Full Name |
Jekel |
Race |
Half-elf |
Classes/Levels |
Summoner 2.2 |
Gender |
Male |
Size |
Medium |
Age |
32 |
Alignment |
N |
Strength |
13 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
18 |
About Jekel
Eidolon Pic: Gipper!
Summoner.
Important stats: Cha
Half-elf
Lowlight vision
Skill Focus bonus feat at 1st level (UMD)
Counts as both elf and human
Immune to magic sleep, +2 saves against enchantments
+2 Perception
Favored classes: Summoner
Languages - Common and Elven, plus 2 more
Arcane Training (APG) instead of extra favored class
Favored class option: 1/4 evolution point per level. Take Toughness to compensate.
Feats: Extra Evolution (1 point)
Eidolon (Gipper)
Serpentine form (medium, spd 20 climb 20, AC +2 nat, saves fort bad, ref good will good, attack bite (1d6), tail slap (1d6), Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11. Free evos bite, climb, reach(bite), tail, tail slap
Grab(2) and tentacle(1) to start
Constrict(2) later
other feats: (Weapon Finesse, Pirahna Strike (PA for light weapons))
or.. Imp Unarmed Strike/ImprovedGrab/Greater Grab/and regular Power Attack, Eldritch Claws
Endurance/diehard unloacks power of lifelink
For a grappler: Multiattack/imp unarmed strike/imp grapple/power attack or eldritch claws/greater grapple (grapple/crush/swallow whole focus)
Or: multiattack/power attack/endurance/diehard/eldritch claws (more flexible)
Evolutions: legs, grab(bite), constrict. Will have 20 evolution points instead of 17 at 12th level.
Good spells: Bull's Strength. Alter Self (shared spell, shrink eidolon to medium and gain 2 Str for smaller areas, enlarge person too). Mage Armor, Shield
Possible retool: shield, enlarge person, rejuvenate and wand of mage armor at 2nd level. Go for earliest possible constrict and greater grapple for double effect (6th level, but penalizes attacks with no weapon finesse, bull's strength will offset), don't bother with multiattack.
PFS 1849-6
Jekel is a badly kempt half-elf with ragged clothing and ratted hair. He wears leather armor under his rags and wields a club. Accompanying him is a horrid aberration with hairy legs, tentacles and a huge shark's head.
Jekel's personal outlook is that any organization that has primary control should loosen its grip and allow the others proper representation. As such, the Shadow Lodge suits his idealogy.
2nd level summoner
Faction Shadow Lodge
N medium humanoid (half-elf)
Init +0; Senses Low-light vision, Perception +3
Languages Common, Elven, Abyssal, Goblin, Undercommon
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Spd 30 (6 squares)
AC 14 (chain shirt +4), touch 10, ff 14
hp 15 (8+5/level past 1st + 1/level (Con))
Fort +1, Ref +0, Will +3 (+2 save against enchantments)
Immune magic sleep, ghoul paralysis
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Melee Club +2 (d6+1)
Ranged Light crossbow +1 (d8/19-20)
Base Atk +0; CMB +2, CMD 12
Special attacks - life link, summon monster I (7/day)
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Spells Known - (CL 2nd, Concentration d20+6)
0 (at will) - acid splash, daze, detect magic, guidance, light
1st (3/day) - mage armor, rejuvenate eidolon (d10+2), enlarge person
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Str 13, Dex 10, Con 12, Int 14, Wis 10, Cha 18
Skills (4 per level) - Linguistics +1r+3c+2i, Knowledge (arcana) +2r+3c+2i, Spellcraft +2r+3c+2i, Use Magic Device +2r+3c+4ch+3f+1t, Sense Motive +1r+3c+1t
Feats - Skill Focus (Use Magic Device)B, Extra Evolution (UM)
Traits - Watchdog (+1 Sense Motive, Sense Motive is a class skill), Dangerously Curious (+1 Use Magic Device)
XP 4, Shadow Lodge Prestige Points 4/8
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Equipment - chain shirt (100gp, 25 lbs), club (free, 3 lbs), light crossbow (35gp, 4 lbs), 9 bolts (1gp, 1 lb), wand of mage armor (38 charges) (750gp, 1 lb), wand of cure light wounds (41 charges) (750gp, 1 lb), 3 potions of cure light wounds (50gp each), sunrod(2) (4gp, 2 lbs), clothing (1 gp, 5 lbs), mundane book, 2088gp
Encumberance - 41 lbs. (light) - light up to 50 lbs. 51-100 lbs. medium
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Arcane Training(APG, instead of multitalented) - can use any arcane spell completion or trigger device as 1st level class. If summoner item, as +1 level.
Summoner Favored Class option(APG) - extra 1/4 evolution point per level.
Elf blood - Counts as both elf and human
Elf immunities - Immune to magic sleep and ghoul paralysis, +2 saves against enchantments
Keen senses - low-light vision, +2 Perception
Eidolon - Same alignment, same languages, treat as summoned creature, but is not sent back to home plan until reduced to negative Con and is not hindered by protection from evil/good spells. Summoning takes 1 minute, and hit points remains as they were since the last time the eidolon was summoned (unless slain, in which case it returns with half its total hit points). Eidolon does not heal normally. Dismissing is a standard action. A slain eidolon cannot be summoned again until the next day. dispel magic cannot dismiss an eidolon, but dismissal and banishment can. If summoner falls unconscious, eidolon immediately returns to its home plane.
Life Link (Su) - As free action, at any time that eidolon would be slain by damage, can sacrifice hit points to prevent damage to the eidolon for the same amount. Withn 100', eidolon is at full strength. Within 1,000 feet, current and max hit points drop by 50%. Within 10,000 feet, drop by 75%. Beyond 10,000 ft, eidolon is returned to its home plane. If this occurs, when eidolon is resummoned, its max hit poitns will be restored but current hit points are not.
Summon Monster (Sp) - can cast summon spells as a spell-like ability, standard action. Only when eidolon is not summoned. Lasts 1 minute per level. Only 1 summon can be active at a time. If cast again, any other existing summons disappear.
Bond Senses - As standard action, can experience all sense through eidolon for number of rounds each day = level. No range, summoner and eidolon must be on the same plane. End as free action.
Mage Armor - range touch, 1 creature, duration 1 hour/level (D), +4 armor bonus (force), works against incorporeal touch attacks
Enlarge Person - casting time 1 round, 1 humanoid (or eidolon), range 25ft + 5ft/2 levels, duration 1 min/level (D), increase size 1 Category to Large, Str +2, Dex -2, -1 AC, -1 to attacks, +2 to CMB rolls, +2 to CMD, eidolon's bite reach increases to 15' (no other attacks affected), damage rolls increase 1 category (bite and tail slap go up to 1d8)
Eidolon:
Gipper
Base form: Serpentine
Starting Stats: Size Medium; Spd 20, climb 20; AC +2 natural armor; Saves Fort bad, Ref good, Will good; Attacks bite(1d6), tail slap (1d6); Ability Scores Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions bite, climb, reach(bite), tail, tail slap
Total Evolution points: 5.5 (4 + 1 feat + 1/4 summoner levels)
Current Evolution points: 1.5
Evolutions:
Bite (free) - primary attack (1d6 + StrMod) - 1d8 large.
Climb (free) - same climb speed as base speed
Reach (bite) (free) - reach 10'
Tail (free) - +2 Acrobatics to balance on a surface
Tail Slap (free) - secondary attack, no StrMod to damage. Take once per tail evolution.
Limbs (2) - Legs - +10 base speed
Grab (2) - Bite - when hit, free combat maneuver check at +4 CMB. Can only grab smaller targets (Small or smaller - Medium when enlarged)
Build strategy: Weapon Finesse to offset weak attack rolls. Constrict and Improved Unarmed Strike at 3rd level. Cat's Grace at 4th level to give better attacks, and Deadly Bite for better damage.
N outsider
Init +3; Senses darkvision 60', Perception +4
Languages Common, Elf, Abyssal, Goblin, Undercommon
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Spd 30, climb 30
AC 17 (natural armor +2(+2 natural eidolon), Dex +3), touch 13, ff 14
hp 13 (2d10+2) (5.5 per HD + 1/HD (Con))
Fort +1, Ref +6, Will +3; evasion
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Melee Bite +3 (1d6+1 plus grab - smaller foe only), tail slap (tentacle) -2 (1d6)
Base Atk +2, CMB +3 (+4 to grapple, additional +5 next round to maintain), CMD 16 (Note that penalties to AC also apply to CMD, so prone, pinned and flat footed foes are easier to grapple)
Space 5'; Reach 5' (10' with bite)
Special Attacks grab
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Str 13, Dex 17, Con 13, Int 7, Wis 10, Cha 11
Skills (4 * Base Atk) - Knowledge (planes) +1r+3c-2i, Perception +2r+3c, Sense Motive +2r+3c, Stealth +2r+3c+3d, Climb +1r+3c+1s+8r
Feats - Improved Unarmed Strike (take Improved Unarmed Strike/Improved Grapple/Greater Grapple 3rd/6th)
Link (Ex) - Mental communication between eidolon and summoner at any distance while on same plane as free action. Also, magic item limitations apply - only 1 ring can be worn between them. If there is a conflict, the summoner item takes precedence and the eidolon's item goes dormant.
Share Spells (Ex) - spells with target of "you" can be cast on eidolon instead (range of touch). Also, summoner can cast spells on the eidolon even if the spell does not normally affect outsiders (such as enlarge person).
Climb Speed (Ex) - Can take 10 during climbs even if rushed or threatened. +8 racial to Climb checks. Climb speed achieved with 1 move action, can double climb in a round.
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1. Module: Crypt of the Everflame
Earned 3 XP and 4 Shadow Lodge Prestige Points (4/4)
Acquired +1250gp
Wealth now 1259gp
Spent 2 PP on wand of mage armor
Review: Good 1e old school feel. Nasty for brand new 1st levels. Much harder for beginner players.
2. PFS 4-01: Rise of the Goblin Guild
Earned 1 XP and 2 Shadow Lodge Prestige Points (4/6)
Acquired +520gp
used 1 bolt
used 8 charges on wand of mage armor
spent -10gp on hardbound mundane book
Wealth now 1769gp
3. PFS 4-18: The Veteran's Vault
Earned 1 XP and 2 Shadow Lodge Prestige Points (4/8)
Acquired +519gp
Bought 4 potions of cure light wounds (-200gp), used 1
Spent 2 PP on wand of cure light wounds, used 9 charges
Spent 2 charges on wand of mage armor
wealth now 2088gp