Eliza Baratella

Jazadi Kimendyne's page

363 posts. Alias of Dragoncat.


Full Name

Jazadi Kimendyne

Race

Half-Elf (Ekujae/Garundi)

Classes/Levels

Bard (Archaeologist) 7|HP: 45/45|AC: 18/13/16|Saves: +4 F, +8 R (+10 vs. traps), +6 W (+2 vs. enchantments, +3 vs. mind-affecting)|Init: +3|Perc: +12

Gender

Luck: 20/22|Female

Size

5'7", 145 lbs. (Medium)

Age

24

Special Abilities

Being Lucky

Alignment

NG

Deity

Brigh

Location

Wati, Osirion

Languages

Common, Elven, Dwarven, Osiriani, Ancient Osiriani, Halfling, Amurrun, Sphinx

Occupation

Archaeologist. I mean, is this a trick question...?

Strength 14
Dexterity 14
Constitution 12
Intelligence 15
Wisdom 8
Charisma 16

About Jazadi Kimendyne

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Statblock
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Jazadi Kimendyne
Female half-elf (Ekujae/Garundi) bard (archaeologist) 7
NG medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +12
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Defense
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AC 18, touch 13, flat-footed 16 (+2 DEX, +5 Armor, +1 Deflection)
hp 45 (7d8+7)
Fort +4, Ref +8, Will +6 (+2 vs. enchantments, +3 vs. mind-affecting)
Defensive Abilities Immune to sleep
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Offense
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Speed 30 ft
Melee +9 Mwk Scorpion Whip (1d4+2/x2) (Nonlethal, disarm, reach, trip)
+7 Short Sword (1d6+2/19-20/x2)
+7 Light Mace (1d6+2/x2)
Ranged
Special Attacks Archaeologist’s Luck (22 rounds/day; +2 to attack rolls, saving throws, skill checks, damage rolls (+3 with Fate's Favoured))
Spells Known (Concentration +10)
0th: Prestidigitation, Scrivener’s Chant, Detect Magic, Light, Sift, Read Magic
1st: Vanish, Grease, Feather Fall, Remove Fear, Hideous Laughter (5/5)
2nd: Heroism, Suggestion, Mirror Image, Glitterdust (4/4) (DC: 15/16 vs. attracted)
3rd: Slow, See Invisibility (2/2) (DC 17)
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Statistics
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STR 14, DEX 14, CON 12, INT 15, WIS 8, CHA 16
Base Atk +5; CMB +7; CMD 19
Feats Steadfast Personality, Additional Traits, Exotic Weapon Proficiency (Firearms), Weapon Focus (Whip), Point-Blank Shot
Traits Inquisitive Archaeologist, Mechanical Expertise, Fate's Favoured, Arcane Temper, Charming
Skills +10 Acrobatics, +10 Appraise, +13 Diplomacy, +14 Disable Device, +8 Knowledge (Arcana), +8 Knowledge (Dungeoneering), +14 Knowledge (Engineering), +8 Knowledge (Geography), +10 Knowledge (History), +9 Knowledge (Local), +9 Knowledge (Nobility), +8 Knowledge (Planes), +8 Knowledge (Religion), +9 Linguistics (Ancient Osiriani, Halfling, Amurrun), +12 Perception, +13 Perform (Oratory), +7 Sense Motive, +7 Spellcraft, +10 Stealth, +7 Use Magic Device
Languages Common, Elven, Dwarven, Osiriani, Ancient Osiriani, Halfling, Amurrun, Sphinx, Celestial
SQ Archaeologist’s Luck, Clever Explorer, Uncanny Dodge, Trap Sense, Bardic Knowledge, Rogue Talent (Firearm Training), Elven Immunities, Dual-Minded, Keen Senses, Arcane Training (Bard), Elf Blood, Low-Light Vision, Evasion
Combat Gear +1 Chain Shirt, Mwk Scorpion Whip, Short Sword, Light Mace
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Special Abilities
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Racial Traits:
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Dual-Minded: The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.

Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favoured class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favoured class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait. (Favoured Class: Bard)

Class Features:
Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Bardic Performance: Archaeologists do not gain the bardic performance ability or any of its performance types.

Archaeologist’s Luck (Ex): Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

Clever Explorer (Ex): At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps. This ability replaces the versatile performance ability.

Uncanny Dodge (Ex): At 2nd level, an archaeologist gains uncanny dodge, as the rogue class feature of the same name. This ability replaces well-versed.

Trap Sense (Ex): At 3rd level, an archaeologist gains trap sense +1, as the rogue class feature of the same name. At 3rd level, the archaeologist gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the archaeologist reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.

Rogue Talents: At 4th level, an archaeologist gains a rogue talent. He gains an additional rogue talent for every four levels of archaeologist gained after 4th level. Otherwise, this works as the rogue’s rogue talent ability.

Lore Master (Ex): At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in even when threatened or distracted. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.

Evasion (Ex): At 6th level, an archaeologist gains evasion, as the rogue ability of the same name.

Rogue Talents:
Firearm Training: A rogue with this talent gains Exotic Weapon Proficiency (firearms).

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Background
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…and look at this, how the gears and cogs mesh together to more effectively move the stone slab aside—the builders of Ancient Osirion knew what they were doing when it came to construction. Solid evidence that there should be—oh! Hello there, didn’t see ya—was a little busy poking around in this secret door’s inner workings. I mean, you can’t blame me; this baby here’s built to last for thousands of years! WAY better than the construction work you see today—the only other time I’ve seen the like was in Dongun Hold…

What? You want to know how I got my start in archaeology? Well, I guess I’ve got time. Lemme just close the door up really quick...

Alrighty. Well, my interest in archaeology kinda runs in the family. Mom and Dad are both archaeologists—bit of a surprise on Mom’s end, considering that Ekujae tribes are more commonly interested in other fields of study, as far as I’m aware. Still, guess she wouldn’t have chosen to move to Alkenstar if she fit the traditional Ekujae elf mould. Oh, yeah, I’m actually from Alkenstar. ‘Born and bred in the barrel of a gun’, you could say.

My early years were filled with stories of discovering lost pieces of history out in the Mana Wastes. I learned to read and write from Mom’s notes on the many dig sites she and Dad found—and eventually, when I was old enough, I got to join them on an expedition, once. It was honestly kind of… I’m not sure how to describe it. It was fulfilling and at the same time kind of disappointing—it involved a lot more walking and a lot more fruitless digging through the dirt than I thought. But when we found something from the past, like an old sword hilt, a vase or some sort of inscription, that’s when the real fun would start…

Anyways, when I got older, I felt that I had seen what the Mana Wastes had to offer in terms of archaeological prospects, so I decided to do research on other ancient civilizations. While I was doing coursework at Blythir College, I came across a few scholarly articles on Ancient Osirion—and from that point on, I was hooked. From what I read, there was a great deal of speculation about how the Ancient Osiriani lived and what their culture was like, but Keleshite influence kept people from doing proper archaeological work until very recently. That’s when I knew where I wanted to go.

Once I had read all I could of those articles, I got some gear together and made it to the Osiriani city of Wati, which I understand is partially a necropolis that has existed for thousands of years. I sought to explore it for myself and REALLY make strides in advancing the understanding of Ancient Osirion!
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Description & Personality
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Before you stands a dark-skinned half-elven woman with a head of short, frizzy black hair and dark brown eyes. She bounces on the balls of her feet with nervous energy. She’s dressed in bright beige travelling clothes and wearing a well-crafted backpack of dark brown leather. She has three weapons at her side—a whip, a short sword and a light mace.

Jazadi is a very excitable woman with a fascination for the ancient civilizations of Golarion and an eagerness to prove herself in academia. Her desire to explore the bones of Ancient Osirion is strong enough for her to occasionally get herself into trouble, but she has an uncanny knack for lucking her way out of it. She’ll talk a person’s ear off about her archaeology work if they’ll let her.

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Motivation
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Jazadi's parents have conducted archaeological expeditions in the Mana Wastes for most of their careers, and while they were able to make a comfortable enough living off of them (and teaching relevant courses at Blythir College), they were never able to truly stand out in the academic world. When Jazadi learned of Ancient Osirion, she saw an opportunity to not only make her mark in the field of archaeology but also a chance to bring more attention to her family's studies by association.

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Traits & Drawback
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(Campaign) Inquisitive Archaeologist: What can I say—archaeology is in my blood. Ever since I started reading about Ancient Osirion, I’ve wanted to visit Osirion and explore its ancient wonders for myself. I’ve devoured every single book I could get my hands on about Ancient Osirion—especially the ones relating to how its temples, pyramids and the like were constructed. And now that I have a chance to explore one of Osirions necropolises, I’m going to put everything I’ve learned to good use! I have a +2 trait bonus to Knowledge (Engineering) checks, and Knowledge (Engineering) is always a class skill for me. I also gain a +2 trait bonus to Perception rolls to locate secret doors built in the Ancient Osirion style.

(Region) Mechanical Expertise: I’m Alkenstar-born and Alkenstar-bred. I grew up not only around dusty old ruins and books of civilizations long past, but also around works of exceptional engineering. I’ve been curious about them ever since I was little, and I’ve gotten pretty good at taking mechanical gizmos and whatnot apart to see how they work—and usually without accidentally breaking them! I have a +1 trait bonus to Disable Device checks, and Disable Device is always a class skill for me.

(Magic) Arcane Temper: Blythir College mainly offers classes to those who wish to practice the Art of magic, focusing on honing their concentration and reflexes. Good thing I took a few such courses as electives! I have a +1 trait bonus to concentration checks and Initiative rolls.

(Faith) Fate's Favoured: What can I say? I'm a lucky girl. Whenever I'm under the effect of a luck bonus (such as from my Archaeologist's Luck class feature), that bonus is increased by 1.

(Social) Charming: I'm not sure why, but most people find me to be oddly adorable. Or, at least, quite attractive. I gain a +1 trait bonus to Bluff and Diplomacy checks made against people who could be sexually attracted to me, and I gain a +1 bonus to the DC of any language-dependent spells that target the same.

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Skill Breakdown
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—5 Acrobatics
—5 Appraise
—7 Disable Device
—7 Diplomacy
—1 Knowledge (Arcana)
—1 Knowledge (Dungeoneering)
—2 Knowledge (Local)
—1 Knowledge (Geography)
—3 Knowledge (History) (B)
—1 Knowledge (Planes)
—1 Knowledge (Religion)
—7 Perception
—7 Perform (Oratory)
—5 Sense Motive
—2 Spellcraft
—5 Stealth
—1 Use Magic Device

Background Skills
—5 Linguistics (Ancient Osiriani, Halfling, Amurrun, Sphinx, Celestial)
—5 Knowledge (Engineering)
—3 Knowledge (Nobility)

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Gear
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—1 masterwork backpack (50 GP)
—1 whip (1 GP)
—1 short sword (10 GP)
—1 light mace (5 GP)
—1 bard’s kit sans backpack or musical instrument (-7 GP, 34 GP total)
—> a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a journal, a mess kit, a mirror, rope, soap, torches (10), trail rations (5 days), and a waterskin.
—1 +1 chain shirt (1100 GP)
—1 traveler’s outfit (Free)
—1 artisan’s outfit (archaeology) (1 GP)
—1 set of thieves’ tools (30 GP)
—1 masterwork scorpion whip (305 GP)
—1 courtier's outfit with jewelry (80 GP)
—1 dose of exotic cinnamon perfume (9 applications remaining) (100 GP)
—1 masterwork pistol
—20 alchemical cartridges
—headband of intellect +4

Money: 2212.72 GP

Carrying Capacity:

Current Load:

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Magical Items
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+1 Ring of Protection (Falcon Pharaoh) (Ring Slot 1)
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