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Jequette Nikkia Stromburgous's page

57 posts. Alias of Marty Watts.


Full Name

Jequette Nikkia Stromburgous

Race

Human

Classes/Levels

Wizard (Evoker) 5

Gender

Female

Size

Medium 5'2" 105 lbs

Age

19

Alignment

NG

Deity

Belon

Location

Razor Coast

Languages

Common, Celestial, Draconic, Elven,

Occupation

Scholar

Strength 8
Dexterity 18
Constitution 12
Intelligence 18
Wisdom 13
Charisma 14

About Jequette Nikkia Stromburgous

Female Human Wizard (Evocation) 5 NG Medium Humanoid (human) Init +4; Senses Perception +2

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Defense

AC 15 (*19), touch 15, flat-footed 11 (*15) (+4 Dex, +1 deflection, *Mage Armor)

HP 34 (5d6 +5 +5 feat)

Saves

Fort +5, Ref +6, Will +9

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Offense

Speed 30 ft.

Melee +2 Masterwork Silver Dagger, +7 (1d4-2/19-20/x2)

Ranged Masterwork Silver Dagger, +7 (1d4/19-20/x2)

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Wizard (Evocation)

Spells Prepared (CL 5):

3 (3/day) Fireball, Circle of Protection vs Evil, Dispel Magic

2 (4/day) Scorching Ray, Scorching Ray, Web, See Invisibility

1 (5/day) Magic Missile, Magic Missile, Mage Armor, Floating Disk, Endure Elements

0 (at will) Message, Detect Magic, Prestidigitation, Mend

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Statistics

Str 8, Dex 18, Con 12, Int 18, Wis 13, Cha 14

Base Atk +2; CMB +0 ; CMD +14

Feats Craft Wonderous Items, Greater Fortitude (+2 Fort), Toughness (+3 &+1/lvl after 3rd), Scribe Scroll, Weapon Finesse

Skills Acrobatics +6, Appraise +8, Craft (Alchemy) +9 (+11 Alchemy Kit), Climb -2, Diplomacy +2, Escape Artist +8 , Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Perception +2, Profession (navigator) +5 , Sense Motive +2, Spellcraft +12, Swim -1, Survival +1 (+3 Star charts)

Languages Aquan, Celestrial, Common, Draconic,Elven, Tulita

SQ Bonded Item, specialized schools (evocation)

Combat Gear: Masterwork Silver Dagger x2

Magic Items: Cloak of Resistance +1, Ring of protection +1, Dress of Needles (Robe of Needles), Ioun Torch, Bag of Holding Type I, Potion of CLW x3 (1d8+1), Boots of the Cat

Other Gear: Bedroll, Blanket, Belt pouch (2 @ 0 lbs), Flint and steel, Ink, black, Inkpen, Mess kit, Pot, Soap 2lbs, Spell component pouch, Trail rations (10), Waterskin, Tent, large, Star charts, Traveler's outfit, Nobleman's outfit with jewelry, Adventurer's outfit

Treasure 750 GP, 4 SP,

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Special Abilities

Evocation Arcane School
Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.

Intense Spells (Su)

Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result.

Force Missile (Sp)

As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Elemental Wall (Sp)

At 8th level, you can create a wall of energy that lasts for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This wall deals acid, cold, electricity, or fire damage, determined when you create it. The elemental wall otherwise functions like wall of fire.

Robe of Needles

Aura faint evocation; CL 5thSlot body; Price 1,000 gp; Weight 4 lbs.

DESCRIPTION

This dark, hooded robe has six long, silvery, razor-sharp needles protruding from the bottom of its loose sleeves, three on each side.

The wearer can launch one needle as a ranged touch attack. The needle counts as a thrown weapon with a range increment of 10 feet. If the needle hits, it embeds itself in the target’s flesh, dealing 1 point of piercing damage and 1 point of bleed damage. A creature can pull out the needle as a full-round action, which ends the bleed effect. The needle is destroyed if an attack with it misses or when it is removed from a creature it was embedded in. The robe regrows all spent needles each morning.

Boots of the Cat

Aura faint transmutation; CL 1st
Slot feet; Price 1,000 gp; Weight 1 lb.

DESCRIPTION

These high-soled blue boots provide a great deal of comfort and arch support while also making the wearer appear a little bit taller than normal.

The boot’s wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.

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Cantrips :

ALL

Level 1 Spells Known:

Alter winds, Burning Hands, Endure Elements, Expeditious Retreat, Feather Fall, Floating Disk, Mage Armor, Magic Missile, Mount, Identify, Shield,

Level 2 Spells Known:

Scorching Ray, Acid Arrow, Web, See Invisibility, Communal Ant Haul, Knock, Fox's Cunning, Make Whole,

Level 3 Spells Known:

Resist Energy Communal, Fireball, Lightning Bolt, Magic Circle vs. Evil, Dispel Magic

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Traits:
Linguistic Genius

Words and letters say more to you than their writers ever intended.

Benefit: You gain a +1 trait bonus on Linguistics checks, and learn to speak and read one additional language from your list of racial languages. Linguistics is always a class skill for you.

Dual Talent Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits. -----------

Background & Appearance:

(A Spanish lady in today's world of the appropriate period.)

Like a herald, the sweet fragrance, though a little overdone, tells all of the approaching Jequette Nikkia Strombergous. Draped in volumes of cloth in shades of olive, black, gold and hints of rose, the raven-hair frames her youthful face. Jewels adorn her hands, wrists, neckline, as well as, the skilled weave of pearls locking her braids tight to her head. A glint of knowledge and hunger for more power sparkles within her deep eyes. Obviously not from the coastal region, a fish out of water some might say and thought to be an easy prey for scavengers and vultures.

A keen eye will see within the various folds her cloak and dress are compartments meant to obstruct the sight of items, scrolls, potions, pouches and even a small book.

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XP:
15000/23000