| JennBunn |
Looking for some advice, this is my first time running a game. My players are actually having a ton of fun with it and the player who usually gm's for our group says he's having a blast playing and has been inspired to make changes to his game so I guess I'm not doing a bad job.
That said, they keep skipping all the content that I think should be fun and interesting and go straight from one hack and slash fight to the next:
I was excited to run the rooftop chase with Trinia but my stealthiest player scouted out the rooftops beforehand and blocked the window exit of Trinia's room while the rest of the party successfully stealthed up the stairs kicked in the door and cast web before Trinia had a chance to wake up.
In Seven Days to the grave on day one the players crafted a periapt of health and argued that immunity cures disease rather than just preventing infection and then spent every consecutive day crafting another and distributing them to Archbanker Tuttle, Cressidakroft and Dr Davaulus in that order. So the plague basically never happened and the cultists were playing catch up trying to find a way to assassinate the party crafter (unsuccessfully) and enhance the plague to work around the periapt.
In escape from old Korvosa I made the mistake of letting them be in the room when Marcus tried to assassinate the queen. They all beat him in initiative and managed to grapple him before he could loose his arrow despite me giving him 3 hero points. So the Queen never got shot.
They sent their stealthy scout into Vencarlo's house and both she and the mantis assassins failed the check to notice each other so they just left the empty house without exploring it any further.
And worst of all the skipped blood pig! They all drank invis potions and stealthed/flew their way into Pilts palace at night and slumber hexed him in his bead before he got a word in.