Sound Warrior

Jerryl's page

35 posts. Alias of Signore di Fortuna.


Full Name

Jerryl, Mortal Form of Sarenrae

Race

Halfling

Classes/Levels

Fighter 6/Cleric 6; HP: 113/76; AC: 16, T: 13, FF: 15; Fort: +13, Ref: +7, Will: +13 (+2 vs mind-affecting); Init: +1; Perception: +14

Gender

Female

Size

S

Alignment

NG

Languages

Common, Halfling, Celestial

Strength 18
Dexterity 12
Constitution 13
Intelligence 12
Wisdom 18
Charisma 14

About Jerryl

Jerryl
Halfling cleric of Sarenrae 6/fighter 6
NG Small humanoid (halfling)
Init +1; Senses Perception +14
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Defense
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AC 16, touch 13, flat-footed 15 (+2 armor, +1 deflection, +1 Dex, +1 shield, +1 size)
hp 76 (12 HD; 6d8+6d10+18)
Fort +13, Ref +7, Will +13 (+2 vs. mind-affecting effects); +2 vs. fear
Resist fire 10
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Offense
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Speed 20 ft.
Melee mwk scimitar +18/+13 (1d4+7/15-20)
Special Attacks channel positive energy 5/day (DC 15, 3d6), weapon training (heavy blades +1)
Domain Spell-Like Abilities (CL 6th; concentration +10)
. . 7/day—fire bolt (1d6+3 fire), rebuke death (1d4+3)
Cleric Spells Prepared (CL 6th; concentration +10)
. . 3rd—cure serious wounds, fireball[D] (DC 17), prayer, wrathful mantle[APG] (DC 17)
. . 2nd—bull's strength, compassionate ally[UM] (DC 16), cure moderate wounds[D], cure moderate wounds, hold person (DC 16)
. . 1st—bless, cure light wounds[D], protection from evil, shield of faith, sun metal[UC] (DC 15)
. . 0 (at will)—detect magic, light, read magic, stabilize
. . D Domain spell; Domains Fire, Healing
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Statistics
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Str 18, Dex 12, Con 13, Int 12, Wis 18, Cha 14
Base Atk +10; CMB +13; CMD 25
Feats Improved Bravery, Improved Critical (scimitar), Inspiring Bravery, Power Attack, Quick Channel[UM], Saving Shield[APG], Selective Channeling, Sharp Senses[APG], Weapon Focus (scimitar), Weapon Specialization (scimitar)
Skills Acrobatics +2 (-2 to jump), Climb +5, Diplomacy +11, Heal +19, Knowledge (history) +8, Knowledge (religion) +12, Perception +14; Racial Modifiers +2 Acrobatics, +2 Climb, +4 Perception
Languages Celestial, Common, Halfling
SQ armor training 1, healer's blessing
Other Gear leather armor, light wooden shield, mwk scimitar, cloak of resistance +1, ring of protection +1
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Cleric Channel Positive Energy 3d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fire Bolt 1d6+3 fire (7/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Healer's Blessing (Su) Your cure spells are empowered for free.
Improved Bravery +2 Bravery applies against all mind-affecting effects
Inspiring Bravery +2 Grant your bravery to allies within 30 feet
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Channel Channel energy faster by expending more uses
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4+3 dam to negative HP target.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Selective Channeling Exclude targets from the area of your Channel Energy.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades