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About Jazadi Kimendyne---------------------
Racial Traits:
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race. Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects. Keen Senses: Half-elves receive a +2 racial bonus on Perception checks. Dual-Minded: The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait. Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favoured class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favoured class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait. (Favoured Class: Bard) Class Features:
Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance: Archaeologists do not gain the bardic performance ability or any of its performance types. Archaeologist’s Luck (Ex): Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level. Clever Explorer (Ex): At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps. This ability replaces the versatile performance ability. Uncanny Dodge (Ex): At 2nd level, an archaeologist gains uncanny dodge, as the rogue class feature of the same name. This ability replaces well-versed. Trap Sense (Ex): At 3rd level, an archaeologist gains trap sense +1, as the rogue class feature of the same name. At 3rd level, the archaeologist gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the archaeologist reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Rogue Talents: At 4th level, an archaeologist gains a rogue talent. He gains an additional rogue talent for every four levels of archaeologist gained after 4th level. Otherwise, this works as the rogue’s rogue talent ability. Lore Master (Ex): At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in even when threatened or distracted. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level. Evasion (Ex): At 6th level, an archaeologist gains evasion, as the rogue ability of the same name. Rogue Talents:
Firearm Training: A rogue with this talent gains Exotic Weapon Proficiency (firearms). ---------------------
What? You want to know how I got my start in archaeology? Well, I guess I’ve got time. Lemme just close the door up really quick... Alrighty. Well, my interest in archaeology kinda runs in the family. Mom and Dad are both archaeologists—bit of a surprise on Mom’s end, considering that Ekujae tribes are more commonly interested in other fields of study, as far as I’m aware. Still, guess she wouldn’t have chosen to move to Alkenstar if she fit the traditional Ekujae elf mould. Oh, yeah, I’m actually from Alkenstar. ‘Born and bred in the barrel of a gun’, you could say. My early years were filled with stories of discovering lost pieces of history out in the Mana Wastes. I learned to read and write from Mom’s notes on the many dig sites she and Dad found—and eventually, when I was old enough, I got to join them on an expedition, once. It was honestly kind of… I’m not sure how to describe it. It was fulfilling and at the same time kind of disappointing—it involved a lot more walking and a lot more fruitless digging through the dirt than I thought. But when we found something from the past, like an old sword hilt, a vase or some sort of inscription, that’s when the real fun would start… Anyways, when I got older, I felt that I had seen what the Mana Wastes had to offer in terms of archaeological prospects, so I decided to do research on other ancient civilizations. While I was doing coursework at Blythir College, I came across a few scholarly articles on Ancient Osirion—and from that point on, I was hooked. From what I read, there was a great deal of speculation about how the Ancient Osiriani lived and what their culture was like, but Keleshite influence kept people from doing proper archaeological work until very recently. That’s when I knew where I wanted to go. Once I had read all I could of those articles, I got some gear together and made it to the Osiriani city of Wati, which I understand is partially a necropolis that has existed for thousands of years. I sought to explore it for myself and REALLY make strides in advancing the understanding of Ancient Osirion!
Jazadi is a very excitable woman with a fascination for the ancient civilizations of Golarion and an eagerness to prove herself in academia. Her desire to explore the bones of Ancient Osirion is strong enough for her to occasionally get herself into trouble, but she has an uncanny knack for lucking her way out of it. She’ll talk a person’s ear off about her archaeology work if they’ll let her. ---------------------
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(Region) Mechanical Expertise: I’m Alkenstar-born and Alkenstar-bred. I grew up not only around dusty old ruins and books of civilizations long past, but also around works of exceptional engineering. I’ve been curious about them ever since I was little, and I’ve gotten pretty good at taking mechanical gizmos and whatnot apart to see how they work—and usually without accidentally breaking them! I have a +1 trait bonus to Disable Device checks, and Disable Device is always a class skill for me. (Magic) Arcane Temper: Blythir College mainly offers classes to those who wish to practice the Art of magic, focusing on honing their concentration and reflexes. Good thing I took a few such courses as electives! I have a +1 trait bonus to concentration checks and Initiative rolls. (Faith) Fate's Favoured: What can I say? I'm a lucky girl. Whenever I'm under the effect of a luck bonus (such as from my Archaeologist's Luck class feature), that bonus is increased by 1. (Social) Charming: I'm not sure why, but most people find me to be oddly adorable. Or, at least, quite attractive. I gain a +1 trait bonus to Bluff and Diplomacy checks made against people who could be sexually attracted to me, and I gain a +1 bonus to the DC of any language-dependent spells that target the same. ---------------------
Background Skills
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Money: 2212.72 GP Carrying Capacity: Current Load: ---------------------
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