Hi there, not sure if this is the right folder for this.
Anything that's suitable for 5 4th level characters, and easily adapted to being set in or around Tamran would be good. If it was already a PFRPG module rather than one of the 3.5 ones that would be a bonus. Suggestions?
Sorry, to make this a little clearer, two of the PCs in the game I'm running have been petrified after being caught in a gorgon's breath weapon twice and I'm trying to figure out if the Paladin's break enchanment will return them to normal.
In a camopaign a while back the gnome ninja had died and been reincarnated as a goblin, but couldn't speak the language until he levelled up.
Hi there, I'm going to be running a fight with some harpies in the next session and having not used them before I had a couple of questions about the Captivating Song ability.
Round 1 - Harpy (init 15) starts singing (standard action)
Round 2 - Harpy keeps singing (standard action)
Round 3 - Harpy does something else (so it was singing up until the start of it's Round 3 turn)
Round 4 - Harpy does something else
Is that how it would work?
Thanks for any advice.
Abraham spalding wrote: My question would be how did he get out of jail then without magical gear manage to slay all the townsfolk, and still be fresh enough to even think about taking on the PC's without magical gear? Just to clarify, he didn't destroy the town the PCs are currently in, but a small hamlet about a day's travel away, with full gear and resources including a powerful magic artefact. The PCs captured him and handed him over to the authorities of the small town they're currently in.
The BBEG, a pseudolich, is overrunning the town with his controlled undead. He's not aware of the bard, but in the confusion the bard manages to escape from his cell and the pseudolich decides to recruit him as it could be useful to have a living lackey. But the BBEG didn't bring any equipment so the bard is limited to masterwork stuff he can find in the town.
In my campaign there's an evil 8th level bard, normally CR8.
The Acrobatics skills states that a creature gets a +4 bonus on acrobatics checks to jump for every 10 feet their base land speed is faster than 30.
The duration of this spell is 1 round.
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