Jeffrey Fender
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Please change power attack to allow for a variable value instead of all or nothing. Someone trained in the ability should be able to calculate how much they sacrifice to hit the object for how much harder they hit it.
RWE (real world example... and yes i know D&D isnt real world but it clarifies my point :P ) : Chopping wood with an axe. I can easily swing with all my might and hit that wood as hard as i can with little to no acccuracy. I could also tap it with utmost percision with not near the same amount of power. OR i could use a good combination of both based upon experience, wood type, and desired cut.
Not everyone can pick up an axe and find a good middle ground or be able to vary it based upon exactly what they need. It takes experience and practice (in D&D we just take a feat and it is expected that our characters have put in the required effort and training).
