
| Race |
F Wasp Familiar | HP 42/42 (DR 5/good or silver 10/fire or poison) | AC:21 Tch:16 FF:17 | CMD: 16 | Fort +2 Ref +6 Will +7 | Init +7 | Perception +7 |
About "Jezebel"
Jezebel
Impundulu (imp familiar form)
CN Tiny outsider (extraplanar, shapechanger)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 21, touch 16, flat-footed 17 (+3 Dex, +1 dodge, +5 natural, +2 size)
hp 42 (3d10); fast healing 2
Fort +2, Ref +6, Will +7
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10
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Offense
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Speed 20 ft., fly 50 ft. (perfect)
Melee sting +9 (1d4)
Space 2½ ft.; Reach 0 ft.
Special Attacks poison
Spell-Like Abilities (CL 3rd; concentration +5)
. . At will—detect good, detect magic
. . 3/unnatural lust (DC 14)
. . 1/day—augury, suggestion
. . 1/week—commune
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Statistics
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Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
Base Atk +4; CMB +5; CMD 16
Feats Dodge, Skill Focus (Use Magic Device), Weapon Finesse
Skills Acrobatics +9 (+5 to jump), Bluff +8, Fly +21, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7, Spellcraft +7, Use Magic Device +13
Languages Common, Elven
SQ change shape (beast shape ii), familiar service, improved evasion, telepathy (50'), witchcraft
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Special Abilities
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Augury (1/day) (Sp) Use Augury as a spell-like ability 1/day
Change Shape (beast shape II)
Commune (1/week) (Sp) Commune 1/week, ask 6 questions
Damage Reduction (5/good or silver) You have Damage Reduction against all except Good or Silver attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Good (At will) (Sp) As the spell. Caster level 6th
Detect Magic (At will) (Sp) As the spell. Caster level 6th
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Familiar Service A mortal of 7th level or higher with the Improved Familiar feat can summon an impundulu to serve as her familiar; an impundulu familiar appears as a birdlike imp or quasit, has the normal statistics of an imp or quasit, and loses all of its own abili
Fast Healing 2 (Ex) Heal damage every round unless you are killed.
Fly (50 feet, Perfect) You can fly!
Immunity to Fire You are immune to fire damage.
Immunity to Poison You are immune to poison.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Telepathy You can speak telepathically with creatures within 50 feet.
Unnatural Lust (DC 14)
Poison: Sting—Injury (DC 13) (Ex) Poison—Injury; save Fort DC 13; freq 1/rd for 6 rds; effect 1d2 Dex; cure 1 save.
Suggestion (1/day) (Sp) Suggestion (DC 15) 1/day[/spoiler]