple 6

I drink a bottle of poison and keel over dead.


Male Kobold Sorcerer 5 / Dragon Disciple 6
Setting the Stage wrote:

okay i have threads up for gus, tommy, oktain and sleet storm. have to find one more person to go up against Di'Emjai, he has a tweak he has to do to fix his character.

@Di'Emjai. Ioun stones bonuses don't stack. Actually most magic item bonuses don't stack. So two dex bonus items (a +1 and a +3) don't stack (to give you +4)you just use the higher bonus(just a +3 dex) from what i understand.

I posted the kinds of bonuses on my site. If they are different kinds of bonuses to the same stat then they do stack...

In any case Di looks about ready and he isn't carrying much equipment so that isn't a typo. His dragon is fighting light.

Lol it is "Ji'Emjae"

And I thought Implanted Ioun stones essentially become apart of the character (kind of like Permanency) and stack, I guess I need to change some stuff around, then.


I izz da DRAGON!!!!!!!!!!!!!

Full Name

Kanemi Sakai

Race

Human (Tian-Min)

Classes/Levels

Bard (Lotus Geisha) 1/ Init: +3 | HP: 9/9 | AC: 15 T:13 FF:12 | CMB: +2 CMD: 12 | Fort: +1/+2, Ref: +5/+6, Will: +3/+4 | Perception +0/+2/Inspire Courage 0/7 rounds

Gender

F

Size

M

Age

18 (Birthday: 22nd day of Erastus)

Alignment

NG

Deity

The Lady of Chrysanthemums/Shelyn

Languages

Common, Minkaian (Regional Dialect), Tien, Varisian

Strength 10
Dexterity 15
Constitution 13
Intelligence 14
Wisdom 10
Charisma 16

About Kanemi Sakai

Physical Description:

Eyes: Sea Blue, Oval-Shaped, framed by long dark lashes.
Skin: Ivory white, silky and unblemished. Uses White face powder - Oshiroi - to highlight paleness and bring out her captivating blue eyes.
Face: heart-shaped.
Lips: Sweet, rosy.
Hair: Worn Long (sits at lower back), dark (blue-black), straight, accessorised by hair ornaments/combs.
Neck: Long, slender/graceful.
Voice: Melodic, alluring-breathy, sweet.
Height/Stature: Petite, standing at 5 feet tall.
Weight: 100 lbs

Image of Kanemi

Personality & Demeanor:

Her movement and motions are graceful, articulated and conscious. (She is aware of how she moves.) Her form of seduction is subtle in nature - using her charm and natural mischievousness to draw out interest through a lingering look or touch. Seduction is an art form to her and not a means to an end (although she can lean this way if it will benefit an individual or collective goal). She possesses a bright curiosity which makes her clever and at times a little impulsive (especially if she is working toward a single object of desire). A fine conversationalist or ardent listener, depending on the circumstance or situation - her attention is given wholly to captivate/mesmerise her audience. Charming and enchanting - she will give small, melodic bursts of laughter to engage and invigorate a person. Eager to please, yet retains her sense of self - she works and plays on her own terms of freedom. She is no prostitute - she will provide or encourage social intimacy and sense of social status; yet will not tumble into bed with every/any patron unless it is what she desires. Her ideal is love and not basic lust. She enjoys the admiration and status, and, her strong sense of pride can cause her some grievance at times. She is both loyal and honourable in her dealings and promises with allies and loved ones. However, she is a consummate performer around enemies and those she wishes to learn information from. A strong sense of musicality heightens her allure (natural born and trained). She is not mean-spirited, yet she is no malleable wallflower tossing about on the whims of any/all. She possesses direction, purpose and ambition.

Backstory:

I was an only child born of only children. Our family was small and inseparable. Mother and Father loved one another – deeply like the earth loves the rain. There was great happiness once – Father , a fisherman, sold his pearls and Mother tended the haiku laden shrines; honouring the kami who listened to her daily prayers. She loved to paint – her colours were as beautiful as the ocean itself. I would dance and sing contently along the clifftops; the ocean spread before me in all direction and glory.

I was born in the city of Sakakabe in the Sakakabe Province in north-western Minkai. Father was a man of some small wealth – the harvesting of the oysters in the coral reefs and natural lagoons along the north-western coastline was an earnest and lucrative pursuit and he toiled gladly for the benefit of his family.

The lively, colourful tea houses and theatres were a happy distraction in Sakakabe. Here, the beauty of The Lady of Chrysanthemums was rejoiced. The yakuza ruled openly in the entertainment district, especially in the gambling houses. Father spent little time, there, for he would not part with his coin for games of chance which would more likely end in misery than in good fortune. Mother and I were his good fortune, he often said.

It was just after my twelfth summer that Mother began to wither. Slowly, at first, starting with a mild shortness of breath. Then her lungs filled; drowning and decaying with sputum; her beauty was shrivelling as a winter leaf. No amount of healing or prayer could reverse the sickness. Some whispered that a curse had been brought down upon her by an embittered suitor whose love she never returned. My father watched on; each day his brown eyes filled with agony and fury. Hope was finally lost upon my thirteenth summer, when Mother took her last breath; the muted blue of her sweet eyes breaking my heart for the first time and my father’s heart for the last.

I did what I could to bring some small joy to Father – yet his anger and bitterness gnawed a giant pit in his soul –twisting like an dark oni. He drowned himself in Genshu (undiluted sake); his madness growing until the day he stepped off the cliff to his peril.

I was orphaned upon my fourteenth summer. That was when Aunt came to my home and took me with her to Kasai, the capital; pocketing the last of my father’s fair coin and pearls. “For your welfare”, she had said. “I do this for you; remember this, Girl.” It was then Aunt brought me to her okiya in The Red Lantern District, on the main street of Red Lantern Row in the capital. Under Aunt's heavy hand, the once carefree, beautiful girl of Sakakabe had become a maiko. Fate’s brush had coloured her aspiring lotus geisha. Aunt took care of my needs (paid for by my late Father benefactor) and began to teach me the tools of my new trade. Dance, song, fans and blades to draw and tantalise became my life. Flawlessly performed tea ceremonies filled my days and evenings. My road was coloured with shadow and light, and, my natural born charm was forged into a fine instrument.

A year of service passed when Aunt booked passage from my homeland through the harsh cold land of the Crown of the World to the other side of the world. Perhaps a test of my endurance or compliance, or for the purpose of greater fortune, Aunt brought me to the sea town of Sandpoint in Varisia to meet Cousin Ameiko; although we shared no true blood bond. Onee-san (Older Sister/Cousin) had with her a companion, Sandru Vhiski, a handsome man who stirred the flame of my young, broken heart. Every time my eyes set on his, my cheeks would redden and my heart beat faster. Was this fluttering of feeling koi (romantic love) or kama (sexual desire)? Aunt sensed my budding affection; for that was her gift – to see such truths; correcting my affection with a discreet wave of her hand and small *tsk*. With bowed head, I submitted, yet a heart could not be tamed so quietly. I could/would not forget his eyes. When Aunt’s business with Onee-san concluded, I was returned to my distant homeland and once, again, set to my duty. Aunt’s heart overflowed with ambition and this she passed onto me. ”To be loved and lauded is a great honour. To wield such grace and power only a few can do. If you will be a Star, then be the brightest in the Heavens. No one celebrates the second brightest Star.”

Four years passed in bonded duty. I had now seen eighteen summers and wore the white collar of a fully-fledged lotus geisha with great honour. I had become the embodiment of love and art; beauty and music; emulating The Lady of the Chrysanthemums. Seduction was a weapon; and wit a necessity. But without love, the accolades would still be found wanting. Aunt’s hand still rested on my shoulder, although not as hard as when I first met her, and once again I was sent on the great voyage from my homeland to Avistan – returning to my Onee-san in Sandpoint; where Fate’s path was waiting for me. My heart fluttered with memory of a man, and, a destiny I had not lived – yet. I would survive off my own talents and merits – the bright girl from Sakakabe would now be a renowned woman of Sandpoint and perhaps beyond its borders. Ambition would not be fenced.

(And, when Fate finally returns me to my homeland, it will be done with unparalleled fame and glory. Aunt will smile and not curse my name. I will not wither like Mother.)

=========================================================

Human Racial Traits:

Ability Score Modifiers: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Bonus Feat: Humans select one extra feat at 1st level.
Heart of the Fey (alternate racial trait): You gain low-light vision, gain a +1 racial bonus on Reflex and Will saves, and treat Knowledge (nature) and Perception as class skills. This racial trait replaces skilled.

Bard (Lotus Geisha):

Lotus geisha are renowned for their powers of seduction, and tales tell of lotus geisha disarming foes and bolstering allies.

The lotus geisha is an archetype of the bard class.

Weapon Proficiency : A lotus geisha is proficient with all simple weapons, plus the butterfly sword (light/finesse), fighting fan (light/finesse) , iron brush (light/finesse), sai (light/finesse), shortbow, and shuriken. This replaces the normal bard weapon proficiencies.

Enrapturing Performance (Su) : At 2nd level, a lotus geisha gains the ability to execute an enrapturing performance in addition to her bardic performance ability. An enrapturing performance is exactly like a bardic performance with the following exceptions.

A lotus geisha can use an enrapturing performance to recreate the effects of any of her known bardic performances, but she focuses the performance on only a single target within range. While other creatures see and hear a lotus geisha’s enrapturing performance, only the target of this ability is affected by it. A lotus geisha cannot have a bardic performance and an enrapturing performance in effect at the same time. Every round spent engaged in an enrapturing performance counts against the total number of rounds per day she can use her bardic performance, and she cannot use this ability if she does not have any more rounds of bardic performance left for that day. Starting an enrapturing performance is a standard action; at 7th level, it becomes a move action, and at 13th level, it becomes a swift action.

A lotus geisha adds a +2 bonus to the DC of Will saves made to resist the effects of her fascinate, frightening tune, and suggestion enrapturing performances. When a lotus geisha uses her enrapturing performance ability to emulate inspire competence, inspire courage, inspire greatness, or inspire heroics, any bonuses to AC or on ability checks, attack rolls, damage rolls, saving throws, and skill checks increase by +1. For example, a lotus geisha using inspire heroics as an enrapturing performance would grant her target a +5 morale bonus on saving throws and a +5 dodge bonus to AC, instead of the usual +4 bonuses.

This ability replaces well-versed.

Bonus Feats : At 1st level, a lotus geisha gains Spell Focus (enchantment) as a bonus feat. At 5th level, she gains Greater Spell Focus (enchantment) as a bonus feat.

These bonus feats replace bardic knowledge and lore master.

From Bard class:

• At 1st level, a lotus geisha gains Spell Focus (enchantment) as a bonus feat, which replaces bardic knowledge.
Bardic Performance (7 rounds/day): A bard is trained to use the Perform skill to create magical effects on those around her, including herself if desired. She can use this ability for a number of rounds per day equal to 4 + her Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that she has mastered, as indicated by her level.

Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.

At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.

Each bardic performance has audible components, visual components, or both.

(If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.)

List of Bardic Performances:

Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong she makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard herself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform skill check result for the save. Countersong does not work on effects that don’t allow saves. Countersong relies on audible components.

Distraction (Su): At 1st level, a bard can use her performance to counter magic effects that depend on sight. Each round of the Distraction, she makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard herself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Fascinate (Su): At 1st level, a bard can use her performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to her. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, she can target one additional creature with this ability.

Each creature within range receives a Will save DC 14 (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier+ 1 spell focus) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage (Su): A 1st level bard can use her performance to inspire courage in her allies (including herself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
Cantrips (Sp) : Bard’s learn a number of cantrips, or 0-level spells, as noted on Table: Bard Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
• Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.

=========================================================

Stat Sheet:

--------------------
Statistics
--------------------

Name: Kanemi Sakai
Gender: Female, Race: Human Alignment: NG Class: Bard (Lotus Geisha)
Age: 18
Init +3; Senses Lowlight; Perception +0/+2

--------------------
DEFENSE
--------------------

AC 15; touch 13; flat-footed 12 (+2 armour, +2 dex, +1 Dodge)
hp 9 (1d8+1)
Fort +1/*+2; Reflex +5/*+6; Will +3/*+4 (*see campaign trait conditions)

--------------------
OFFENSE
--------------------

Speed 30ft
Melee Fighting Fan +2 (1d4x3, S or P, Special: Distracting) ( add +1 trait bonus on attack rolls when making an attack with a light weapon during a surprise round, add +1 trait bonus on all attack rolls against foes that threaten your crush (Sandru))
Melee Butterfly Sword +2 (1d4, 19-20/x2, S) (add +1 trait bonus on attack rolls when making an attack with a light weapon during a surprise round, add +1 trait bonus on all attack rolls against foes that threaten your crush (Sandru))
Melee Sai +2 (1d4, x2, B, Special: Disarm) (add +1 trait bonus on attack rolls when making an attack with a light weapon during a surprise round, add +1 trait bonus on all attack rolls against foes that threaten your crush (Sandru))

--------------------
Known Spells (CL 1, Concentration +5)
--------------------

1st (DC 14): Sleep (DC 15), Tap Inner Beauty
Cantrips (at will, DC 13): Dancing Lights, Daze (DC 14), Detect Magic, Message

--------------------
STATISTICS
--------------------

Str 10 (+0); Dex 15 (+2); Con 13 (+1); Int 14 (+2); Wis 10 (+0); Cha 16 (+3) (Ability Modifiers +2 Cha)
BAB +0; CMB +2; CMD 12

--------------------
TRAITS
--------------------

Spirit Sense (Faith): You are so attuned to the spiritual world that it is hard to get the jump on you. Benefit: You gain a +2 trait bonus on Perception checks to avoid being surprised and to detect invisible or incorporeal creatures.
Arcane Temper (Magic): You have quick reactions and fierce concentration. Benefits: You gain a +1 trait bonus on concentration and initiative checks.
Kami Talker (Regional): You have learned how best to communicate with otherworldly inhabitants. Benefit: You gain a +2 trait bonus on Diplomacy and Intimidate checks made against outsiders that have the native subtype.
Hidden Hand (Combat): Your concealed weapons strike fast and true. Benefits: You gain a +1 trait bonus on Sleight of Hand checks made to conceal light weapons and a +1 trait bonus on attack rolls when making an attack with a light weapon during a surprise round.
Childhood Crush (Sandru) (Campaign): You’ve never had the guts to act on it, but for as long as you can remember, you’ve had a crush on Sandru. Someday, maybe you’ll be able to earn his love, but for now, you’re content to spend time in Sandru's proximity, or even to do things for him that might earn you a word of thanks or a smile. Once per day, you may attempt to earn a kind word or a smile from Sandru whom you have a crush on by making a DC 15 Charisma check. If you’re successful, the elation and joy at the attention gives you +1 trait bonus on all saving throws for the remainder of the day. If you’re ever lucky enough to win Sandru's love, this +1 trait bonus on saving throws applies at all times, as long as your relationship remains active. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your crush (Sandru).

DRAWBACK: Pride: You can’t abide challenges to your dignity, authority, or honor. Effect: When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.

--------------------
FEATS
--------------------

Additional Traits
Dodge (Revised): You gain a +1 dodge bonus to your AC. This bonus increases to +4 against attacks of opportunity caused when you move out of or within a threatened tile. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. (bonus feat per Human)
Spell Focus (Enchantment) (bonus feat per Lotus Geisha)

--------------------
SKILLS 2+9=11
--------------------

BACKGROUND SKILLS (2):
• Know. Nobility +6 (1 rank)
• Perform (Dance) +7 (1 rank, add a further +2 with Tap Inner Beauty Spell )

ADVENTURING SKILLS (6+2INT+1FCB=9):
• Acrobatics +6 (1 rank)
• Bluff +7 (1 rank, add a further +2 with Tap Inner Beauty Spell)
• Diplomacy +7/*+9 (1 rank, *+2 vs outsiders (native subtype); add a further +2 with Tap Inner Beauty Spell)
• Know. Arcana +6 (1 rank)
• Know. Planes +6 (1 rank)
• Know. Religion +6 (1 rank)
• Perception +0/*+2 (0 rank, *+2 to avoid being surprised & +2 to detect invisible or incorporeal creatures )
• Sense Motive +0 (0 rank)
• Sleight of Hand +6/*+7 (1 rank, *+1 to conceal light weapon via Hidden Hand)
• Spellcraft +6 (1 rank)
• Stealth +6 (1 rank)

LANGUAGES
Common, Minkaian (Regional dialect), Tien, Varisian

--------------------
Gear & Equipment
--------------------

Starting play with Explorer's Outfit worth 10gp (This set of clothes is for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra accessories you might need, such as a scarf or a wide-brimmed hat.)

Armour:
• Lamellar Cuirass (15 gp, 8 lbs, +2 AC, No ACP)

Weapons & Ammunition:
• Butterfly Sword (20 gp, 1 lbs) (1d4 dmg, Crit 19-20/x2, Slashing, Finesse)
• Fighting Fan (5 gp, - lbs) (1d4 dmg, Crit x3, Slashing or Piercing, Special: Distracting (You gain a +2 bonus on Bluff skill checks to feint in combat while wielding this weapon.) Finesse.)
• Sai (1 gp, 1 lbs) (1d4 dmg, Crit x2, Bludgeoning, Special: Disarm (When you use a disarm weapon, you get a +2 bonus on Combat Maneuver Checks to disarm an enemy.) Finesse.)

Gear:
• Outfit, Courtesan’s (8 gp, 4 lbs) (This outfit includes fine silk or satin garments tailored to complement your figure. In addition, the outfit contains a loose shawl or robe with several discreet pockets for items such as perfume, massage oils, or even a small dagger.)
• Masterwork Backpack (50 gp, 4 lbs.) (This backpack has numerous pockets for storing items that might be needed while adventuring. Hooks are included for attaching items such as canteens, pouches, or even a rolled-up blanket. It has padded bands that strap across the chest and the waist to distribute its weight more evenly. Like a common backpack, it can hold about 2 cubic feet of material in its main container. When wearing a masterwork backpack, treat your Strength score as +1 higher than normal when calculating your carrying capacity.)
• Kit, Mess (2 sp, 1 lbs) (This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.)
• Tea, Ceremonial (4 cp, 0.5 lbs, for chanoyu tea ritual) (This dark, hot tea comes from the east, and its brewing is part of the classical tea ceremony. Knowing the proper steps of preparing and participating in a tea ceremony requires a successful DC 15 Knowledge (nobility) skill check. A ceremonial tea set includes a tray, teapot, and four tiny cups and spoons.)
• Trail Rations (3 days worth, 15 sp, 3 lbs)
• Canteen (2 gp, 1 lbs)
• Flint & Steel (1 gp, - lbs)
• Grooming Kit (1 gp; 2 lbs.) (This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.)
• Blanket (5 sp, 3 lbs)

Total Cost & Weight: 105 gp, 2 sp & 4 cp out of 110 gp (rolled) (remaining coin approx. 5gp); 28.5 lbs (light) (based on STR 11 (from MW backpack) Light Load: 38 lbs -, Medium Load: 39-76 lbs, Heavy Load: 77-115 lbs)

=========================================================

Comfort level with intimacy & other factors within Campaign:

* I love good, rich storytelling and delving into scenarios - I adore roleplay and enjoy getting to know the other characters in game. I like to try to include all players/characters in my rp because it's not fun when someone is left out.
* Drama/tension (in game) is only good if it propels an interesting storyline and not for drama sake alone. I don't enjoy consistent PvP conflict (in or out of game) especially if it does not add to the value of a game. I get involved with these games to get away from negative energy.
* I have time to post daily (even with time zone differences). I generally have more time for posting in my evenings. And, if I find I can't post or something comes up in my personal life, then I will communicate that in a timely fashion so I don't hold up the game.
* I like to grow/develop my characters organically. I'm not one to plan out every step for my character as I like to see where a story leads me and how my character evolves within it.
* I am open and comfortable with adult themes and mature subject matter in a game. However, it is best to use labelled spoilers if the rp becomes far more intimate and darker, to ensure/foster the comfort level of all players in game. Use of OOC and PMs on Paizo and Discord will help with gaining consent, understanding and stop text-based misunderstandings. We just need to work together and I think it'll be okay. Romance and intimacy can be good fun, however, it is wise to balance it out with other aspects of the game, so one side doesn't overshadow the other parts.