Giant Frog

Jean-Claude Kerogen's page

40 posts. Organized Play character for Asmodeus Jones.


Full Name

Lance Corporal Jean-Claude Kerogen

Race

| HP 60/60 | AC 25 T 18 FF 19 | CMB +10, CMD 21 | F: +4, R: +12, W: +2 | Init: +5 | Perc: +11, SM: +4

Classes/Levels

| Speed 30ft, Climb 20ft | Ranged: Net +12 Entangle, Melee: +1 Keen Rapier +13 1d4+6, Adamantine Mace +13 1d4-1, Cold Iron Dagger +12 1d3-1 | Sneak Attack +4d6 | Active Conditions : None

Gender

CG Male Grippli Unchained Rogue (Vexing Dodger / Underground Chemist) 7 / Swashbuckler (Mouser) 1

Size

Small

Age

32

Alignment

CG

Deity

Cayden Cailean

Languages

Boggard, Common, Draconic, Grippli, Galtan

Occupation

Eagle Knight

About Jean-Claude Kerogen

Jean-Claude
Male grippli unchained rogue 7/swashbuckler (mouser) 1
CG Small humanoid (grippli)
Init +5; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 25, touch 18, flat-footed 19 (+6 armor, +1 deflection, +5 Dex, +1 dodge, +1 natural, +1 size)
hp 60 (8 HD; 7d8+1d10+16)
Fort +4, Ref +12, Will +2
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Offense
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Speed 30 ft., climb 20 ft.
Melee +1 keen rapier +13/+8 (1d4+6/15-20) or
adamantine light mace +13/+8 (1d4-1) or
cold iron dagger +12/+7 (1d3-1/19-20) or
net +12/+7 (entangle)
Special Attacks chemical weapons, deeds (derring-do, dodging panache, underfoot assault), panache (1), precise splash weapons, sneak attack (unchained) +4d6
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Statistics
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Str 8, Dex 20, Con 14, Int 18, Wis 10, Cha 12
Base Atk +6; CMB +10 (+12 dirty trick); CMD 21 (23 vs. dirty trick)
Feats Agile Maneuvers, Branch Pounce[UW], Disorienting Maneuver[UC], Dodge, Improved Dirty Trick[APG], Weapon Finesse
Traits anatomist, giant-harried
Skills Acrobatics +16 (+18 vs. creatures at least 1 size category larger, +23 to jump), Appraise +8, Bluff +5, Climb +23 (+25 vs. creatures at least 1 size category larger), Craft (alchemy) +20, Diplomacy +13, Disable Device +16, Disguise +5, Escape Artist +14 (+16 vs. creatures at least 1 size category larger), Handle Animal +2, Intimidate +5, Knowledge (arcana) +5, Knowledge (dungeoneering) +9, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +9, Knowledge (nature) +5, Knowledge (nobility) +8, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +13, Perception +11, Ride +9, Sense Motive +4, Sleight of Hand +9, Stealth +25, Swim +3, Use Magic Device +12
Languages Azlanti, Boggard, Common, Draconic, Galtan, Grippli, Halfling, Ignan, Kelish, Polyglot, Skald, Sylvan, Tien
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, glider[ARG], jumper[ARG], limb climber, rogue talent (expert leaper), swashbuckler finesse, underfoot agility, underfoot trickster
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Branch Pounce Deal additional damage on a target you leap down upon from above.
Chemical Weapons (Ex) Can draw alchemical items as a weapon, and adds Int mod to dam with splash weapons.
Climb (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Deeds
Disorienting Maneuver After successful tumble through opponent's square, gain +2 on attack rolls vs. that opponent
Expert Leaper (Ex) Always running for jumps, add +7 to jump, and can negate more fall distance.
Glider Halve falling distance, may move horizontally during fall half of vertical distance fallen.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Jumper You always are considered to have a running start when jumping.
Limb Climber (Ex) You can climb up creatures at least 1 size category larger than you.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Precise Splash Weapons (Ex) Can sneak att with splash wep direct hit, but not splash (must meet other conditions).
Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Underfoot Agility (Ex) Gain morale bonus on acrobatics, climb, and escape artist checks vs. larger foe.
Underfoot Trickster (Ex) As a swift action, lose sneak att dam to attempt dirty trick. Can move through space of foe 2 cat larger.