Argith

Jeffrey Fender's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



Liberty's Edge

Please change power attack to allow for a variable value instead of all or nothing. Someone trained in the ability should be able to calculate how much they sacrifice to hit the object for how much harder they hit it.

RWE (real world example... and yes i know D&D isnt real world but it clarifies my point :P ) : Chopping wood with an axe. I can easily swing with all my might and hit that wood as hard as i can with little to no acccuracy. I could also tap it with utmost percision with not near the same amount of power. OR i could use a good combination of both based upon experience, wood type, and desired cut.

Not everyone can pick up an axe and find a good middle ground or be able to vary it based upon exactly what they need. It takes experience and practice (in D&D we just take a feat and it is expected that our characters have put in the required effort and training).

Liberty's Edge

You guys have made good strides in improving the paladin from the previous release. I still would like to suggest that they have a better Will save progression. Heck a cleric gets a +2 to Fort and Will. Granted a cleric is more mental based, but a paladin is supposed to be a holy warrior; not just brawn but mental discipline as well. Please re-evaulate this. Thanks!

Liberty's Edge

I would like to suggest re-evaluting the mechanics of power attack. As currently written, I think it would become a seldom chosen feat, not to mention one that hurts high BAB or high STR characters. In all my games I *rarely* see anyone full power attack. The option to choose the amount pulled from Attack and put into Damage is, I think, essential to the feat. I also havent seen this abused in the past so i dont necessarily know why it was changed. Anyways, thats my opinion. Thanks for reading! :)