Charisma 2 [+10]
+2 on all reaction rolls made by sapient beings with whom you actively interact(converse, lecture, etc.); +2 to Influence rolls (see Influence Rolls,p. 359); and +2 to Fortune-Telling, Leadership, Panhandling, and Public Speaking skills.
Eidetic Memory [+5]
Empathy [+15]
Empathy: Your ability works at full IQ, and the bonus to Detect Lies, Fortune-Telling, and Psychology is +3.
High Manual DX +1[+5]
Luck [+15]
Single-Minded [+5]
You can really concentrate! You get +3 to success rolls for any lengthy mental task you concentrate on to the exclusion of other activities, if the GMfeels such focus would be beneficial.
You tend to ignore everything else while obsessed (roll vs. Will to avoid this), and have -5 to all rolls to notice interruptions.
Talent(Mechatronics) 1 [+10]
(Electrician, Electronics Repair, Electronics Operation(Electronic Warfare), Engineer(Electronics, Robotics), Machinist, Mechanic(Electronics, Robotics), Armoury(Small Arms, Battlesuits, Gunnery))
Talent(Charmer) 1 [+5]
(Sex Appeal, Fast-Talk, Streetwise, Savour-Faire, Diplomacy, Acting) [+5]
Voice [+10] - +2 with the following skills: Diplomacy, Fast-Talk, Mimicry, Performance, Politics, Public Speaking, Sex Appeal, and Singing. You also get +2 on any reaction roll made by
someone who can hear your voice.
Handsome [+12]
+4 on reaction rolls made by those attracted to members of your sex, +2 from everyone else.
Intuitive Mathematician [+5]