Race |
male N arcanist (blood arcanist) 1 | HP: 9/9 | AC:11 T:11 FF:10 | CMB:-1 CMD:10 | Saves F:+2 R:+1 W:+2 | Init:+1 | Per:+5 | SM: +0 | Reservoir: 4/4 |
Classes/Levels |
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About Jheris Caulrim
Jheris Caulrim
Human (Varisian) blood arcanist 1 (Pathfinder RPG Advanced Class Guide 8, 77)
N Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 9 (1d6+3)
Fort +2, Ref +1, Will +2
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Melee club -1 (1d6-1) or
. . dagger -1 (1d4-1/19-20)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks arcane reservoir (1/4), consume spells
Spell-Like Abilities (CL 1st; concentration +3)
. . 3/day—dancing lights
Blood Arcanist Spells Prepared (CL 1st; concentration +5)
. . 1st (3/day)—burning hands (DC 16), color spray (DC 15)
. . 0 (at will)—acid splash, daze (DC 14), detect magic, mage hand
. . Bloodline Orc
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Statistics
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Str 8, Dex 12, Con 14, Int 18, Wis 10, Cha 14
Base Atk +0; CMB -1; CMD 10
Feats Spell Focus (evocation), Varisian Tattoo[ISWG]
Traits magical lineage, seeker
Skills Knowledge (arcana) +8, Knowledge (engineering) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Perception +5, Spellcraft +8
Languages Common, Elven, Osiriani, Skald, Tien, Varisian
SQ bloodline (orc), touch of rage
Combat Gear acid, alchemist's fire; Other Gear club, dagger, light crossbow, arcanist starting spellbook, bread (3), grappling bolt[UE], silk rope (50 ft.), spell component pouch, waterskin, 65 gp, 9 sp, 4 cp
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Special Abilities
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Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Touch of Rage +1 (5/day) (Sp) Gain listed morale bonus to attack, damage, and Will saves for 1 rd.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.