Low Templar

Jay Chersop's page

7 posts. Alias of Nesswen Galaeth.


Full Name

Jay 'Jitters' Chersop

Race

Human

Classes/Levels

Oracle 1

Gender

Male

Size

Medium

Age

25

Special Abilities

30' vision (Darkvision)

Alignment

Neutral Good

Deity

Mystery: Wind

Languages

Common, Celestial

Occupation

Blind Healer

Strength 14
Dexterity 10
Constitution 12
Intelligence 12
Wisdom 9
Charisma 20

About Jay Chersop

BACKGROUND:

Jay Chersop was born unto one of the many concubines of Lord Orlovsky. But when he was identified as being born blind, he was quickly given over to a priestess to raise. As such he became a very devout healer and very charismatic. But he just couldn't bring himself to worship any Gods. Not that he didn't believe in them, or that they don't exist, he just couldn't pray or have faith in something that determined him to be blind. None-the-less he was still gifted with some divine powers.
He began wearing medium and heavy armor as he grew up. First thing it's done for him is allow him to have a sort of demeanor that seems to keep the riff raff out of the temple, and the other priests seem to mention that it looks good on him. As he grew up, he developed the ability to see and has since kept this a secret. He also found that his touch could either heal someone, or injure them with the power of lightning. When he turned 18 he was informed of his noble birth, and has sought out into the Stolen Lands to claim land for himself, and prove that even one born blind can lead a kingdom better than one who can't see past his coin purse.

Leadership Position: Ruler (+5 mod)

STATS:

Medium Humanoid
Neutral Good
Oracle 1

MaxHP 9 (1d8+1)
HP 9

STR 14 +2
DEX 10 +0
CON 12 +1
INT 12 +1
WIS 09 -1
CHA 20 +5

Init +0
P. Perception: 9
Speed 20'

DEFENSE:

AC 15 = 10 + 5 Armor + 0 Shield + 0 DEX + 0 Misc
TAC 10 FAC 15
CMD 13
Fort +1, Ref +0, Will +1

OFFENSE:

BAB +0 CMB +2
Guisarme +2 (2d4/x3) Reach,Trip

SKILLS:

Feats HB: Heavy Armor Prof, Lv1: Martial Weapon (Guisarme)
Skills Diplomacy +10 Knowledge (History) +5 Knowledge (Religion) +5 Knowledge (Nobility & Religion) +2 Sense Motive +3
Class Features Oracle Curse: Clouded Vision, Mystery: Wind, All "Cure" Spells, Revelation: Touch of Electricity,

TRAITS:

Armor Expert -1 to Armor Check Penalty
Sacred Touch Stabilize dying creatures with a touch
Noble Born: Orlovsky +1 CMD / +1 Diplomacy

EQUIPMENT:

Scale Mail +5 Armor +3 M.Dex -3 ACP 30lbs
Guisarme (2d4/x3) reach 10', trip 12lbs

GP 81

APPEARANCE:

SPELLS:

Level 0 -DC (15)
-Detect Magic
-Detect Poison
-Create Water
-Light

Level 1 -DC(16) 3 per Day
-Cure Light Wounds (1d8+1)
-Shield of Faith
-Summon Monster I (Eagle*)

REVELATIONS:

Touch of Electricity (Su): As a standard action, you can
perform a melee touch attack that deals 1d6 points
of electricity damage +1 point for every two oracle
levels you possess. You can use this ability a number
of times per day equal to 3 + your Charisma modif ier.
At 11th level, any weapon that you wield is treated as
a shock weapon.

Skill Math:

Acrobatics +0 DEX +0 Rank +0 Class -3 Armor
Appraise +1 INT +0 Rank +0 Class
Bluff +5 CHA +0 Rank +0 Class
Climb +2 STR +0 Rank +0 Class -3 Armor
Diplomacy +5 CHA +1 Rank +3 Class +1 Trait
Disable Device +0 DEX +0 Rank +3 Class -3 Armor
Disguise +5 CHA +0 Rank +0 Class
Escape Artist +0 DEX +0 Rank +0 Class -3 Armor
Fly +0 DEX +0 Rank +0 Class -3 Armor
Heal -1 WIS +0 Rank +0 Class
Intimidate +5 CHA +0 Rank +0 Class
Knowledge (History) +1 INT +1 Rank +3 Class
Knowledge (Religion) +1 INT +1 Rank +3 Class
Knowledge (Nobility & Royalty) +1 INT +1 Rank +0 Class
Perception -1 WIS +0 Rank +0 Class
Ride +0 DEX +0 Rank +0 Class -3 Armor
Sense Motive -1 WIS +1 Rank +3 Class
Sleight of Hand +0 DEX +0 Rank +0 Class -3 Armor
Stealth +0 DEX +0 Rank +0 Class -3 Armor
Survival -1 WIS +0 Rank +0 Class
Swim +2 STR +0 Rank +0 Class -3 Armor
Use Magic Device +5 CHA +0 Rank +0 Class