Ceefood wrote:
improved - Eidolon base form can be changed now every time you can reallocate your evolution points.
Let's keep the Eidolon out of the discussion. I just refer to the Spell-like-ability.
Why should any decent summoner willingly spend a standard action to dismiss his actual summon? @hogarth: thank you. I correct my phrasing. I meant "the summoner could easily have 2 independed summons (not counting 1D3 or 1D4+1 for higher level summons!) acting at any given round.
Since the Summoner has a restriction on how many summons can be have on the battlefield at the same time via his SLA, the following situation came up during our last session: Summoner declares his ready action to summon creature AFTER his summoned creature finished his attacks on the foe.
Is ist an exploit of the RAI by the RAW or is it just meant to be? When does the summoned creature act? Always ON the initiative count of the caster when being summoned?
Just one thought: Give your players what they want: an exact duplicate of the most chaotic creature known to existance... just the other way round. What would that creature act like?
The Idea is great. Let your players work with it. And let them face the consequence.
Nicolas Logue wrote:
Thanks for taking my/our critic at least serious. I would like to give you a more detailed and less overall harsh critic of your work, if you would like to. But still, I have to point at some serious problems I had with your adventure design. Since my english is quite in ... heavy need of improvement, it might take a while for me. Please be patient with a guy who is more in east than west.
As I am the one who canceled his subscription over No.3 let me just explain my decicion: - I found the whole Adventure as an uninspired nearly 1:1 copy of certain horror movies and tv series. There was nothing new, nothing interesting, no twist, no special features - just a simple implementation of scenes and pictures from those movies into a loosely connected roleplaying scenario - it felt like a waste of money. For me. - No. 2 already took on the harsh and detailed horror theme, but presented me as a reader and gm with some nice ideas on how to dm a mystery-crime adventure (and of course the crunchy bits fpr haunted houses - just great work, IMHO). While I thought the story told was somewhat lame the overall layout of the rules made the issue worth it's money. For me. - The Adventure stories mostly play with (movie)topics and cliches aimed at the northern american audience only. - No. 1 still stand in my bookshelf - I still could not muster the interest of reading through it. - With 3 Adventure Paths I definetly have enough material to lead my group(s) through years of joy. Pathfinder as a whole series , with its more 'story' based adventures, the mostly awful art (esp. Mr. Hunters Style really really turned me off. Sorry Mr Hunter, just want to be real honest) and 'yet another campaign setting I will never really use', just didn't catch my interest for an adventure and campaign design. As a man of consequence I felt I had to cancel my subscription (and state my reasons for it here). So, the trigger for my cancelation was not the torture porn topic itself (so, please read other peoples post more careful before commenting on them) but the way it was presented to me as a reader and a dm in Pathfinder over the last 3 issues. (P.S. sorry for my bad english)
I forgot: 10.
Since we are now standing in front of the very last encounter, I will add some numbers from our group to the list of heroic and/or stupid deaths. 1.
2.
3.
4.
5.
6.
7.
8.
9.
David Roberts wrote:
Cows and horses are out of busines. Imagine a zombie farmer. He would need constant guidance. "Do this" "do that" and the like. just too dumb to do farming on its own. You need "awakened" undead.
a nice picture comes to my mind. farmers gathering around the full lade table, and after the feast they will go to the village necromancer and get a skeleton horse (chicken or whatever they ate) in return. Still no breakdown to lokal economy, since skeleton horses won't work without their master-farmer either. Always the human factor, I guess. :)
Dorina was not just furious. Her mind was filled with the madness of her desire to put her everlasting revenge on those "slaves" that dared to oppose her.
The prospect of reporting to her mother Irae was not very comforting. She could imagine the sneers and comments by the hight priest and especially the mockery by Cabrath. Her mission seemed to have failed, but as far as she knew about the way slaves think, she could see them doing HER bidding without them realising. Now the Orcs will either take their revenge on those she was looking for, or else... Curse them! Curse them all! |