Jean Elven Smit's page

26 posts. Organized Play character for G4lkun.


Full Name

Jean-Elven Smit

Race

Ancient Elf Magus (Inexorable Iron)/Wizard (Universalist) 7

Classes/Levels

AC 25; HP 80 Fort +12, Ref +12, Will +11

About Jean Elven Smit

Jean Elven Smit Magus 7
MediumElfAncient ElfHumanoid
Perception +9 (+2 initiative); Low-Light Vision
Languages Taldane, -Elven, Infernal , Sakvroth , Halfling, Draconic

Skills Acrobatics +10, Arcana +18, Athletics +13, Crafting +13, Deception +13, Lore: Elf +17, Lore: Mercantile +13, Lore: PFS Lore +13, Lore: Underworld +13, Medicine +9, Nature +9, Occultism +13, Society +13, Stealth +10, Thievery +10
Str +4, Dex +1, Con +1, Int +4, Wis +0, Cha +2
Items +1 Breastplate, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, Aeon Stone (Pearly White Spindle), Wayfinder, Hat of the Magi, Repair Kit, Thieves' Tools, Healing Potion (Minor), Belt of Good Health, Endless Grimoire, Wand of Tailwind, Scroll of Fireball (3), Scroll of Enlarge, Scroll of Helpful Steps (2), Healing Potion (Lesser) (2)
AC 25; Fort +12, Ref +12, Will +11
HP 80
Attack of Opportunity
Speed 30 feet
Melee +1 Striking Fauchard +16 (Deadly d8, Reach, Sweep, Trip, Magical), Damage 2d8+6 S
Ranged Javelin (x3) +12 (Thrown), Damage 1d6+6 P
Spellstrike (Magus) Frequency until recharged (see below). You channel a spell into a punch or sword thrust to deliver a combined attack. You cast a spell that takes 1 or 2 actions to cast and requires either a spell attack roll or a saving throw. You imbue its effects into an attack instead of executing the spell normally. Make a melee Strike with a weapon or unarmed attack. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after you’ve completed the Spellstrike. The infusion of spell energy grants your Strike the arcane trait, making it magical. If the spell required a spell attack roll, use your Strike’s results to determine the effects of both the Strike and the spell. If it required a save, the target of the Strike rolls its saving throw normally, though if your Strike was a critical failure, the target is unaffected. After you use Spellstrike, you can’t do so again until you recharge your Spellstrike as a single action, which has the concentrate trait. You also recharge your Spellstrike when you cast a conflux spell that takes at least 1 action to cast; casting a focus spell of another type doesn’t recharge your Spellstrike.
Arcane Cascade (Concentrate, Magus, Stance) Requirements You used your most recent action to Cast a Spell or make a Spellstrike. You need to meet this requirement only to enter the stance, not to remain in it.. You divert a portion of the spell’s magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you’re in the stance, your melee Strikes deal 1 extra force damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the arcane trait, making it magical. If your most recent spell before entering the stance was one that can deal damage, the damage from the stance is instead the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage).
Wayfinder (Uncommon, Invested, Magical) Activate Light (concentrate) Effect The wayfinder is targeted by a 1st-rank light spell.
Hat of the Magi (Arcane, Conjuration, Invested) Activate Cast a Spell; Frequency once per day; Effect You cast a 4th-level arcane summon elemental spell.
Arcane Prepared Spells DC 23, attack +13; 4th Chromatic Ray, Lightning Bolt (H+1); 3rd Haste, Lightning Bolt; 2nd Enlarge, Sure Strike; 1st ; Cantrips Gouging Claw, Shield, Detect Magic, Electric Arc, Scatter Scree
Arcane Prepared Spells DC 23, attack +13; 2nd Shocking Grasp (H+1); 1st Shocking Grasp, Conductive Weapon; Cantrips Chill Touch, Ray of Frost
Focus Spells (1 points) Thunderous Strike
Additional Feats Additional Lore, Adopted Ancestry, Basic Wizard Spellcasting, Charming Liar, Confabulator, Dubious Knowledge, Elven Instincts, Elven Lore, Expansive Spellstrike, Experienced Smuggler, Lie to Me, Toughness, Wizard Dedication
Additional Specials Adopted Ancestry (Human), Conflux Spells, Hybrid Study (Inexorable Iron), Spellbook, Spellstrike Specifics, Studious Spells, Wizard Archetype Arcane School (School of Unified Magical Theory)