Khabekh-Shu

Jean Paul Gaultier's page

55 posts. Organized Play character for Rene Duquesnoy.


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Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Some checks for you

DC10 Kn: History:
Much of the Mwangi’s darkest interior worships a demon lord named Angazhan, who is described in the Book of the Damned as a thing of primordial darkness, a foul-breathed demon who grunts prophecies of blood to apes and crazy folk. The jungle is his beating heart.

DC15 Kn: History:
The Gorilla King’s dread city was founded hundreds of years past by cultists who bowed to Angazhan. It is said they captured the souls of monkeys in the wood-grains of strange idols called Tik Taan. The monkeys’ tormented spirits became the slaves and playthings of Angazhan, who murdered their playful whims and replaced them with a deep-seated hate and wild madness. These Tik Taan are rumored to shred the sanity of anyone who spends too long in their presence.

DC20 Kn: History:
The cultists who created the Tik Taan were hunted by a brave tribe of the Mwangi called the Jambala Jaeg. The Jambala Jaeg created ritual knives, crafted out of bone handles and obsidian blades, to slay the demons inside the Tik Taan. Legends speak of the deadly mists of the Tik Taan, ill humors that invade poor souls’s hearts by seeping into their mouths. Anyone wearing a scarf or other protection against the airborne menace is immune to its effects.

DC10 Kn: local or Diplomacy:
Dian Fossey spent the better part of a year in the Mwangi Expanse. At first, she wrote letters to her brother and husband, but after a few months, these stopped coming and most gave him up for dead.

DC15 Kn: local or Diplomacy:
Her letters spoke of a lucrative find at one point, three idols of dark wood carved in the shape of bearded monkeys.

DC20 Kn: local or Diplomacy:
The last of her letters evidenced an unhinged mind, and was covered in strange sketches of monkey paws. She described dark eyes glaring out from the mists. Shortly after her return to Absalom, many of the monkeys and apes in the city’s menageries attacked their keepers and fled into greater Absalom.

DC10 Perception:
Adril farted

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Urwelcome hashtag give thanks hashtag smell good. JPG utters

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Since JPG is screwed, he just casts daze.

DC 16 will

SR: 1d20 + 4 ⇒ (18) + 4 = 22

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

JPG was not built for any of these combats

JPG shoots his last mm at the baddy
2d4 + 2 ⇒ (1, 4) + 2 = 7

SR check
1d20 + 4 ⇒ (18) + 4 = 22

Then he moves away

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Move & Magic missle

2d4 + 2 ⇒ (3, 2) + 2 = 7

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Misread the potion question. MW is fine

Can JPG cast Enlarge prior to opening the doors?

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

I'll take enlarge person, please. JPG says, then hands it to a frontliner.

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

JPG holds up his index finger, and waves it back and forth.

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Lets go left JPG suggests.

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

JPG goes back and time and writes the message that he moves the flaming sphere to away from the ????????????????questionmark???

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

JPG casts enlarge person on Otto

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Kassanamir attacks again

1d20 + 9 ⇒ (4) + 9 = 13
3d6 + 2 ⇒ (1, 4, 3) + 2 = 10

Guessing on the modifiers based on previous posts

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

JPG says I'm not missling that thing again

Cast flame sphere under it.

3d6 ⇒ (1, 5, 5) = 11
DC16 refl for 0

(or the baddy just ignores it and uses it to its advantage. RP! )

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

William Saverton: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

JPG looks at the glass thang

1d20 + 8 ⇒ (12) + 8 = 20

Then magic missles it

2d4 + 2 ⇒ (1, 1) + 2 = 4

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

JPG pulls out a wand of MM and targets the baddie who should be badder.

1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Will: 1d20 + 7 ⇒ (2) + 7 = 9

Magic Missle on the one that has taken more damage
2d4 + 2 ⇒ (2, 2) + 2 = 6

so many 2s!

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

JPG holds his pee

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

not adding any bonuses

1d20 + 7 ⇒ (9) + 7 = 16
1d20 + 7 ⇒ (10) + 7 = 17

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Jean Paul thinks of the Stay Puft Marhmellow Man for just a second, then of a magic weapon.

Then he opens the door.

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Jean Paul detects magic in the room

Kn: arcana: 1d20 + 8 ⇒ (11) + 8 = 19
Spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

William Save: 1d20 + 11 ⇒ (9) + 11 = 20

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

JPG readies a magic missle if the ugly appears.

2d4 + 2 ⇒ (2, 4) + 2 = 8

(I don't know if I can add this to the readied action)
If ugly appears adjacent to him, he will cast defensively.
concentration: 1d20 + 8 ⇒ (18) + 8 = 26

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Just to confirm, the foe is an illusion, but the special area where we are isn't an illusion?

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

JPG tells the crew what he learned.

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

will: 1d20 + 7 ⇒ (10) + 7 = 17
sr: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

GAH! What the hell? I thought I finished this mission already!

JPG attempts another flaming sphere.

3d6 ⇒ (4, 4, 5) = 13
DC 16 refl to avoid

(don't see a map)

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

(is this the next day? can it be? I have a mani-pedi)

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Oui

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

I'm pretty good at this, quips Jean Paul.

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

SR Check
1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Jean Paul casts Magic Missle
2d4 + 2 ⇒ (2, 3) + 2 = 7

Not sure if i need a concentration check.

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

JPG enbiggens Otto prior to opening.

JPG casts flaming sphere under the easier looking one.

fire: 3d6 ⇒ (2, 6, 3) = 11

DC16 reflex

end of turn

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Jean Paul wants to get in on the action.

init: 1d20 + 8 ⇒ (3) + 8 = 11

(can i have cast a prep spell before we started? Would have cast enlarge person on someone)

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

JPG can hold the mask for some incantation business.

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

I'm good with trying to fight that <div>thing</div> Jean Paul says

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

"Flip a coin?

(just to move things along...)

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

"Might I see the mask please?" Jean Paul asks.

If yes, he will cast detect magic on it.

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Jean Paul asks Can you tell us about the other task? Perhaps a little more in detail?

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

On the way to the shop, but definitely before we arrive, Jean Paul asks the group I wonder if someone with a terminal illness or a life prison sentence will do this for wealth for a loved one

(or a level 17 monk)

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Jean Paul blinks She wants years off of your life? Um. How does she propose to take that? Does it have to be your years or anyone's years?

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Gah. Don't do that Jean Paul exclaims.

I don't know. It appears mundane. That's as far as I'm goin with it.

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Jean Paul eyes the crate and casts detect magic on it, then shrugs to the other members of the party.

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

We return.

Did the gnolls take the extra bags of golds?

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

and there goes the reroll!

1d20 + 11 + 5 ⇒ (15) + 11 + 5 = 31

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Jean Paul steps forward.

Please friends, let us work together. It would be most beneficial

Diplomacy: 1d20 + 11 ⇒ (2) + 11 = 13

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Okay Jean Paul responds.

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

Jean Paul asks What are the goods, and the agreed upon price? Did you sign an agreement?

Grand Lodge

Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7
Jean Paul Gaultier wrote:
First 2 are fine. Can you tell us about the dealers? Jean Paul responds

Whoops. I meant first and third. Screw magics! sorry.

Grand Lodge

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Male Human Sorc AC 16 TT12 FF14 HP 30/30 Init: +8 F: 5 R:5 W:7

First 2 are fine. Can you tell us about the dealers? Jean Paul responds

Full Name

Celendria deBois of the Rose and Cross

Race

Half-Elf

Classes/Levels

Cleric 1

Gender

Female

Size

Medium

Age

29 years

Alignment

LG

Deity

Iomedae

Languages

Common, Celestial, Elven

Occupation

Cleric Duties

Strength 16
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 15
Charisma 12

About Celendria deBois

Celendria joined the order to help out and lend her sword. She served in the church for several years helping out the local clergy, and is now serving on the front lines.

Celendria has long brown hair with blond streaks through it. She has blue eyes and is lightly tanned. She wears scale armor and shield and uses a longsword - the favored weapon of her deity.

Celendria is a cleric, but doesn't shirk from battle.