Ezren

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My group is going to be trying out the mass combat system soon, and as I was looking at army stat blocks, I started thinking about the alignment of the army as a whole. Most people probably gloss over it, but I realized that alignment is probably indicative of what sort of tactics an army would use. That leads to my question: what sort of strategy would a chaotic army use? Barbarian horde is a given, but what about more civilized factions like Brevoy? Is it all about personal glory for the soldiers? What are your thoughts?


Sorry, if this has been asked before, but I can't find an answer anywhere. How exactly do you recruit armies in the kingdom building rules? Do they cost BP up front, or do you just charge consumption? Can you only build in cities? If someone could walk me through exactly how you raise armies, that would be awesome.


What jobs should a PC Magister expect to do? We've been debating the last few days about what the Magister's job entails, but we haven't come to anything conclusive.


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I'm running Stolen Land right now, and I imagine my group will be taking on the Stag Lord in a few sessions. In an effort to shed some light on an otherwise overlooked encounter, and to add some dynamic objectives to the final fight of book 1, I've been thinking of replacing the caged owlbear with a very young silver dragon named Nymixthriin.

Background:
Nymixthriin was but an egg with Ithuliak descended upon his mother's lair. The matronly silver fought valiantly to defend her unborn children, but the great black wyrm proved too great a foe and slew her, smashing her eggs and stealing her hoard. Nymixthriin would have joined his poor siblings, but through a strange twist of fate, Ilthuliak's acidic breath brought down a cave wall in the battle, sealing the unborn dragon away. It would be some months before Nymixthriin would break from his shell and crawl into the gruesome aftermath. With nothing and no one to call his own, yet burdened with an unexplained desire to bring justice and law to this strange land, the hatchling set out into the wide world in search of someone to mentor him.

The wyrmling flew west over the Tors and into the lower Kamelands in search of companionship. He wandered alone for the better part of two years, his silver scales losing their youthful luster as he sank into the loneliness of depression. Then one day, as he was resting on the shore of the Tuskwater, he was attacked by a man clad in a helm of stag horn. The powerful man easily defeated the young and inexperienced dragon, and dragged him, barely alive, back to his fort on the north shore as a prize.

The Stag Lord's men said that they should skin Nymixthriin and sell his hide, but he had greater plans for the dragonling. Locking him in a dank cell, the Stag Lord came to the dragon each day and beat him bloody. He belittled Nymixthriin, starved him, and stole what little pride the young dragon had left.

Then one day, the cell door opened, and the Stag Lord threw in one of his underlings, a man that had not been completely honest about his take that month. "You must be hungry," the bandit leader growled. "Eat." And eat Nymixthriin did.

After that, the beatings stopped, and suddenly fewer bandits laughed at Nymixthriin from outside of his cell. He had become an instrument of the Stag Lord, a tool of justice that cut down unruly or too outspoken members of the bandit gang. For the last five years he has resided in that cell, all the while hating the Stag Lord. With that hate, however, he has grown strong.

If my players decide to infiltrate the fort instead of simply assaulting it, they'll meet Nymixthriin and begin to wonder why a silver dragon is aligned with the cruel Stag Lord. Canny players should make note of his ferocity and willingness to kill, but also his ill will towards the master of the fort. My vision is that, during the course of the final fight, Nymixthriin will be released by Dovan and attack the party. What I hope the party does (for their sake--even a very young silver is a very tough opponent for characters of their level) is try to reason with the dragon in the middle of the fight, appealing to his higher sense of righteousness and justice. If they are successful, Akiros (who will hear all of this) will also feel compelled to throw in with this new group of heroes. It always bugged me a little that the ex-paladin simply converts at the first sign of trouble, so I believe it would be much more poignant if he sees the "paladin of dragonkind" switch sides first.

Opinions?