Argith

Jedi Luke's page

9 posts. Alias of Arazyr.


Full Name

Luke Skywalker

Race

Human

Classes/Levels

Ftr 1 / Sor 6 / EKn 3

Gender

Male

Size

Medium

Age

30

Alignment

Neutral Good

Languages

Common

Strength 11
Dexterity 18
Constitution 16
Intelligence 10
Wisdom 14
Charisma 20

About Jedi Luke

LUKE SKYWALKER CR 9
Male Human Eldritch Knight 3 Fighter 1 Sorcerer 6
NG Medium Humanoid (Human)
Init +6; Senses Perception +2
--------------------
DEFENSE
--------------------
AC 23, touch 16, flat-footed 19. (+7 armor, +4 Dex, +2 deflection)
hp 84 (4d10+6d6+30)
Fort +11, Ref +9, Will +10
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Brilliant Energy Rapier +13/+8 (1d6+1/18-20/x2) or
Gauntlet (from Armor) +11/+6 (1d3/20/x2) or
Unarmed Strike +11/+6 (1d3/20/x2)
Sorcerer Spells Known (CL 10, +11 melee touch, +11 ranged touch):
4 (4/day) Charm Monster (DC 19)
3 (6/day) Gaseous Form, Magic Weapon, Greater (DC 18)
2 (7/day) Bull's Strength (DC 17), Invisibility (DC 17), Detect Thoughts (DC 17), Continual Flame
1 (8/day) Identify, True Strike (DC 16), Charm Person (DC 16), Feather Fall (DC 16), Jump (DC 16), Expeditious Retreat (DC 16)
0 (at will) Resistance (DC 15), Message, Daze (DC 15), Open/Close (DC 15), Prestidigitation (DC 15), Ghost Sound (DC 15), Detect Magic, Mage Hand
--------------------
STATISTICS
--------------------
Str 11, Dex 16/18, Con 16, Int 10, Wis 14, Cha 18/20
Base Atk +7; CMB +7; CMD 23
Feats Arcane Armor Mastery, Arcane Armor Training, Arcane Strike, Combat Casting, Eschew Materials, Quick Draw, Still Spell, Weapon Finesse, Weapon Focus: Rapier
Traits Magical Knack: Sorcerer, Reactionary
Skills Acrobatics +12, Climb -2, Escape Artist +2, Fly +2, Knowledge (Arcana) +13, Knowledge (Religion) +9, Ride +2, Spellcraft +13, Stealth +2, Swim -2
Languages Common
SQ Arcane, Bonded Object: +1 Brilliant Energy Rapier, Metamagic Adept (1/day) (Ex)
Combat Gear +1 Brilliant Energy Rapier, +1 Glamered Mithral Chainmail; Other Gear Belt of Incredible Dexterity, +2, Cloak of Resistance, +2, Headband of Alluring Charisma, +2, Potion of Cure Serious Wounds (6), Ring of Protection, +2, Wand of Scorching Ray (50 charges)
--------------------
SPECIAL ABILITIES
--------------------
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Arcane Armor Mastery Swift action: -20% arcane spell failure due to armor.
Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bonded Object: +1 Brilliant Energy Rapier DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Magical Knack: Sorcerer +2 CL for a specific class, to a max of your HD.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat 1/day without increasing the casting time.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Still Spell You can cast a spell with no somatic components. +1 Level.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.