Elf

Jesric Longfellow's page

No posts. Alias of Jagael.


About Jesric Longfellow

M Half-Elf Synthesist Summoner 1
NG M Humanoid (human, elf)
Init +1; Perception +3, Low-light vision
--------------------
DEFENSE
--------------------
AC 11, touch 11, flat-footed 10 (+2 Dex)
HP 12/12 (1d10+2)
Fort +1, Ref +1, Will +3
--------------------
OFFENSE
--------------------
Speed 30ft
Melee Elven Leaf Blade -2 (1d4-2)
Space 5ft, Reach 5ft
--------------------
SPECIAL ABILITIES
--------------------

Fused Eidolon:

A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist’s movements, and the synthesist perceives through the eidolon’s senses and speaks through its voice, as the two are now one creature. The synthesist directs all of the eidolon’s actions while fused, perceives through its senses, and speaks through its voice, as the two are now one creature.

While fused with his eidolon, the synthesist uses the eidolon’s Strength, Dexterity, and Constitution, but retains his own Intelligence, Wisdom, and Charisma. The synthesist gains the eidolon’s hit points as temporary hit points. When these hit points reach 0, the eidolon is killed and sent back to its home plane. The synthesist uses the eidolon’s base attack bonus, and gains the eidolon’s armor and natural armor bonuses and modifiers to ability scores. The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions. The synthesist is still limited to the eidolon’s maximum number of natural attacks. The eidolon has no skills or feats of its own. The eidolon must be at least the same size as the synthesist. The eidolon must have limbs for the synthesist to cast spells with somatic components. The eidolon’s temporary hit points can be restored with the rejuvenate eidolon spell.

While fused, the synthesist loses the benefits of his armor. He counts both as his original type and as an outsider for any effect related to type, whichever is worse for the synthesist. Spells such as banishment or dismissal work normally on the eidolon, but the synthesist is unaffected. Neither the synthesist nor his eidolon can be targeted separately, as they are fused into one creature. The synthesist and eidolon cannot take separate actions. While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor. In all other cases, this ability functions as the summoner’s normal eidolon ability (for example, the synthesist cannot use his summon monster ability while the eidolon is present).


Summon Monster:
Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.

--------------------
STATISTICS
--------------------
Str 6 (-2), Dex 12 (+1), Con 12 (+1), Int 14 (+1), Wis 12 (+1), Cha 20 (+5) ***Middle Aged template added***
Base Atk +0; CMB -2; CMD 11

Feats: Extra Evolution

Racial Traits: Arcane training, Elf blood, Elf immunities, Keen Senses, Low-light vision, Weapon familiarity

Traits: TBD

Skills: Knowledge (Arcana) +6, Knowledge (Planes) +6, Spellcraft +6, Use Magic Device +9

Languages: Common, Elf, TBD
--------------------
GEAR/POSSESSIONS
--------------------
Elven leaf blade

Carrying Capacity Light 20 Medium 40 Heavy 60

Currency 30gp
Total Weight 3lbs

Background:
WIP

In his prime Jesric was a pit gladiator of some renown until a lucky blow from a newcomer's hammer injured his axillary nerve cluster, nearly rendering his arms useless. With no other form of income, Jesric took to the highways of Avistan looking for work and hopefully a cure to his ailment.

Taking shelter in a grove of trees one night, Jesric was awoken by a glowing figure. It spoke directly into his mind, and the two sealed a deal. The figure reached out and touched Jesric. The two became one.

The next day Jesric realized that while his strength was still gone, he no longer had pain coursing through his arms. What's more, he heard the voice of the glowing figure in his head, urging him to repeat its words. Speaking the creature's arcane words caused light to flare around Jesric's hand. The being had opened a door in Jesric's mind to touch magic.

The next day Jesric began the trek back to his homeland, but was assailed by three bandits. Weakly drawing his small blade, Jesric feared it would be his end. Suddenly, a light enveloped him and his body merged with that of the glowing figure. Where Jesric once stood, there was now a beast akin to a Centaur wielding Jesric's Elven leaf blade.

Though the bandits tried to flee from this new terror, Jesric easily rode them down and put an end to their crimes.

The threat gone, Jesric heard the creature speak in his mind once more telling him their bond would only get stronger if Jesric continued to call on him.


Description:
WIP